Welp. Turns out with Messenger of Sseth and +2 arrows, Yxunomei gets eaten alive in about fifteen seconds.
Yeah, 'attacks extra fast' actually means that you get an extra attack per round, which essentially turns the bow into a machine gun.
I've been fiddling with IWD again, and noticed a couple of things:
- Pale of Justice is a bit over-rated. The +7 to damage and THACO against evil seems nice, but almost nothing in this game has evil alignment. Most of your enemies are of neutral alignment, even enemies you'd think would veer towards being evil (eg. Fire Giants, salamanders, umber hulks, human thieves, orogs). Normal undead aren't considered evil either, which sort of makes sense since they are mindless abominations. This also greatly reduces the practical use of Holy Smite, which is way more useful in IWD 2.
- Holy Word is... strange. I just one-shot killed Maiden Illmadia with it. That shouldn't be happening according to the spell description.
- Darts are more useful than you'd think. Hammer darts have a 15% chance to stun on hit, and blinding darts have a 25% chance to blind, and you have a base attack rate of 3 per round. Hammer darts and blinding darts have an unlimited supply with a shopkeeper in the Tower of the Hand.
- The Druid shapeshifts are more useful than I had ever thought. The polar bear hits hard, and for 3 attacks per round. The boring beetle has high physical resistances that no other class can reach.
- I'm still not sold on the War Chant of the Sith. Yeah, it offers some decent buffs, but it doesn't feel overly powerful.
- Cone of Cold ignores magic resistance, making it a top tier spell. A mage and bard can wipe out magic resistant enemies in one punch if they focus fire with a cone of cold.