Sheesh Eyeball, why are you even playing the game?
Eyeball said:
No, that's really my only complaint as far as "game difficulty" is concerned - the fact that your wimpy level 1 characters die from a single unlucky roll of the dice necessitating abuse of the quickload function. I like games that punish you when you fuck up, not just when they feel like it, although this is unfortunately a staple of the DnD game system with the entire idiotic "saving throw" thing too.
Your characters dying to the ogre has nothing to do with "saving throws", so why are you mentioning them? Because you don't like randomness in games? How many RPGs did you play where randomness was absent? Would you prefer to always automatically defeat any monster that you could defeat with average rolls (all 10s on both sides)? If you want to see how a game with no randomness in combat rolls looks like, start DA2 and then come back and say randomness sucks.
Turn the combat log on in the options ("show combat rolls" or whatever) if you're unfamiliar with the mechanics, and I don't seem to remember 2nd edition rules being hard to find online, if you bother to search. Also, low levels are pretty much the part of D&D gameplay that sucks the least (warning: personal opinion detected). But maybe you'll like higher levels more with such an attitude, who knows?
Eyeball said:
My main complaint about IWD specifically is that the game interface is awful and ten times more awkward to control than it should be, making each fight a clusterfuck more often than not. I did, in fact, acknowledge that I could appreciate the game being challenging while expressing my distaste for low-level DnD in general.
The interface is basically the same as used in all Infinity engine games. If you think the Infinity engine sucks, you can find hordes of people who agree by just searching the thread archive. Auto-pause or pausing manually often enough is what makes it usable, real-time is for walking around. I don't remember does IWD have it, but BG1 used to have the "auto-pause when enemy sighted" option which I always used. Does the interface make the game unplayable, or clunky? Not really. What would you say about game interfaces from the 80s then? Also, if a Pretty Princess can handle the interface, why can't you?
Eyeball said:
My other complaint is that I find the game extremely visually unappealing due to art style and the drabness of the graphics, but that's a matter of taste. The interface being poor is a fact in itself and not really open to discussion.
IWD1 looks better than anything Bioware ever made (personal opinion again, yeah I know). What's a good looking game for you?
EDIT: fuck, I'm too tired to be coherent.