Bunch of cosmetic outfits that can't be upgrades, some with lame effects, some with unique ones and where a couple upset game balance (Phantom Ganon armor boosts bone weapon damage, Phantom Armor boosts damage, Majora's Mask makes most enemies ignore you. The former two help make early game easier while the latter is useful for the rest of the game)
QoL tools (Travel Medallion, Ancient Horse Bridle and Saddle. Also the Korok Mask fits here)
1 Hard Mode, 1 Super Shrine Trial for the SSBSS Master Sword, 4 Dark Souls-lite style Shrines, 12 more regular shrines, 4 challenge modes of Ganon Blights, and a new Divine Beast.
1 Motorcycle.
Walking death robots that shoot lazers out of their eyes = okBest thing about the motorcycle is how much it gets uptight fans riled up. Never ceases to amuse how seriously some take their video games.
To be fair, the game is severely lacking in proper challenges after the earlygame. Ganon is trivial if you've done all 4 beasts, which themselves are fairly easy. Guardians are trivial when you have a supply of ancient arrows.Most of it is either cosmetic stuff or end-game challenge you areas.
Best thing about the motorcycle is how much it gets uptight fans riled up. Never ceases to amuse how seriously some take their video games.
Zelda fandom is one of the most retardes fandoms that ever existed. I can confirm as one of those retarded fans. They'll complain about everything, so don't give them any credit.
Walking death robots that shoot lazers out of their eyes = okBest thing about the motorcycle is how much it gets uptight fans riled up. Never ceases to amuse how seriously some take their video games.
Teleportation Iphone = ok
Motorcycle? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Pretty amusing, yeah.
To be fair, the game is severely lacking in proper challenges after the earlygame. Ganon is trivial if you've done all 4 beasts, which themselves are fairly easy. Guardians are trivial when you have a supply of ancient arrows.Most of it is either cosmetic stuff or end-game challenge you areas.
Reskinned and hp bloated lynels isn't a good replacement either.
SO I've got about 30 hours in it so far(can beat playing in bed before sleep) and I keep wondering about the similarities in setting to FFX: young protagonist ends up in the future where he wakes up in a dying world/PA setting with almost no technology left. Throughout the game you go into underground temples where you often progress by solving sphere based puzzles, water overall plays an important role and Zelda sound just as whiny as Yuna did.
So is this one of those "inspired by" moments, or does it have something to do with the jap culture?
SO I've got about 30 hours in it so far(can beat playing in bed before sleep) and I keep wondering about the similarities in setting to FFX: young protagonist ends up in the future where he wakes up in a dying world/PA setting with almost no technology left. Throughout the game you go into underground temples where you often progress by solving sphere based puzzles, water overall plays an important role and Zelda sound just as whiny as Yuna did.
So is this one of those "inspired by" moments, or does it have something to do with the jap culture?
Hmm, I can honestly say that I never thought of FFX even once during the 130+ hours I spent playing Breath of the Wild. When you state it that way I guess I can see superficial similarities. Young protagonist in a dying/PA world isn't really uncommon in Japanese video games or anime though.
I can assure you that Link never does this:
So you have nothing to worry about.
SO I've got about 30 hours in it so far(can beat playing in bed before sleep) and I keep wondering about the similarities in setting to FFX: young protagonist ends up in the future where he wakes up in a dying world/PA setting with almost no technology left. Throughout the game you go into underground temples where you often progress by solving sphere based puzzles, water overall plays an important role and Zelda sound just as whiny as Yuna did.
So is this one of those "inspired by" moments, or does it have something to do with the jap culture?
Hmm, I can honestly say that I never thought of FFX even once during the 130+ hours I spent playing Breath of the Wild. When you state it that way I guess I can see superficial similarities. Young protagonist in a dying/PA world isn't really uncommon in Japanese video games or anime though.
I can assure you that Link never does this:
So you have nothing to worry about.
Oh I'm not worried at all, Zelda is a much better game
SO I've got about 30 hours in it so far(can beat playing in bed before sleep) and I keep wondering about the similarities in setting to FFX: young protagonist ends up in the future where he wakes up in a dying world/PA setting with almost no technology left. Throughout the game you go into underground temples where you often progress by solving sphere based puzzles, water overall plays an important role and Zelda sound just as whiny as Yuna did.
So is this one of those "inspired by" moments, or does it have something to do with the jap culture?
Hmm, I can honestly say that I never thought of FFX even once during the 130+ hours I spent playing Breath of the Wild. When you state it that way I guess I can see superficial similarities. Young protagonist in a dying/PA world isn't really uncommon in Japanese video games or anime though.
I can assure you that Link never does this:
So you have nothing to worry about.
Oh I'm not worried at all, Zelda is a much better game
Arguing about what's better between Final Fantasy X and Breath of the Wild is like having to vote for a giant douche or a turd sandwich.
:doubt:Waterblight Ganon is impossible to beat without 3x Urbosa's Fury's on Master Mode.
Liking skyward sword more than this? That's a bit fucked up.My least favorite Zelda game.
Liking skyward sword more than this? That's a bit fucked up.My least favorite Zelda game.
I don't disagree with post at all but I will say the movement mechanics and ways to mess with the physics of it more than make up for it's shortcomings. I absolutely agree with the combat shrines not mixing things up enough along with the divine beats being huge let downs for dungeons, and the core combat is a bit too simple as well, but there is a solid base to be vastly improved off of. I do hope they make another zelda like BotW and try to fix the issues. It's definitely rough but somewhere in there is parts of an absolutely amazing game.Been playing this game for a few days and I must say, it's pretty dull. My least favorite Zelda game. Weapon breaking mechanic doesn't make sense to me as it doesn't add anything to the gameplay, just makes me open up my weapon inventory every few monsters. Too many Shrines, gotta do them all if you want the iconic green tunic, but they are mostly too easy and even if they were fun, fuck doing 120 of them. The combat trials are especially bad since it's always just pitting you against the same enemy. Game suffers from poor pacing where you're spending most of the time running and not enough time doing something that's actually productive or fun. Divine Beasts are a huge slap in the face as far as dungeon and boss design go. Reinventing Zelda isn't a bad idea, but it is when you're making the exact same Assasins Creed clone that the west has been shitting out ad nauseam for over a decade now ever since AC popularized the open world meme genre.