This what you're after? Because this is what rendering 3D elements into something like 2D animation comes out looking like. Maybe with more money and tools and more people trying we could get a few different looks, but fundamentally this seems to be how it works.
Nope. Not a fan visually-speaking. Cell shaded 3D ugliness is a similar result to typical low effort anime. The game would have to probably be predominantly 2D to look as good as the high-effort anime examples I posted.
Do you want things that look
as good or
like what you consider
high-effort anime?
If you want a three dimensional real time running and rendered video game to look like deliberately staged and constructed two dimensional images you might as well ask for video games "to look like real".
How are you capable of writing this while also completely dismissing Halo?
Sorry, it's pure truth. Halo is an abysmal game. I don't have anything against its multiplayer, fun for what it is (an arena shooter, so not much). But the singleplayer is worthless. Incredibly dumb & worthless gameplay. Throw the bland setting, music, art direction etc etc on top and it's quite the recipe for decline.
You seem to be lucid everywhere I observe you until this game comes up, so it should probably be left be whenever you're present. There's no getting through here. My answer to these claims is in the other thread. You were there.
But the singleplayer is worthless.
Even among hardcore Halo fanboys (I'm one of them), pretty much everyone acknowledges that the campaigns are pretty bad, with a handful (another group I fall into) making an exception for Halo 2.
I consider most Halo fans to be cretinous morons for this reason.
To explain again, western developers were drawn to a specific ideal. That ideal isn't compatible with the consolefag way of doing things. I don't give a fuck about Mario. No western developer ever had the slighest intention of competing with that kind of shit.
They have no feeling for it. It doesn't compute in their brain, because for them games were a means to explore possibilities and push things forward, it's not about releasing the same thing over and over until the dawn of time, and to be forced to do things that way merely sapped any inspiration they ever had.
A very ethnonarcissistic way of saying the only
creativity American video game developers were capable of that anybody cared about was mostly incidental to a single-minded pursuit of creating technical toys and gadgets.
It is possible to explore and push forward with existing technology, but of course that requires you to see things other than technology. So the kind of American who gets into making video games is no good here. Emphasis on American, as opposed to even British (see above).
Consoles destroyed western gaming because the platform is too closed an enviorment. Even if it's possible to get around it's limitations just from a psychological point of view the advent of multiplatform development probably demoralized western devopers in the first place.
I basically agree with this narrative, just minus the lament, moral tinge, and narcissism in favour of the fallen side. This
did happen. And it probably
would be good to have these PC guys forming teams and such and still trying to make things their way even if their works often bore me. But you can't act like this mindset doesn't have problems. You know who didn't fall to consoles?
Valve. Valve fell
to Valve. They live the StemInsect dream. They just create novel systems and incremental tech-creeps indefinitely without the pressure of being forced to work things into a finished product people will want to buy anymore. Steam is basically a natural monopoly and they're using it to sit around programming cockroach AI, all the while their company is slowly being infiltrated and eaten alive by parasite types. I imagine Valve will be run by a clan of pajeets or something soon.
Why is that shit game even a point of contention?
Because Bungie are a both a historical and cultural anomaly and a brilliant example of many concepts relevant to the discussion.