Twiligth Princess was the last good Zelda game
that followed the LttP/OoT formula.
BotW doesn't follow that formula that's why some of you think it's not a Zelda game. What you don't know is that BotW tries to go back to it's roots, namely the first ever Zelda game. Why? Because
the first Zelda game like BotW was trying to be a completely non-linear game. Like BotW you could go anywhere from the start, you could complete any area/dungeon in the order you saw fit, and you could most of the times surpass it's obstacles in multiple ways.
Meaning that BotW is the first Zelda game in a very long time to have player agency.
Ya sure it's not as tight as the other Zelda games that follow the formula, and there problems (when I got time I will make a review), but the game is still great, innovative and the fact it doesn't follow the formula is for the most part a very good thing. In fact BotW IMHO is just the best open world game to have come out since New Vegas. Something wich is fucking astonishing considering it was made by Nintendo who was almost no experience making games like these.
Also: "TP's combat is good, because unlike BotW combat it has different moves". What!? Seriously?
Since when is "Press A twice + B to do something awesome and instantly win" incline? Like Delterius said, Zelda's combat was never meant to be an attraction, because they aren't these games focus. Besides I'll take BotW excelent's enemy design everyday over more complex combat mechanics.
Also also. Majora's Mask is the best 3D Zelda game to follow the classic formula.