ScarredBushido
Liturgist
i remember hearing gta 5 spent more on marketing than development. its crazy because GTA is so well known that it wouldnt need to spend as much on marketing
Lots of younger people play them who talk to each other in different spaces than us old fartsYeah that's weird. Over 8 million people bought it and yet I've seen no one talking about it (at least not like I did with the first game). Just people silently consuming and moving on?
Oh sure, but even Horizon Zero Dawn made it into my periphery. Forbidden West, outside of pre-release mockery of Aloy's new model and seething over the post-release lesbian DLC, nothing. Might as well not even exist.Lots of younger people play them who talk to each other in different spaces than us old farts
This is just anecdotal obviously, but my nephew and his friends couldn't stop talking about Forbidden West. Though more due to its graphics than its story, which seems to have been just so-so.Oh sure, but even Horizon Zero Dawn made it into my periphery. Forbidden West, outside of pre-release mockery of Aloy's new model and seething over the post-release lesbian DLC, nothing. Might as well not even exist.Lots of younger people play them who talk to each other in different spaces than us old farts
One day I will learn why finance wannabes use brackets and then also put a minus sign in as well.Bit of a but this is probably the best place to put this, budgets for the last few Sony Insomniac games, $300M+ for Spider Man 2, $150M+ for the Miles spinoff, $81M for Rachet & Clank (Plus some future projections)
Imagine all the houses you could build with that money. All the struggling families who could finally have a home of their own no longer fearing ending up in the streets because they couldn't pay rent.IGN link: https://www.ign.com/articles/the-la...orbidden-wests-budgets-revealed-ftc-documents
Cliff notes:
The Last of Us Part II - 200 full time employees, ~$220 million
Horizon Forbidden West - 300+ full time employees, ~$212 million
edit: Probably just for dev only, not including marketing
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While Sony wants to make a profit with their exclusives they mostly use them as showcases and to push console sales. Their idea is to trap people in the PSN ecosystem so that Sony gets at least 30% of every digital purchase they make, including games, DLCs, MTXs, etc. Even so things are reaching a point were their uber expensive blockbusters are getting unsustainable, which is a huge incline imho.Worth noting that the slides on the budgets of future games imply Sony considers launch sales to have a net of 42.1 USD average and mix of launch and discounted post-launch an average of 33.33 mil per sale. Presumably retail cuts, physical costs (production, shipping etc.), local currency shenanigans, royalty checks and maybe taxes are why full price contributes so little.
Applying those standards to The Last of Us 2 we have a gross of 321.16788 million off budget of 220 million development budget and (going by marketing budgets elsewhere in leak) a quarter of that as marketing, Sony spent 321.16 million to make a net of 46.16788 million. For Horizon 2's publicly given 8.4 million that's a gross of 279.72 million off 212 million and 53 million marketing. That's a mere 14 million for 265 million over four years. I think that one is even worse and actually sub-inflation.
It's due to the soundtrack costs as well. Licensing so many songs from so many artists and labels must cost a lot. One GTA game, can't remember which, had half of its total budget dedicated to licensing music.i remember hearing gta 5 spent more on marketing than development. its crazy because GTA is so well known that it wouldnt need to spend as much on marketing
Didn't EA buy some shitty but slighly large hiphop/rap label just to put that muzak in their sports games sometime in the late 2000s early 2010s?It's due to the soundtrack costs as well. Licensing so many songs from so many artists and labels must cost a lot. One GTA game, can't remember which, had half of its total budget dedicated to licensing music.
At least in FIFA they still had international acts from a variety of genres.Didn't EA buy some shitty but slighly large hiphop/rap label just to put that muzak in their sports games sometime in the late 2000s early 2010s?It's due to the soundtrack costs as well. Licensing so many songs from so many artists and labels must cost a lot. One GTA game, can't remember which, had half of its total budget dedicated to licensing music.
Really, it's another reason to set this kind of game in the past instead of present day (besides the problems with cell phones, police procedure improvements, cameras etc.): Stuff that was popular but hasn't retained popularity is generally cheap (just don't try to license something that's still well known like Elvis or Beatles).It's due to the soundtrack costs as well. Licensing so many songs from so many artists and labels must cost a lot. One GTA game, can't remember which, had half of its total budget dedicated to licensing music.i remember hearing gta 5 spent more on marketing than development. its crazy because GTA is so well known that it wouldnt need to spend as much on marketing