Back to Level One Jansens.
I moved on from the Golems, and to the rest of Lower Dorn's Deep. Not too much of a challenge; we could avoid some nasty fights (like that one tower full of archers), and even talk some people for their badges (such as Marketh).
The
Salamander Mines present a real headache, however. The snakes' fire aura can kill Jansens very quickly, so we have to be extra careful to stay away, and Ludwig up front only has so many potions of fire resistance. The elementals at the forge are also immune to normal weapons; luckily, Nym at the Gnome Village sells a fat stack of +2 arrows, which now become extremely valuable. Rene Jansen is more or less dealing 80% of the party damage at this point.
Maiden Ilmadia, too, is a bitch to kill. She hastes herself at the start of battle, and has enough THAC0 to almost certainly hit Ludwig - and one hit kill him - in a round or two. And what's more, at least four or five fire giants around the area are going to converge in on a tiny messy spot of land with no reliable chokepoint.
The solution came by accident: I retreated to a useful chokepoint with the bridges, where I thought I would lure and shoot every fire golem in the area before taking on Ilmadia. Turns out that that renders hostile Ilmadia as well as all the Golems, and they started filing in...
Meaning the fire golems were getting in the way of Ilmadia, rendering her useless for the time being. I plucked out some very valuable scrolls for this fight: one of the four charges on the Wand of Death Fog / Acid Rain bought in Kuldahar, for gradual acid damage on everybody, and Baruch Jansen off to the side there, bound to the cursed Auril's Dagger, launching its 2x Cone of Cold spells per day. Between that, Rene's +2 arrows, and, uh, the priests' Magic Stones (not that they beat the save)...
We still have 3 charges on that wand, and one scroll each of Cone of COld and Death Fog, and of course the dagger which replenishes daily. Turns out the cursed dagger I throw away every other playthrough might be the Jansens' ticket to the final boss.
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And now, we turn to the
Temple, the masses of Undead, and the Idol, for the final badge. I wasn't sure how to tackle this, including the half a dozen Greater Mummies, precisely because the Jansens lack the kind of firepower you'd normally use to take out the Idol ASAP.
In the end, it was again simple. Ludwig "-15AC" Jansen would pop out a Potion of Magic Protection (50% res. magic damage & "All saves made automatically", though in practice 'all' doesn't seem to mean 'all'), Potion of Fire Protection and an Oil of Speed, and beeline to the Idol, attracting the attention of the mummies and everything else. Rene Jansen would then quietly approach from the rear, pop an Oil of Speed himself, and fire away with the Sseth Bow & +2 Arrows.
The rest of the Jansens would stay back and play charades.
Halfway through, a Symbol of Pain & something Hopelessness struck Rene Jansen, putting paid to the 'damage from afar' plan. I popped a Potion of Fiery Burning on top of Ludwig's own head to try and speed it up. In the end, though, the Idol did himself in: it keeps throwing flame strikes on top of the nearest target, and it damages itself when the target is standing next to it. You can see in the combat log that, ultimately, the idol committed glorious suicide.
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To round off the arc we have
Poquelin. In most of my normal games, his lack of adequate protection buffs means he's usually dead in two seconds - much less a challenge than Malavon. Here, things are a bit different. His Heavenly Inferno, a souped up Flame Strike, can kill whichever Jansens it touches... which is all of them. The battlefield is very open, requiring the Jansens to risk death to try and interrupt his casting, and his AC is strong enough at least to frustrate Level One characters.
We decide to go for THAC0, with Ludwig putting on the Repeating HEavy Crossbow & +2 Bolts for 9 effective THAC0. (This, I think, is the first time any Jansen has achieved single digits.) Throwing in a Cloudkill for good measure, we focus on Ludwig as usual luring everybody to him then firing away with the crossbow - which can do 30+ damage per hit, if it hits - and using any other way to disrupt Poquelin's spells. (I even try throwing leftover flame pots from Dragon's Eye). It takes a few tries, particularly as Frost Salamanders and other enemies spawn in and chase the other Jansens, but we pull it off.
And so it's back to Easthaven. I'm not really sure how to tackle the final battle. We have two iron golems return, that it felt like the Jansens' level really put a hard limit on defeating, meaning we're going to spend the entire battle kiting at a microsecond level. But are we going to be able to hit Belhifet with any meaningful accuracy? The irony is tha tmany of our most valuable scrolls left in the hoard - e.g. Incendiary Cloud, Finger of Death - won't do much against him. We shall see.