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- Jan 28, 2011
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what do you mean?Zed, you forgot - no hard class restrictions!
Any race can be a paladin, clerics can use blades, etc
what do you mean?Zed, you forgot - no hard class restrictions!
Any race can be a paladin, clerics can use blades, etc
I don't see how that can be considered bad unless you're some kind of close minded purist.
Half-Goblins critical hitting for 78 pts of damage, Insane is insane.
If you're approaching IWD2 like it's Planescape Torment you're going about it all wrong. It's a combat sim with reactive dialogue for people who enjoy infinity engine combat.Really? For me the whole beginning in Targos up till the goblin attack is one of the high points of IE gaming. Lots of skill checks, but also unique dialogue lines for classes/races, good combination of various combat/non combat quests with alternative solutions. Unfortunately, the game gets progressively worse after that and completely falls apart around that shitty ice temple.
Really? For me the whole beginning in Targos up till the goblin attack is one of the high points of IE gaming. Lots of skill checks, but also unique dialogue lines for classes/races, good combination of various combat/non combat quests with alternative solutions. Unfortunately, the game gets progressively worse after that and completely falls apart around that shitty ice temple.all cha 1-2 quests are shit
It's the best imo, though I don't think any of the other intros were particularly bad. The force with which the "attempted cashgrab by a dying company" nature of IWD 2 rears its ugly head after Targos is really striking unfortunately.Really? For me the whole beginning in Targos up till the goblin attack is one of the high points of IE gaming. Lots of skill checks, but also unique dialogue lines for classes/races, good combination of various combat/non combat quests with alternative solutions. Unfortunately, the game gets progressively worse after that and completely falls apart around that shitty ice temple.all cha 1-2 quests are shit
That's true. Targos is one of the best intros in any IE games (think about Candlekeep or the dreaded Irenicus Dungeon). Then it goes downhill to fighting copy/paste mobs of sword fodder monsters+backup caster. I hate it most around the orc fort, with those spawning worg riders. Then it starts getting better after you reach the monks monastery.
If you're approaching IWD2 like it's Planescape Torment you're going about it all wrong. It's a combat sim with reactive dialogue for people who enjoy infinity engine combat.
Sleep, Fear, Entangle&Stinking Cloud and ranged weapons for everyone carried me till orc fortress so far. Storming bridge to save it from ogres was a blast. Wizard is more flexible for that level of difficulty, you won't pick Sleep for your sorcerer knowing it will stop working few levels after, but Wizzie - no problem.Yeah, that's the kind of things that made me give up on Insane difficulty. Enemies having a chance of killing your fighters in a single hit isn't very fun.
That's not a proper rebuttal. It was never meant to be anything other than a sequel to Icewind Dale (which was never meant to be anything other than a combat sim with reactive dialogue for people who enjoy infinity engine combat).If you're approaching IWD2 like it's Planescape Torment you're going about it all wrong. It's a combat sim with reactive dialogue for people who enjoy infinity engine combat.
Irenicus's dungeon goes on for too long and doesn't have any interesting combat. The story might hold your interest the first time around but on repeats it's just a linear obstacle preventing you from getting to the more open content in the next chapter.I never understood why many people consider Irenicus dungeon so bad, or the Mortuary boring.
I noted how boring the IWD prologue was in my ~review~.And no one complains about candlekeep or easthaven that were terrible...
The music and atmoshere were nice. But as a start area i find it boring. They could have had a way better start in the same location. There was absolutely no plot hook.What? Easthaven was nice. Alone that music...
I can agree with that. But if you know what you are doing you can clear the dungeon in about half an hour. Not too long to be a problem.Irenicus's dungeon goes on for too long and doesn't have any interesting combat. The story might hold your interest the first time around but on repeats it's just a linear obstacle preventing you from getting to the more open content in the next chapter.I never understood why many people consider Irenicus dungeon so bad, or the Mortuary boring.
I noted how boring the IWD prologue was in my ~review~.And no one complains about candlekeep or easthaven that were terrible...
Insane in IE games is kinda meh. On one hand it's a decent challenge at times, on the other it breaks the class balance even further, making meele characters even more useless than they normally are and making ranged/magic even more vital and op. IWD 2 also severely lacks enemies than can in any way successfully respond to magic, sorcerers just lolrape everything making most other classes seem borderline pointless.
Many years ago I solo'ed IWD2, and my character was a sorcerer. I remember Improved Invisibility being hilariously broken - you can run around and just throw fireballs at monsters who can't do anything to you.sorcerers just lolrape everything
There's nothing free spirited about IWD. It's a series of "Sorry adventurers, your evil's in another dungeon."It's a pity they changed pace of the game from a free spirited adventure to a set of levels with bosses one after another.
The only time that happens is when you move to a new overland map, which happens twice.It's an illusion of free roaming but it works, because at least you move your party yourself from dungeon to dungeon, instead of scripted events doing it for you.
Which part are you talking about?Also dungeons there mostly make sense as (ex)habitable objects with logical borders and architecture. Not like two wooden planks blocking your way through before you free a captive druid who then effortlessly teleports away and becomes a healing bot.
free a captive druid who then effortlessly teleports away