SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
hell yeah
I'll raise you a party of level 1 gnomes someone did years ago.I recall a very entertaining let's play many years a go, by someone who had a party of 6 "ninjas" aka 6 fighter/mage/thieves multiclassed.More importantly, what would be a fun and fucked up IWD party concept for someone who's played it various ways? Once you've done no-magic dwarf party I don't know where you go.
As in he never leveled up!?I'll raise you a party of level 1 gnomes someone did years ago.I recall a very entertaining let's play many years a go, by someone who had a party of 6 "ninjas" aka 6 fighter/mage/thieves multiclassed.More importantly, what would be a fun and fucked up IWD party concept for someone who's played it various ways? Once you've done no-magic dwarf party I don't know where you go.
Yep, the thread is buried somewhere on the old ironworks forums. I think he finished it on the lowest difficulty.As in he never leveled up!?I'll raise you a party of level 1 gnomes someone did years ago.I recall a very entertaining let's play many years a go, by someone who had a party of 6 "ninjas" aka 6 fighter/mage/thieves multiclassed.More importantly, what would be a fun and fucked up IWD party concept for someone who's played it various ways? Once you've done no-magic dwarf party I don't know where you go.
Yeah, that's the thread.This?
http://www.ironworksforum.com/forum/showthread.php?s=2616ee1a7ce5507078a04ba62e6b8ed5&t=23971
I'm intrigued, though one worry on his settings (Level 1, Insane) is the slog; IWD played normally can already be a fair slog due to the sheer number of enemies (e.g. Kresselack Tomb level 3?, Dragon's Eye), but it seems like this would devolve into pulling 2-3 enemies, fighting, resting, rinse and repeat 30 times per level. And of course, later on dude figures out that he can just run in, grab loot and run away from 80% of enemies.
Honestly, I'm surprised that the guy says his gnomes are one crit away from death - by later Dragon's Eye I'd expect it to be one normal hit from certain attacks. It seems unbelievable that according to him it's not that hard compared to HOF etc; maybe itemisation really does make up for it once you get to a certain level?
I might try it, probably not on Insane, and maybe with a couple of level ups along the way. Looks like dude also puts it down to Easy later. But it's an interesting testament to AD&D (& its IE implementations), and the relative lack of mechanics bound to level progression, that you can still expect to, e.g. put Chaos on Poquelin and do him in that way as Level 1. There's no way you can do that with POE, DOS1/2, and all the other RPGs where levelling is the most important and wide-ranging factor in all kinds of number matchups.
This?
http://www.ironworksforum.com/forum/showthread.php?s=2616ee1a7ce5507078a04ba62e6b8ed5&t=23971
I'm intrigued, though one worry on his settings (Level 1, Insane) is the slog; IWD played normally can already be a fair slog due to the sheer number of enemies (e.g. Kresselack Tomb level 3?, Dragon's Eye), but it seems like this would devolve into pulling 2-3 enemies, fighting, resting, rinse and repeat 30 times per level. And of course, later on dude figures out that he can just run in, grab loot and run away from 80% of enemies.
Honestly, I'm surprised that the guy says his gnomes are one crit away from death - by later Dragon's Eye I'd expect it to be one normal hit from certain attacks. It seems unbelievable that according to him it's not that hard compared to HOF etc; maybe itemisation really does make up for it once you get to a certain level?
I might try it, probably not on Insane, and maybe with a couple of level ups along the way. Looks like dude also puts it down to Easy later. But it's an interesting testament to AD&D (& its IE implementations), and the relative lack of mechanics bound to level progression, that you can still expect to, e.g. put Chaos on Poquelin and do him in that way as Level 1. There's no way you can do that with POE, DOS1/2, and all the other RPGs where levelling is the most important and wide-ranging factor in all kinds of number matchups.
Level 1 characters who only have 1 HP therefore cannot die from damage
This isn't fully reliable, however
More importantly, what would be a fun and fucked up IWD party concept for someone who's played it various ways? Once you've done no-magic dwarf party I don't know where you go.
ive always enjoyed less-than-full parties more than full parties in my iwd plays, so i'd probably have gone with just mage/thief, or cut the bard, or something.I'm about to start a new playthrough.
Fighter
Priest of Tempus
Mage
Assassin
Shaman
Bard
What do you think, fellas?
I'm about to start a new playthrough.
Fighter
Priest of Tempus
Mage
Assassin
Shaman
Bard
What do you think, fellas?
like that tough fight in the cementary that reward you with p. good sword?go with Paladin leader, there's some nifty interaction there).
like that tough fight in the cementary that reward you with p. good sword?go with Paladin leader, there's some nifty interaction there).
like that tough fight in the cementary that reward you with p. good sword?go with Paladin leader, there's some nifty interaction there).
Are you talking original or EE?
Also, for that one-hit protection to work, the hp pool can't be 14 or higher.