If people want to bring up one-off examples to shit on an entire genre, let me tell you about
Thunderscape or
Entomorph, Plague of the Darkfall.
JFC it was sort of a joke, calm down fuck the polls the japs would be winnin if you cunts didn't have 50 alts each. Git a life
This is an actual interesting topic to me, because I think the JRPG and western/CRPG markets are more linked than anyone likes to admit.
P. sure that Euros didn't get much in the way of JRPGs before the 2010s, so their exposure is limited only to the really big releases. I don't know how accurate it is but I've heard it was the Item Shop simulator
Recettear (2010) that opened up the western PC market to JRPGs via Steam.
There's a separation between the subgenres in the mind of the typical gamer that never existed for developers
. Interplay made many attempts to break into the console market, originally they were making a Planescape game based on
King's Field. When FF7 came out it sold more copies of a game with level ups and experience points than anyone in the west thought was possible. Older PC gamers found the typical JRPG completely impenetrable, so they concluded "the grapes I can't reach are sour", made fun of the funny hair, and went on to play their repetitive loot clickers and MMOs. Then Bioware shifted to console with Kotor and Mass Effect and
suddenly linear action games with simplistic systems were really cool and awesome as long as they let you pick illusory dialogue choices and the main characters weren't children (fair point, actually).
Meanwhile jap developers couldn't keep up with the Cinematic Game Arms Race as budgets ballooned, so they retreated to handhelds and focused on content instead. Then in 2011 a little game called
Dark Souls comes out and it looks like level grinding is back on the menu, boys. Meanwhile the whole "Kickstarter Renaissance" games (Pillars and Wasteland) kind of fizzled out as they pulled a bait and switch (instead of deep combat simulators they tried to be interactive novels). Larian took their primary inspiration from Ultima (which Obsidian and InXile consider outdated) but Owlcat's big inspiration was
Persona 3. Notice however that every western attempt to compete with Dark Souls/JRPGs ends up dumbing things down; CRPG devs just will not stop trying to streamline the RPG out of RPGs.
BG3 is the surprise victor of the Kickstarter generation, and notice how when it came out other CRPG devs started falling over themselves to declare it a meaningless fluke. The other classic CRPG devs flush with cash seem to be trying to go the cinematic route again (now wholly owned by action games), so they really can't be trusted with any kind of money. Meanwhile JRPGs have burst forth from their handheld cocoon, fucking
Persona is a household name, Yakuza has turn-based combat, and the King's Field developer can shit on a stick and it will print money.
So in many ways, JRPGs are the cause of, and solution to, many of the west's problems.