Aterdux Entertainment
Aterdux Entertainment
I think I will request Humble to send out emails to backers! https://www.humblebundle.com/store/keyresender enter your email here and you will get your key!
Thanks for letting me know. This is weird and I'll take a look how it initializes.Oh yeah, I forgot another minor issue I ran into. When I started the game for the first time the Sound Effects Volume slider was all the way to the left, effectively cancelling all sound except the music.
What kind of game is this? Is it an open ended kinda deal where I am free to wander with my band of manly men however I please, or is it story based with linear progression? Game looks gud, I might buy it.
Thanks, I got it this way.I think I will request Humble to send out emails to backers! https://www.humblebundle.com/store/keyresender enter your email here and you will get your key!
What kind of game is this? Is it an open ended kinda deal where I am free to wander with my band of manly men however I please, or is it story based with linear progression? Game looks gud, I might buy it.
It's similar to HoMM or, I guess, Disciples.
You can free-roam on a map, wich contains different points of interest (cities, castles, villages, etc) and do side-quests to your liking, while progressing linearly through the main story. The quests often contain some amount of C&C and there's no quest-compass, so you sometimes need to follow some vague hints and do some thinking/exploration to solve them, which is quite nice, imo.
Mind, I'm not very far in yet (2nd map).
Got to chapter 3,lost all my men and gold that i gathered,again....Who the fuck thought that with every new chapter you should lose everything,that's just fucking depressing.Can't believe that i spent time to upgrade my army and gather gold just to lose them.
Army is not always lost. But this is a consequence of a smaller upgrade trees. If we leave you the army the won't be any challenge left. And just killing weak enemies is not fun at all.There are a couple of things that I don't like so far though: battle grid is too small and devoid of any obstacles and this puts a lot of pressure on the enemy encounter composition to present any semblance of challenge. Also having to manually recruit party members again at the start of an act is a terrible design decision, not least due to all the equipped gear that I've apparently lost in the process.
We talked to them and initially it was good and were offered a contract but last year after reviewing our beta they decided not to. I emailed them back in May and tried to make it work. They wanted us to try push DRM-free release for the same day but we couldn't (it's not as simple to make and support). To release it after few weeks they said it was a different process. I think they will look at ratings and reviews.
Did you take a quest from Langard to kill a merchant?