Phinks
Barely Literate
- Joined
- Oct 17, 2020
- Messages
- 1
There is no strong incentive to wait 5 months.
Buy both. That is what I am doing.
I have taken a week off work to play Cold Steel IV on PS4 the week it comes out. I'll also buy on PC to play the master race version, of course.
The Trails series deserves it.
Honestly even if it's Trails I've got no incentive to suffer through load times and playing a JRPG without a bit of frameskip.
I will say that Cold Steel 3 was pretty respectful of my time relative to certain JRPG grinds, the boss health soak of Trails SC was notable, but I'm still happy to wait for the best version.
i was thinking about giving trail of cold steel 3 difficulty mod a shot, i don't know if anyone heard about it.
Here is the full changelog .
The TL : DR:
-Base stat become nightmare mod, with some tweak : HP/DEF/ADF don't change much, ATK/ATS is boosted and Speed has a HUGE boost and break def even more.
-Huge nerf and rework of the most broken tool : BO (Millium/Sara/Elliot ...) Bell, delay, craft (arcane gale, accelerate ...), and an interesting nerf on chrono burst.
-Tweak art
-Huge nerf on evasion
-Boost status ailment
-Nerf S-craft.
-Change boss AI and give or tweak their technic.
-Tweak 1v1 and mecha battle in order to not make them autistically difficult.
Thought ?
The issue with balance mods is that you have to be certain that the game, post mod, is actually fun to play. Which means you need to do what all game designers do and that is to design the 2-4 "intended strategies" to play a turn based game with and check they are fun and enjoyable.
It seems like you are substituting status spam, whilst simultaneously increasing enemy survivability a lot. But you have to check your final product is actually worthwhile to play.
I feel like they intended this entry to be all about break for a reason, it's a mechanic that wasn't explored in previous games and it's a change of pace which is something they have said they are worried about, keeping gameplay fresh in the series.
Clearly the enemy damage output wasn't ever enough to make it threatening to people who've understood the mechanics, but the thing is since Trails games are so long the audience of people who understand the mechanics and do multiple playthroughs (which is required to truly learn the system IMO) is vanishingly small. The game is balanced for a first playthrough kinda, even Nightmare.
The creator of that mod worked on CSII difficulty mod. Which I felt was really solid. He tried to keep all the crazy strategies viable without being ridiculously broken. E.G Evasion tanks were too much.
He has extensive knowledge on the series and strats. At the least, it's worth checking out for yourself.
Also, lots of big trails fans joined the discord channel to test and bring up opinions & recommendations.
At the same time, it can be fun to break stuff.