Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
And that's the biggest issue with KS - it funds shit but creates an illusion that a project is fully funded.
Yes. We even had a potential investor who wanted to get full control of our studio by giving us 75k. He said - but you wrote that Kickstarter gave you 75k and that's how you made the game. I had a feeling that he didn't buy my explanations that games cost much more to make.And that's the biggest issue with KS - it funds shit but creates an illusion that a project is fully funded.
Looking for one right nowHave you considered partnering with a publisher of niche games? If sales are the issue, I think your visibility as a dev could be improved with some targeted marketing.
It does not.And that's the biggest issue with KS - it funds shit but creates an illusion that a project is fully funded.
Exactly.If they state it openly, who'd back their projects?
Thus those who ask for what they need fail because the perception is that it's too much, whereas those who ask for what they can get become successful campaigners.
Exactly.If they state it openly, who'd back their projects?
We will defiinitely contact them. But our games have very little strategy in them. Unless we drop the story part and start doing things without it.Have you considered contacting 2K? Much of their games are strategy based (Civlization, XCOM, etc). They do have a reasonably strong reputation.
Because they were big enough to get it not because they were honest and it paid off. Skullgirls sold over 700,000 copies, which is quite a bit of change and a very strong following.Indivisible asked for 1,500,000 dollars.
Alex, my friend, you are really depressing me. Your enthusiasm and passion for Eisenwald at PAX was so infectious that hearing you talk like this now... .Nice comparison us with Lab Zero but of course we are way smaller and with much smaller following. And with 83k Kickstarter raised the first time around, 500k for the second game is simply not realistic. And yes, 500k is the full budget for say Legends of Eisenwald 2 with new troops, firearms and many other cool things. Our team is not big, outsourcing of art is reasonably priced. But we don't believe we can raise even 80-100k, not speaking of 500. Press is writing less about Kickstarter, and I don't know what and where you look but hybrid RPG/Strategies are pretty much gone. No reason beating a dead horse anymore. Complex games are on decline as well, in my opinion. We can make a good story but who looks for a good story in an indie game?
Legends of Eisenwald is released, I am still enthusiastic about what we did Not so enthusiastic about the future though. When things don't work out as you expect it, something has to change. There is a famous quote that goes something like this: Insanity is doing the same thing over and over again and expecting different results. Things changed, times changed, we have to change as well and change what and how we do stuff.Alex, my friend, you are really depressing me. Your enthusiasm and passion for Eisenwald at PAX was so infectious that hearing you talk like this now... .
I know, I know... it just doesn't make it any easier to hear considering I know where your passion lies.Legends of Eisenwald is released, I am still enthusiastic about what we did Not so enthusiastic about the future though. When things don't work out as you expect it, something has to change. There is a famous quote that goes something like this: Insanity is doing the same thing over and over again and expecting different results. Things changed, times changed, we have to change as well and change what and how we do stuff.Alex, my friend, you are really depressing me. Your enthusiasm and passion for Eisenwald at PAX was so infectious that hearing you talk like this now... .
I am fairly positive that we will find a way around it. While making this game didn't give us financial freedom we wanted but now we have a good track record of making a game and releasing it. I think we will have a situation where we will be able to choose from multiple options. I'd love to continue to make games in this wonderful medieval dark setting but other fantasy settings would work fine as well for our team.I know, I know... it just doesn't make it any easier to hear considering I know where your passion lies.