Shit, am I just really bad? I'm playing both 1 and 2 in my off time (both on Core Rules) and 1 completely kicks my ass while 2 is a joke. Maybe it's just that AD&D2 is just that more lethal.I've finally got past the Dragon's Eye (was always tired of the 'the evil guys you're looking for are in another dungeon' bullshit and uninstalled the game at this point) and the plot is finally starting to getting off a bit - maybe I'll get to finish IWD1 for the first time. As said before, the visuals/backgrounds are stunning and it's probably the IE game that aged with most class and dignity.
What bums me out, is there's not much challenge, even on insane and no max-hp per level. I'm by no means IE veteran (finished BG2 few times on hard, never used SCS etc), but holy fuck, it is pretty easy. Mind you, I'm not using kits from EE that trivialize the shit out of everything (DW berserker, archer, kensai/mage etc). I roll with pretty standard party of PAL, FGT, FGT, CLER/FGT, THF/FGT and WIZ. Never use summons, and Wiz is pretty much for casting haste and occasionally skull trap. Melees buffed by cleric shred everything and thf/fgt with that +APR bow is preventing any casters from doing shit.
Is HoF reasonably hard, i.e in a fun way?
I heard opinions that it requires full blown cheese-fest in order to survive, but I heard similar shit about path of the damned in PoE (advises on making Dex 3 fighter with max Con etc, lolkurwarotfl)
Shit, am I just really bad? I'm playing both 1 and 2 in my off time (both on Core Rules) and 1 completely kicks my ass while 2 is a joke. Maybe it's just that AD&D2 is just that more lethal.I've finally got past the Dragon's Eye (was always tired of the 'the evil guys you're looking for are in another dungeon' bullshit and uninstalled the game at this point) and the plot is finally starting to getting off a bit - maybe I'll get to finish IWD1 for the first time. As said before, the visuals/backgrounds are stunning and it's probably the IE game that aged with most class and dignity.
What bums me out, is there's not much challenge, even on insane and no max-hp per level. I'm by no means IE veteran (finished BG2 few times on hard, never used SCS etc), but holy fuck, it is pretty easy. Mind you, I'm not using kits from EE that trivialize the shit out of everything (DW berserker, archer, kensai/mage etc). I roll with pretty standard party of PAL, FGT, FGT, CLER/FGT, THF/FGT and WIZ. Never use summons, and Wiz is pretty much for casting haste and occasionally skull trap. Melees buffed by cleric shred everything and thf/fgt with that +APR bow is preventing any casters from doing shit.
Is HoF reasonably hard, i.e in a fun way?
I heard opinions that it requires full blown cheese-fest in order to survive, but I heard similar shit about path of the damned in PoE (advises on making Dex 3 fighter with max Con etc, lolkurwarotfl)
Yes.Shit, am I just really bad? I'm playing both 1 and 2 in my off time (both on Core Rules) and 1 completely kicks my ass while 2 is a joke. Maybe it's just that AD&D2 is just that more lethal.I've finally got past the Dragon's Eye (was always tired of the 'the evil guys you're looking for are in another dungeon' bullshit and uninstalled the game at this point) and the plot is finally starting to getting off a bit - maybe I'll get to finish IWD1 for the first time. As said before, the visuals/backgrounds are stunning and it's probably the IE game that aged with most class and dignity.
What bums me out, is there's not much challenge, even on insane and no max-hp per level. I'm by no means IE veteran (finished BG2 few times on hard, never used SCS etc), but holy fuck, it is pretty easy. Mind you, I'm not using kits from EE that trivialize the shit out of everything (DW berserker, archer, kensai/mage etc). I roll with pretty standard party of PAL, FGT, FGT, CLER/FGT, THF/FGT and WIZ. Never use summons, and Wiz is pretty much for casting haste and occasionally skull trap. Melees buffed by cleric shred everything and thf/fgt with that +APR bow is preventing any casters from doing shit.
Is HoF reasonably hard, i.e in a fun way?
I heard opinions that it requires full blown cheese-fest in order to survive, but I heard similar shit about path of the damned in PoE (advises on making Dex 3 fighter with max Con etc, lolkurwarotfl)
You folks confuse me greatly. By 1 and 2 do you mean IDW1 and IWD2 ?
True in my experience. Playing on Insane actually made the game easier, outside of the first dungeon of course.Regards the first guy, if you increase the difficulty setting of IWD all you do is increase the amount of XP you get, you don't actually make the game harder.
You folks confuse me greatly. By 1 and 2 do you mean IDW1 and IWD2 ? If so, then 2 doesn't have AD&D, it has 3rd ed, a completely different rule set.
Secondly, the first guy is already an expert in AD&D, hence he has less problems, obviously. I mean, he's formed the most min-max party possible for IWD aside from possibly including a sorcerer (and the never ending debate of sorcerers is not doubt no stranger to him). IWD is a commercial product designed to sell to people who've never played D&D before, of course it doesn't cater perfectly to "this invulnerable lich wizard fighter demon god of the 9th plane of hell is waaaay too easy, pls buff" type forum boaster, its designed with people like you in mind, who will have regular expectable challenges, ie: most normal regular people.
Regards the first guy, if you increase the difficulty setting of IWD all you do is increase the amount of XP you get, you don't actually make the game harder. IWD is designed to be played on core difficulty, if you're making a statement about difficulty then any statement about any difficulty other than core rules is pointlessly laughable. The only reason IWD even has a difficulty slider is because preens like the first guy obviously feel inadequate if they can't turn any electrical product up to 11.
If mr. preen would like to try the vanilla game, without Heart of Winter installed and take a party of:
Ranger
Barbarian
Thief
Druid
And then get back to us about difficulty. Instead of taking the perfect min/max available the game has to offer and then complaining the game is too easy. For some reason he needs a slider to make the game harder, instead of... using his own initiative.
Dude, I'm no D&D expert in any way - I never played PnP, never finished BG1, finished BG2 couple of times on core without SCS, and that's it. Fuck, I barely play any party-based rpgs at all. I don't give a shit about min-maxing in any game, I just picked a party for the first playthrough that follows the most common sense in the majority of cRPGs - couple of melees, priest, ranged thief and wiz.
I know that cRPGs are getting more retarded and streamlined every year - did we reached a point where playing with core, oldschool party is considered powergaming?
I know the difficulty slider affects xp gain, but it doesn't seem to make thing proportionally easier, considering mobs do x2 dmg.
was always tired of the 'the evil guys you're looking for are in another dungeon' bullshit and uninstalled the game at this point
What I expected is to have reasonably hard/fun/rewarding difficulty, like on PotD in PoE.
Instead, you're telling me that I should gimp myself and make a party of six bards if I want to get any challenge.
Also, what's with the hostility man?
I'm just asking for an advice, and not boasting in any way.
Is HoF reasonably hard, i.e in a fun way?
AD&D has been out for almost 30 years, we're raging over the fact that someone has figured out by now that pure-class thieves are shit? This isn't IGN, you're allowed to assume basic knowledge of gameplay mechanics. He may even have read the manual!
Whoah man, take it easy, pop some benzo or something. Seems like I enraged you
In IWD1 it's hard but not too hard, though if you've never played it that way you will have to reload at times I guess. There is one area (the burial island with all the undead and the wailing virgins) that's absolutely brutal tho. This is in the heart of winter expansion.All I asked for, is whether HoF is reasonably hard (like PotD in PoE) and is doable without dozens of reloads. And it seemed to trigger you some kind of mental diarrhoea
The one who harps probably mistook you for a Zhentarim.
Whoah man, take it easy, pop some benzo or something. Seems like I enraged you to the point you had to dissect my every sentence to prove I don't understand the game.
I haven't been on any message boards for more than a decade and it seems nothing has changed.
Don't want to quote everything, so here you go shortly:
1. It doesn't take a D&D veteran to know that some pure classes are shit. Just by playing BG1 for few hours, you can already see the difference between T and F/T (Imoen/Montaron). Same with BG2 and F/C - just by having Anomen for a while you can see that it's actually better to have cleric who can buff AND fight.
2. 'No normal player would have party like that' - so you're suggesting that player with moderate experience in cRPGs would roll a party with four druids, bard and pure thief? Knowing it's a combat-heavy game? Having party of few melees, priest, ranged thief and mage is the most common sense thing you can do, assuming you played any cRPGs in the past.
3. 'I could have sworn a normal person would pick a Ranger for their Ranged class.' - again, after playing BG1 and grasping the fact that it's weapon pips that count the most, I would say that normal person would take pure fighter for their ranged class.
4. Knowing about SCS existence doesn't mean shit - I just looked for some mods before replaying BG2 some time ago and stumbled across it, but never bother to install it.
5. 'and all those previous attempts to try IWD, most likely quit because you sucked at it, but now you've found out the way to cheese it you're crowing in revenge' - dude, I quit it because first few dungeons are rather uninspiring and are throwing the same mobs over and over again, and with my short attention span, I couldn't take this shit. I rolled with less optimal party (pure ranger melee etc) and also had an easy time. What you're suggesting is that I couldn't make it further, went online to read powergaming guides, and then got back to make cheese party and complain the game is too easy. How could you came up with this shit? Are you sixteen or something? You sure you aren't projecting something?
6. 'You're playing it for the 'plot', a game which is primarily designed for combat replayability where the 'plot' is the least interesting aspect of the game.' - dude, I'm not playing it for the plot, but even in a combat heavy game, I would want to have at least some semblance of a plot, not 'go from dungeon to dungeon' diablo style shit. Fortunately, IWD takes off a bit after Dragon's Eye.
All I asked for, is whether HoF is reasonably hard (like PotD in PoE) and is doable without dozens of reloads. And it seemed to trigger you some kind of mental diarrhoea.
Thanks man, this is the answer I was looking for.
IWD1 HoF sounds fun enough - having to use every possible spell/potion/wand and adapting different strategies to each fight is what I'm looking for.
IWD2 I'll probably skip, sounds too frustrating. Knowing myself, I'd probably uninstall it before finishing first chapter.
The one who harps probably mistook you for a Zhentarim.
Either this, or his romance with Viconia didn't worked out and he has to vent the frustration somewhere.
Yeah, I remember ending up constantly summoning high level undead and then spamming Malison + Wail of the Banshee. Oh, the fun of it.In IWD2 HoF is completely nuts, mobs are so OP, have such a high attack bonus that you can forget about melee and most likely will have to hide behind your own summons, who are just as OP as the enemies. The only viable melee chars there are mages with improved invis + mirror image.
1. You don't play some classes because they are 'shit' but then are complaining about the game being too easy with non-shit classes. D&D and roleplaying is about build variety, did I not explain that to you before you completely ignored this and wrote the same exact shit you posted in the previous post?
2. No, you're right, a normal plyer wouldn't take four druids either, just like they wouldn't take five fighters, you spastic.
4. Sure, I guess you can make up anything you want about what you've spoiled yourself on over the years. You know, like you're having to spoil yourself on experimenting with HoF before you try it.
5. Bullshit, IWD does not throw the same mobs over and over again, you're such a bullshitter it's incredible. Not one single word out your mouth is either honest or credible. Pray tell, which particular mob keeps being thrown at you, let's have some actual fucking examples, hyperbole extraordinaire.
Ohhhh IWD2 sounds too hard for you does it? My oh my, I really am struggling to see any avenue for you that doesn't end in you claiming these games are 'shit' for some deranged and mentally retarded bullshit reason.