None of this would be so bad if it had solidly written plot and interesting characters that you cared about to back it up (ME2 did better with this), but it was all set in a big plastic world with plastic characters and a bland plot. I never felt I was exploring a "new" world. I was always just trying to overlook how generic the sci fi was and doing my best to larp [renegade] space marine.
You're not wrong that a lot of it was derivative
It wasn't just that it was derivative, it was that the situations, characters and plot were so bland - especially in ME1.
I mean, it had some cool
ideas. I liked the Krogan/Salarian backstory (which it didn't really go into until the second game). I liked the idea of the Salarians being short lived and the general effect on their personalities. I liked Tali's race and their backstory (Again, not really delved into until 2). It's about a lack of interesting writing beyond that. Nothing was delved into deep enough or in a way that emotionally engaged (no, seriously) the player. A lot of the concepts were good, but we never really had an opportunity to view things from a more engaging angle than, "Here's the race and their backstory delivered in a few lines of expository monolog, hope that satisfies you, sucker. Now get back to fighting the same 10 enemies over and over in slightly different situations or doing random fetch quests." - mainly talking about ME1 here, but ME2 and 3 were hardly perfect. :/
Mass Effect 2 seemed to right this to a degree at times: Did we learn about the Salarian/Krogan conflict? Yes. But more than that, we talked to Mordin about it and eventually had to help him with the painful discovery that his former student was now doing horrific experiments on them. We got to explore the guilt they both felt over the genophage and had to decide whether or not we thought it was right. That's engaging sci fi quest writing.
Compare that to Wrex in ME1: You talk to him and get some expository dialog on the genophage, sure you can come to a decision on it, but does it matter? Do you really
feel anything? You have an argument about the clones. You either convince him to fall in line or kill him. (I had Ash shoot him. Then I reloaded and had her shoot him again. And again. I didn't like Wrex.
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Or what about Liara? "I'm a blue alien elf that you can have sex with. I have mommy issues. Listen to my bland ass expository dialog and then help me kill my mom." Makes me want to vomit.
VS say, Legion in ME2: The geth were boring in ME1, but Legion helps flesh them out. We get to see things from their perspective, learn that there is a war between the reaper worshiping geth and the other geth, learn about the conflict that occurred with tali's race and also make a decision that affects that war. Not my favorite quest in the game, but my point is that it had the
elements of discovery, getting the player to feel something about what he's discovering and challenging the player to analyze it and come to a conclusion/decision. That's the entire point of science fiction. ME as a series (and even these decent quests I've mentioned) needed WAY
more of this and
less of shooting boring enemies in boring land.
The closest thing ME1 had to this was the Rachni choice. That's it and it had a crapton of filler combat to get to it. Every other choice was Renegade vs Paragon banality. "Do you kill the council because you don't like them and want humans to rule or let them live because you are good and stuff? Ash vs Kaidan, which is better and why? Discuss." or almost as bad: space politics, space crime, space racism with zero twist to add some of the elements I underlined (ie, we ran out of ideas, so filler).
, but then again sci-fi RPGs are extremely rare. There's nothing else like Mass Effect in the RPG space really.
Yeah, and that's why I bought it anyway. Sci fi junkie in me couldn't do otherwise.
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But it'd be nice if they didn't try to ride on that alone. I have a feeling that if there was a bit more competent competition in this genre (and some press with integrity and taste), Mass Effect wouldn't have been rated so highly.