Gilius Thunderhead
Tourist
- Joined
- Sep 1, 2020
- Messages
- 1,455
I find the "can games be art?" debate the most tedious. I mean, what would actually change depending on the answer? It reminds me of a bunch of American negros rummaging through Egyptian history to find some tenuous link to themselves. "Shiiiit, we be Michaelangelo now! We be Mozart!"
If we only we could lay the debate the rest. The problem is the distortion this produces in the perception of games. On one hand you have striver journalist types who believes games should be "artistic", which to them means something you could find in a museum. In their minds, "art" is something paralyzing, intellectual, while fun is something you have through "entertainment". That speaks only to the fact they only find fun in lowbrow things, while everything else they consider work. Playing "artistic" games is something like going to school, something you do for grades. Their grade, in this case, is how high status they are seen as by their peers of journalist strivers.
Then you also have the "gameplay" people, which I actually prefer since they at least take games seriously. But they feel they need to compartmentalize their enjoyment, to separate the "art" from the "game", as if the game pulled some kind of charm, tried to seduce you away from the "real game". Let the game seduce me, trick me, fool me, I say. I consider that an achievement. Why should you assume that I'm tricked by the same things as you? That may "superficiality" is the same as yours?
If we only we could lay the debate the rest. The problem is the distortion this produces in the perception of games. On one hand you have striver journalist types who believes games should be "artistic", which to them means something you could find in a museum. In their minds, "art" is something paralyzing, intellectual, while fun is something you have through "entertainment". That speaks only to the fact they only find fun in lowbrow things, while everything else they consider work. Playing "artistic" games is something like going to school, something you do for grades. Their grade, in this case, is how high status they are seen as by their peers of journalist strivers.
Then you also have the "gameplay" people, which I actually prefer since they at least take games seriously. But they feel they need to compartmentalize their enjoyment, to separate the "art" from the "game", as if the game pulled some kind of charm, tried to seduce you away from the "real game". Let the game seduce me, trick me, fool me, I say. I consider that an achievement. Why should you assume that I'm tricked by the same things as you? That may "superficiality" is the same as yours?