Trails from Zero: 60%
Hello, everyone! Once again, I’m here with news of another 10% done on the editing of Trails from Zero. Quite a lot of things have been going on behind the scenes aside from the editing, but don’t worry, I’ll get into that in a bit.
Editing Progress
Personally, I continue to become happier and happier with my edits. My recent work consisted of finishing up Armorica Village, Mainz, and moving on to St. Ursula Medical College and the border gates. Man, you would not believe how big St. Ursula really is. I finished up everything there except the hospital and decided to switch things up and try my hand at the gates. It’s going to be crazy when all that’s left is to edit the rest of Crossbell City. All in all, I’m proud of how I’ve improved as an editor (and I most certainly plan to fix my early stuff during QA!)
Behind the Scenes
The others that are working on programming and pseudo-QA right now really don’t get enough credit. Jose, our programmer, is always ready to help and has made some amazing improvements to Zero’s PC version. On the other side of the coin, Ribose never fails to give me a helping hand and keep the script consistent. I owe a lot to my teammates and they haven’t let me down. In the meantime, we’ve managed to translate and get crisp versions of the battle UI, menu names, and even the font we’re using. On top of that, Jose has been able to figure out how colored text spacing worked and Ribose was able to translate the debug menu, which helps our testing of the game immensely. Keep this under wraps, but we
might be contemplating inserting portraits into the game for the primary two characters that don’t have them in Zero.
Video Shenanigans
While talking to one of my friends,
DrCullenPHD, the topic of video editing popped up. One thing led to another, and a few hours later, we had proof that it would be possible to replace the Japanese logo and text within the opening and editing with our own logo and translations. I, for one, was pretty blown away by it, so I hope you guys can look forward to that in the future. Who knows, perhaps a trailer for Trails from Zero might happen at some point…?
Gameplan
From here on out, I intend to edit Bellguard Gate and Tangram Gate before swinging back around to finish St. Ursula Medical College. Like I mentioned before, I was really caught off guard by just how large the script is there. As of now, I’ve finished the exterior, Research Ward, and the cafeteria and dormitories. The hospital section is certainly the largest, but I’m excited to go back to it later down the line. I’m thinking that we might try to do something special for 75% and April Fools’ Day. We’ll see what happens.
In some ways, I feel like I got stuck in a bit of a rut after hitting 50%. A barrier, if you will. Anyways, I don’t intend to stay stuck in it and I want to continue to make solid progress on editing while maintaining the quality I believe I’ve been hitting. As always, thanks to my girlfriend, teammates, and friends who have never stopped encouraging me and the team. Here’s to you!