Yeah. For the 2 LA. I was considering Svirfneblin, but midgets...Drow?!?
WTF is "2 LA"? And WTF are Drow and Svirfneblin doing as player characters in IWD?
Yeah. For the 2 LA. I was considering Svirfneblin, but midgets...Drow?!?
2 LA means your character is considered 2 levels higher than they are. So a level 1 character is effectively level 3. He will gain xp as a L3 character, needs L3 xp to level, has the items of a L3 character but has all the abilities and hp of a L1 character. It is an artifact of DnD 3.x.Yeah. For the 2 LA. I was considering Svirfneblin, but midgets...Drow?!?
WTF is "2 LA"? And WTF are Drow and Svirfneblin doing as player characters in IWD?
For a series of videogames inspired by a tabletop game, it is downright retarded you can't trigger traps using arrows. I can already tell this could have been a muuuuch more enjoyable experience with the issues ironed out (pathfinding, retarded AI, smaller but more exciting dungeons and less filler combat).
Um, OK dude
We are all totally OK with you ragequitting
I think he is referring to the fact that his tabletop GM allowed that kind of retarded crap in his game and he is raging that you can't do it in a cRPG based on the tabletop game.For a series of videogames inspired by a tabletop game, it is downright retarded you can't trigger traps using arrows. I can already tell this could have been a muuuuch more enjoyable experience with the issues ironed out (pathfinding, retarded AI, smaller but more exciting dungeons and less filler combat).
Um, OK dude
We are all totally OK with you ragequitting
Have I missed a post somewhere? Has a post been deleted?
Arrows to disarm traps? I don't think I've ever played a cRPG where arrows are used to disarm traps? Wait a mo, I'll google. "using arrows to disarm traps in rpgs", nope nothing. "using arrows to disarm traps in rpgs", nope nothing. But apparently IWD is getting a beating for not allowing arrows to disarm traps? Who, what, where, when, how, why?
Dude, you've recently played Planescape: Torment, Baldur's Gate 1 and Tales of the Sword Coast, you know how traps work in these games, you've even commented on different ways to clear traps within the rules before. Why are you suddenly beating up on this game for something so abstract? Especially when you're in full knowledge of how to deal with them.
Besides, IWD doesn't even have that many traps. The last time you posted you were beginning Dragon's Eye, and the only really problematic traps are at the end of that stage. So... are you having your Yxunomei moment?
Yeah. For the 2 LA. I was considering Svirfneblin, but midgets...Drow?!?
I think he is referring to the fact that his tabletop GM allowed that kind of retarded crap in his game and he is raging that you can't do it in a cRPG based on the tabletop game.For a series of videogames inspired by a tabletop game, it is downright retarded you can't trigger traps using arrows. I can already tell this could have been a muuuuch more enjoyable experience with the issues ironed out (pathfinding, retarded AI, smaller but more exciting dungeons and less filler combat).
Um, OK dude
We are all totally OK with you ragequitting
Have I missed a post somewhere? Has a post been deleted?
Arrows to disarm traps? I don't think I've ever played a cRPG where arrows are used to disarm traps? Wait a mo, I'll google. "using arrows to disarm traps in rpgs", nope nothing. "using arrows to disarm traps in rpgs", nope nothing. But apparently IWD is getting a beating for not allowing arrows to disarm traps? Who, what, where, when, how, why?
Dude, you've recently played Planescape: Torment, Baldur's Gate 1 and Tales of the Sword Coast, you know how traps work in these games, you've even commented on different ways to clear traps within the rules before. Why are you suddenly beating up on this game for something so abstract? Especially when you're in full knowledge of how to deal with them.
Besides, IWD doesn't even have that many traps. The last time you posted you were beginning Dragon's Eye, and the only really problematic traps are at the end of that stage. So... are you having your Yxunomei moment?
For a series of videogames inspired by a tabletop game, it is downright retarded you can't trigger traps using arrows. I can already tell this could have been a muuuuch more enjoyable experience with the issues ironed out (pathfinding, retarded AI, smaller but more exciting dungeons and less filler combat).
Um, OK dude
We are all totally OK with you ragequitting
Have I missed a post somewhere? Has a post been deleted?
Actually, the only one frothing is you. It seems to be your default method of communication, something that I have noticed for over a month now. I just didn't want to bring it up. Projection is a very bad thing, kid.Can you not go 2 seconds without frothing about something at someone?
Have I missed a post somewhere? Has a post been deleted?
Arrows to disarm traps? I don't think I've ever played a cRPG where arrows are used to disarm traps? Wait a mo, I'll google. "using arrows to disarm traps in rpgs", nope nothing. "using arrows to disarm traps in rpgs", nope nothing. But apparently IWD is getting a beating for not allowing arrows to disarm traps? Who, what, where, when, how, why?
He deleted the bit about ragequitting, yeah. Hilariously, he didn't think his reason for ragequitting needed to be redacted.
I'd never play IWD without a Fighter/Thief; they are just too useful. Before my mage starts Fireballing Ice Wights my F/T usually have half the kills of the party.
Not a single class Thief, I hope?
But it's getting on my nerves, especially because you can't rest in the last level of Dragon's Eye, meaning you have to backtrack all the fucking way to level 4 in order to rest... avoiding the traps on the way, and then again on the way back. It's stupid.
That's the only level in the game which is like that.
What you can do, if you want to keep the same party, is export one of your characters, make a thief character, import him to remove the traps on that level, then export him and re-import your old character. The only trap/s which might be difficult for him would be the 'repeater' one/s directly outside Yxunomei's lair.
Other characters have have trap detection, such as Clerics, which enable you to walk round most of them, but the thief is the only one who can remove them.
It seems rather a funny thing to rage about in IWD, because IWD is one of the few games which allows you to fully construct six party members from the start, without ever having to rely on encounters to build a party. Since thieves are the only class able to remove traps (and you already know this from playing other similarly ruled games) it seems strange that someone would not even consider some form of Thief for their first run of the game. As I've already said, IWD doesn't even go heavy on the traps and most replayers who are then going for an experienced min-max party look for ways to not bother having a Thief in the party because of this. But first run of the game? You have six slots for heaven's sake and it's a game that's renown for being more of a pure dungeon crawl than an over-world talky game, why on earth would you not even think about having something akin to a 'generic party' on your first run - and then blame the game when things become a bit awkward at the very end of one specific chapter at the bottom of a major dungeon crawl.
There's no harm in asking for advice on ways to deal with the Yxunomei stage of the game, it's commonly recognised as the relatively hardest moment in the game, but if you want to rage at that point, go right ahead, it's perfectly normal, it's the most enraging part of the game as well, for most new players. But please don't blame the game for having its own rules, games like Skyrim and Fallout 3 aren't party-based games, so they tend to give one character all of the options, you know, to prevent people raging that they can't do something, in the IE games you're playing proper ROLE playing games, and it's pretty much the whole point of the game to have characters that all perform different ROLES. If all the characters had the means to perform all XYZ functions then you might as well make them solo action games. It's the reason only Clerics have access to the full Cleric roster of spells, such as the most important healing and buff spells, why only fighter classes get multiple bonuses to weapon specialisation and general armour/shield/weapon access, and why only Bards can sing, etc etc etc.
I mean, you wouldn't go without a healer class and then bitch about the fact that everyone should be able to heal.... would you...
That's the only level in the game which is like that.
What you can do, if you want to keep the same party, is export one of your characters, make a thief character, import him to remove the traps on that level, then export him and re-import your old character. The only trap/s which might be difficult for him would be the 'repeater' one/s directly outside Yxunomei's lair.
Other characters have have trap detection, such as Clerics, which enable you to walk round most of them, but the thief is the only one who can remove them.
It seems rather a funny thing to rage about in IWD, because IWD is one of the few games which allows you to fully construct six party members from the start, without ever having to rely on encounters to build a party. Since thieves are the only class able to remove traps (and you already know this from playing other similarly ruled games) it seems strange that someone would not even consider some form of Thief for their first run of the game. As I've already said, IWD doesn't even go heavy on the traps and most replayers who are then going for an experienced min-max party look for ways to not bother having a Thief in the party because of this. But first run of the game? You have six slots for heaven's sake and it's a game that's renown for being more of a pure dungeon crawl than an over-world talky game, why on earth would you not even think about having something akin to a 'generic party' on your first run - and then blame the game when things become a bit awkward at the very end of one specific chapter at the bottom of a major dungeon crawl.
There's no harm in asking for advice on ways to deal with the Yxunomei stage of the game, it's commonly recognised as the relatively hardest moment in the game, but if you want to rage at that point, go right ahead, it's perfectly normal, it's the most enraging part of the game as well, for most new players. But please don't blame the game for having its own rules, games like Skyrim and Fallout 3 aren't party-based games, so they tend to give one character all of the options, you know, to prevent people raging that they can't do something, in the IE games you're playing proper ROLE playing games, and it's pretty much the whole point of the game to have characters that all perform different ROLES. If all the characters had the means to perform all XYZ functions then you might as well make them solo action games. It's the reason only Clerics have access to the full Cleric roster of spells, such as the most important healing and buff spells, why only fighter classes get multiple bonuses to weapon specialisation and general armour/shield/weapon access, and why only Bards can sing, etc etc etc.
I mean, you wouldn't go without a healer class and then bitch about the fact that everyone should be able to heal.... would you...
My complaints are more along the lines of "okay, I have someone who can detect traps, but what use is that if after a while the traps return to "undetected" mode and I have to keep using that stupid spell?". It's one thing to not being able to disarm a trap, and a whole different thing to be unable to trigger them. I don't agree with your reasoning of "you want everyone to be able to do everything". You don't need to be of a special class in order to trigger a trap with something you have on you.
Restrictions are fine, but retarded restrictions are just retarded ("why can't certain classes drink certain potions?", "why can't certain classes use certain weapons and just add a penalty to them?", and more). Some I can live with, other, more annoying ones, I cannot.
You clearly enjoy single character third person/first person aRPGs
but find everything & it's mother to moan about when playing a traditional cRPG
so why do you continue to persevere with something you're pretty inept at/are incapable of getting? You are allowed to quit games you know.
You didn't even answer my question about why you didn't even think about having a Thief
nor whether you would not take a Healer and then bitch about lack of healing abilities.