hell bovine
Arcane
If you are going to keep low level, then going thief/something would allow you to skip a lot of unnecessary combat by sneaking. You could do a shorty squad of sneaking doom. :D
If you are going to keep low level, then going thief/something would allow you to skip a lot of unnecessary combat by sneaking. You could do a shorty squad of sneaking doom. :D
Both swords in Icewind Dale 2 and in Icewind Dale have excellent backstories, their item descriptions some of the best writing in the Infinity Engine.
Both swords in Icewind Dale 2 and in Icewind Dale have excellent backstories, their item descriptions some of the best writing in the Infinity Engine.
I believe they were both written by MCA, no?
The Jansen family does Icewind Dale.If you are going to keep low level, then going thief/something would allow you to skip a lot of unnecessary combat by sneaking. You could do a shorty squad of sneaking doom. :D
6 thief/x gnomes pumping hide in shadows, tiptoeing past 90% of combat until some fucker fails the check!
Dex-based builds might actually be the way to survive the first few hours.
The Jansen family does Icewind Dale.If you are going to keep low level, then going thief/something would allow you to skip a lot of unnecessary combat by sneaking. You could do a shorty squad of sneaking doom. :D
6 thief/x gnomes pumping hide in shadows, tiptoeing past 90% of combat until some fucker fails the check!
Dex-based builds might actually be the way to survive the first few hours.
You could use Dalekeeper to give them any class you like. That's what I did to have a wizard in my dwarf party.With gnomes, actually, the class offerings are so limited that I end up with two each of Fighter/Thief, Cleric/Thief, and Illusionist/Thief
The only real troublemakers were the Imbued Wights, who cast magic missile upon sight, which is guaranteed to kill a Jansen unless I pause between each missile to guff a healing potion. They also require us to get up and close to attack with magic items.
Did I fuck myself up with my party composition?
As you can notice, Geralt has easily the best stats of the party. However, only him and Zoltan have good Constitution: everyone else's is extremely mediocre (culminating with Jaskir's pathetic 9 which makes him a paperdoll (funny, consider Siegfried is almost as worthless as him despite having an extra 4 points in CON; not sure what the class modifiers are, though).
I find myself resting too often. Otherwise, some fights would become unwinnable: once Geralt and Zoltan drop, I'm basically done with. Geralt is also the only one allowed to use non-healing potions. Jaskir and Triss keep their distances with ranged weapons (I should get some for Siegfried and Shani as well). I'm at Dragon's Eye at the moment.
I wouldn't have a Ranger as my front-liner, especially as you have a Fighter and a Paladin in the party. By Dragon's Eye, both the Fighter and Paladin should have much lower AC. So I've no idea what you're doing really, there's more going on here than simply character choices.
Lack of a Cleric is probably not a big deal since spells like Hold Person and Silence are pretty useless in IWD, and your Bard will eventually take care of most of the healing with War Chant of the Sith.
Umm... Cleric can be as good a fighter as a fighter. In fact, my standard party for IWD is:I'd defintely have a Fighter/Thief instead of a pure Fighter, for scouting, backstabbing and trap disarming.
Lack of a Cleric is probably not a big deal since spells like Hold Person and Silence are pretty useless in IWD, and your Bard will eventually take care of most of the healing with War Chant of the Sith. Before that poor Dex all around will definitely hurt, since the more your characters get hit the more they will need to rest. With the hordes of enemies you face in IWD good tanks with low AC is important.
Yeah. For the 2 LA. I was considering Svirfneblin, but midgets...Drow?!?