I know this is unpopular of an opinion, but I liked their Battletech.
I agree with this. The writing was woke trash, but the gameplay was fine.
I don't even think it was overly woke, but it sure was weak. Then again, writing in that setting always seems to be rather weak and needs some wonderful B-tier acting to make interesting.
But the main issue wasn't writing or gameplay (which was lacking, too, but with mods you could make it adequate).
It was the tech. The game performed incredibly sluggish with frankly no looks to justify that even remotely.
Add to that absurdly long loading times, no way to speed up the sloooooooooow gameplay, bugs of course and you got yourself a very shaky foundation for any game.
Which AFAIK all of their games have shown - they just don't seem to have the best coders to put it nicely, or they don't give them the time needed.
Blame Unity? Nah, other devs manage to do much better with Unity.
Why they decided to go with a setting for their new game that lost its appeal 20-30 years ago is a mystery to me.
Even with a less divisive look, this wouldn't have attracted massive amounts of people.
It works for horror games, but that's really about it.
And then the asking price, of course - if you don't have anything to really lure people in, you can't put such a price on your product.