A false equivalence
For games you are compraing a single element to the whole work that is a book or a symphony
It's not a single element it's the MAIN element. You can literally have games with zero art and sounds. This is NOT the same as movies with no sound, like those of the silent era.
Lyric Suite, I hate to do this, but since you have repeatedly
IGNORED me, I will have remind you that pursuant to title 7.3.C of the
official national speech and debate association scoring manual, any points which you do not address are automatically scored as a concession to the other party (me). I'm afraid the tally is quite against you now, but in my solicitude I am once again extending the ability to respond.
I would recommend that you, for your own sake of course, respond, or you have
OFFICIALLY LOST to me in the court of public opinion. (You will also be a yellow-bellied coward but this isn't mentioned in any highschool debate manual I've read, so it isn't relevant to the current discussion) Those are simply the rules, whether you like them or not.
So.
WHAT DO YOU GET OUT OF RPGS IF ONLY THE GAMEPLAY IS THE "GAME" PART? Most RPGs use the gameplay to give a sense of time and progression, or to create a sense of external pressure to root you to the world. What RPGs do you like and how are they somehow defined entirely by gameplay? I'm going to be frank, this is a fucking baffling thing to say on RPGcodex.net , we aren't talking about shmup or platformer mechanical autism, which become their own James Joyce esque world defined in relation to themselves.