MRY
Wormwood Studios
It is almost certain to be half off in the summer sale, given the circumstances. Probably Humble Bundled by year end. But they say they really need the support now to keep the lights on and do more patches.
The game is not balanced for you to have 20-30 cargo in storage at any given time to refine or sell, that would break the economy and there would be no reason to use consumables. So you have to decide which to keep, which to use, and which to discard, based on the course you have plotted through the cluster, and what specific elements your scans have told you are present in those systems, and make some assumptions based on the planet distribution. There's lots to complain about the cargo storage system but single element rows isn't one of them.
dont start with this please.. its not RPG at all..Is this an rpg? Or does it just have some rpg elements?
In my review I argue that players should be able to move cargo from hold to an empty row in the lander, because of these exact situations. Use/discard the copper, the next time you land the helium will take up one row. You will probably need to use either the phosphates and/or borates to refuel anyway.
dont start with this please.. its not RPG at all..Is this an rpg? Or does it just have some rpg elements?
In my review I argue that players should be able to move cargo from hold to an empty row in the lander, because of these exact situations. Use/discard the copper, the next time you land the helium will take up one row. You will probably need to use either the phosphates and/or borates to refuel anyway.
i know bro.. i just wanted to save lander as much as possible and i refueled and repaired everything fuck.. how do i discard shit now? and i was going to save some rare elements for trade ....
seems like before you even jump to system you must check and compare your hold with elements in a system that youre going..
maybe coz of story, party based, choices and consequences hahahaha i just dont want to have opinion on this subject.. im in Orion nebula it seems that sadly does not resembles Orion at all, in orbit of small unremarkable planet called "Condera" now enjoying my beer and football matchdont start with this please.. its not RPG at all..Is this an rpg? Or does it just have some rpg elements?
In my review I argue that players should be able to move cargo from hold to an empty row in the lander, because of these exact situations. Use/discard the copper, the next time you land the helium will take up one row. You will probably need to use either the phosphates and/or borates to refuel anyway.
i know bro.. i just wanted to save lander as much as possible and i refueled and repaired everything fuck.. how do i discard shit now? and i was going to save some rare elements for trade ....
seems like before you even jump to system you must check and compare your hold with elements in a system that youre going..
Why is it in this forum then?
i know bro.. i just wanted to save lander as much as possible and i refueled and repaired everything fuck.. how do i discard shit now? and i was going to save some rare elements for trade ....
seems like before you even jump to system you must check and compare your hold with elements in a system that youre going..
This game is all about planning ahead. You are given the galactic map from the very start. That is the first thing you need to look at. Read the general descriptions of the clusters, and plan which clusters you are gonna go through. That tells you what direction you need to go within the cluster. Then, depending on your scanner, you are given all the star/planet information when you enter a cluster, so now you can plan how you will make your way in that direction on a jump-by-jump basis. That tells you what resources you can expect to get along the way. Then you figure out what you can use, keep etc based on your operating needs, whether there is a refuel/repair base along the way, etc.
Why is it in this forum then?
Yeah. Battle Brothers should have been in Strategy sub-forum.It's a new codex trend to move games from other genres to the RPG forum. Remember Battle Brothers.
The Long Journey Home is a space exploration RPG, set in a procedural generated universe.
If the developers explicitly label it as an RPG, we talk about it here.
https://www.youtube.com/watch?v=E4ArgbFQ0Gs
The Long Journey Home is a space exploration RPG, set in a procedural generated universe.
Why is it in this forum then?
It's a new codex trend to move games from other genres to the RPG forum. Remember Battle Brothers.
That's one way to increase the number of RPGs, I guess.
If the developers explicitly label it as an RPG, we talk about it here.
This is the most practical and logical RPG definition.
Fucking hell.Reading the German Steam reviews reminds me of the famous Bumblebee Man sequence in the Simpsons: "Steuerrung ist eine Katastrophe." "Das Spiel ist eine absolute Frustrations probe, auch im Story Mod wirs es nicht viel besser." "Die Landung mit dem Schuttle ist so frustrierend."
Fucking hell.
Natives with such a horrible spelling should simply be forbidden to post online. Or procreate.
"Frustrations probe"?! Come on, man, putting words together is one of the most basic things of your language.
"Hauptsächlich die Landung mit dem Schuttle ist so frustrierend das ich jetzt schon keine lust mehr habe." There's so much wrong here that I don't even.
It's an interesting take, and I've seen similar ones in various reviews on GOG and Steam. IMO no one has really cracked the nut of how to make resource gathering in a Starflight/Star Control clone particularly fun. ME tried several variants, each worse than the last. Obviously TLJH is almost universally hated in this regard even by its fans. Weird Worlds removed resource gathering. The Stardock one looks pretty ridiculous with its Super Mario Galaxy marble-sized planets. FWIW, in Star Captain I had gone with the Weird Worlds approach (picked up by FTL) of removing the resource-gathering minigame altogether, but I'm not sure that's so great a solution either. Ah well.Credit should be given to Daedalic for responding so quickly to feedback from players, even if the aggregate Steam score dropping from 'mostly positive' to 'mixed' on launch day means it's unsurprising they've acted so fast. So what exactly was so wrong with TLJH that warranted an emergency response from Daedalic? The developers seemed to have forgotten that Lunar Lander is an infuriating experience, yet made it a core feature of their game.
This certainly isn't the first time developers have made a mistake like this. Modern gaming history is marred by tributes to older games that don't really do them justice, and it feels like every month there's a new take on one of yesterday's hits. I'm not saying that every title that nods to games-gone-by is bad, it's just that games have changed dramatically in the last decades. Unless there's some deeper thinking behind it, the basic pitch is increasingly unattractive: 'remember that game everyone loved? Well here it is again with a shiny coat of paint.'
I'm probably in the eXXtreme minority here, but I'd love for a Starfox 64-esque arcade-y 3rd person 3d flight mini-game to gather resources, as compared to the 2D whateverthefuck is in TLJH right now. I don't know Starflight/Star Control tho, how did they handle it?Kotaku has revised its view of TLJH for the worse (?) after the game was lowered to a casual difficulty level. Seems a little unfair, because they praise Daedelic for this nerfing and seem to be attacking the pre-patched version of the game:
It's an interesting take, and I've seen similar ones in various reviews on GOG and Steam. IMO no one has really cracked the nut of how to make resource gathering in a Starflight/Star Control clone particularly fun. ME tried several variants, each worse than the last. Obviously TLJH is almost universally hated in this regard even by its fans. Weird Worlds removed resource gathering. The Stardock one looks pretty ridiculous with its Super Mario Galaxy marble-sized planets. FWIW, in Star Captain I had gone with the Weird Worlds approach (picked up by FTL) of removing the resource-gathering minigame altogether, but I'm not sure that's so great a solution either. Ah well.Credit should be given to Daedalic for responding so quickly to feedback from players, even if the aggregate Steam score dropping from 'mostly positive' to 'mixed' on launch day means it's unsurprising they've acted so fast. So what exactly was so wrong with TLJH that warranted an emergency response from Daedalic? The developers seemed to have forgotten that Lunar Lander is an infuriating experience, yet made it a core feature of their game.
This certainly isn't the first time developers have made a mistake like this. Modern gaming history is marred by tributes to older games that don't really do them justice, and it feels like every month there's a new take on one of yesterday's hits. I'm not saying that every title that nods to games-gone-by is bad, it's just that games have changed dramatically in the last decades. Unless there's some deeper thinking behind it, the basic pitch is increasingly unattractive: 'remember that game everyone loved? Well here it is again with a shiny coat of paint.'