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KickStarter The Legends of Eisenwald Thread

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
A few technical questions for Aterdux Entertainment

Is there a way to skip the launcher?
Also there seems to be no true full screen mode @ 1080p, is this correct?
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
Launcher is called anyway, even if you run Eisenwald.exe directly.

Borderless window is the only full screen we got. After we implemented it, people stopped asked for true full screen mode, so we didn't add that one since it required a bit more work.
 

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
Just a simple question:
The game has some time limitions to achieve some quests just like the chapter 2 which is basically a run through the mountains to escape a particular NPC.Does the time limitations of those kind of quests depend of the difficulty level of the game?Do the easy mod players have more time to find Cora than those who play in a harder mod?And so on for all the time limited quests.
 
Last edited:
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Boy, there are a lot of typos in this game. I like the writing, but next time they really need to put some effort into polishing this stuff.
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
Boy, there are a lot of typos in this game. I like the writing, but next time they really need to put some effort into polishing this stuff.
We had both a writer and and editor. But with the 300k amount of text typos are inevitable.

Any news on additional DLCs?
Working on them, nothing will be soon as we can't work full time on them. Sometime in summer I think...
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Boy, there are a lot of typos in this game. I like the writing, but next time they really need to put some effort into polishing this stuff.
We had both a writer and and editor. But with the 300k amount of text typos are inevitable.

No doubt, but the sheer volume of them is still impressive. A lot of it is misspelling names, like Schiffstamm/Schifstam/Schifstamm, Shattenfost/Schattenfost/Schattenforst, Schwanz/Schwantz; that sort of thing should never be an issue with a professional editor. Then there's simple things, like "it can hardly appears." Other stuff seems like code issues, like a line starting with "p=hero>:" Others might be problems with the alphabet like "made ??a dubious impression" or "manure=heaps" Then you have sentences that clearly have never been seen by an editor, like "Jorgen, what can I do for, you."
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
Boy, there are a lot of typos in this game. I like the writing, but next time they really need to put some effort into polishing this stuff.
We had both a writer and and editor. But with the 300k amount of text typos are inevitable.

Any news on additional DLCs?
Working on them, nothing will be soon as we can't work full time on them. Sometime in summer I think...
Get new ones for the next game cuz these guys fucked it up.
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
No doubt, but the sheer volume of them is still impressive. A lot of it is misspelling names, like Schiffstamm/Schifstam/Schifstamm, Shattenfost/Schattenfost/Schattenforst, Schwanz/Schwantz; that sort of thing should never be an issue with a professional editor. Then there's simple things, like "it can hardly appears." Other stuff seems like code issues, like a line starting with "p=hero>:" Others might be problems with the alphabet like "made ??a dubious impression" or "manure=heaps" Then you have sentences that clearly have never been seen by an editor, like "Jorgen, what can I do for, you."
The thing i, both the writer and the editor are professionals, work as writer and editor in their day job :)

Get new ones for the next game cuz these guys fucked it up.
No big new game. f2p forever :)
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
No doubt, but the sheer volume of them is still impressive. A lot of it is misspelling names, like Schiffstamm/Schifstam/Schifstamm, Shattenfost/Schattenfost/Schattenforst, Schwanz/Schwantz; that sort of thing should never be an issue with a professional editor. Then there's simple things, like "it can hardly appears." Other stuff seems like code issues, like a line starting with "p=hero>:" Others might be problems with the alphabet like "made ??a dubious impression" or "manure=heaps" Then you have sentences that clearly have never been seen by an editor, like "Jorgen, what can I do for, you."
The thing i, both the writer and the editor are professionals, work as writer and editor in their day job :)

Get new ones for the next game cuz these guys fucked it up.
No big new game. f2p forever :)
You should stop defending them and tell them they are retarded instead, lol.
 

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
I like LoE a lot. It's among my favourite 2015 RPGs, after AoD and Underrail, and about equal to TW3 (and i'm from Potatoland). While TW3 was pretty good in some areas, it sucked hard in others, Eisenwald was OTOH overall solid game. Some stuff i liked:
- art direction and visuals
- music
- inns. You can hear gossip, legends, get side quests or find a clue for your current quest. Well done.
- 3 endings that you don't choose at the end of last mission
- choices with delayed consequences
- buildin speedhack (except combat but there's an auto-resolve option)
- combat. At first glance it may look like HoMM/Disci3 but it's really an iteration of Disci2's combat.

And the bad:
- LoE is an RPG mixed with RTS. You control your lands via castles but you can only control your only squad and a structure it currently visits. If your castle gets attacked combat will be auto resolved and you are not given any details of how this battle went. If your castle happened to successfully defend itself you can't heal/'ressurect' troops until your hero visit the place himself. This is especially irritating in certain chapter when enemy has infinitely respawning troops that keep storming your castle and only stop respawning when you take other, much better defended, castle.
- the game is clearly designed more for a knight than other classes. I've picked a Baroness an i felt like an adopted child when compared to a firstborn Knight. Or actually i felt like a medieval woman when compared to a man so perhaps i should count this as a positive, for historical accuracy :). A knight is getting better, more pricey equipment than baroness (mystic being somewhere between) and has 3 extra equipment slots: a horse, saddle and a lance. And if you think this arabian horse you get early is a damn good mount, wait until chapter 4. Sure it's not a surprise that a forward warrior is better supported in an RPG than anyone else but LoE has pushed this trope a bit too far for my taste.


Here's a video of a pretty effective combat strategy i've developed. A little gamebreaking, perhaps, so be careful.
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
hilfazer, thank you for your kind words and nice video! It's not quite game breaking but a good way to use it. Requires though having both a witch and a healer in your army and for some players who try to maximize experience it's not the best solution.

As for the knight hero, he is quite a bit OP. For this reason, I never played it myself, even on higher difficulty levels it's not that fun.

Every fight with baroness on the other hand is often like a puzzle you have to solve. I played the campaign twice to the end and both time with baroness. Most of my tactical battles tasks from Steam thread are with baroness.
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
Gift of Medbh will be fixed a bit, since it should work only if health is really restored. If a character is in full health, it will not give an extra move.
 

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224
Gift of Medbh will be fixed a bit, since it should work only if health is really restored. If a character is in full health, it will not give an extra move.

Now i want to poison myself ... in game, that is.

This change only really affects my combo since you can't use healing on someone with full HP. And a Knight using this combo will not get hit as much as other classes (especially the Baroness). But i guess not many players use this so maybe it's not a big problem.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,320
Yeah, finally got it thanks to this sale. Season pass, too. I do wonder what next planned DLC is considering there's some talk on Steam forums that it's supposed to be huge.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
By Steam sale soon, he means right now.
 

Aterdux Entertainment

Aterdux Entertainment
Developer
Joined
Apr 23, 2012
Messages
553
Location
Minsk, Belarus
When I was writing that message, Steam sale was still in the future :)

With the season pass and DLC on sale is a mistake, we didn't intend that but oh well. Too late to fix it.
 

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