Luzur
Good Sir
Eh, you have Sceptic in yer party but not me.
check you musket privilege JAESUN!!
check you musket privilege JAESUN!!
orzie said:Good news everyone!
It's time to introduce Anton Petrov, our new 3D artist! With his recent activity the work has already become a lot faster!
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And of course, as expected, here is the information about another new location of Jadame: The Rocky Gorge
The Rocky Gorge is a territory belonging to the Necromancers of Shadowspire. The whole place is surrounded by impassable rocks, so that it is accessible only via air transport or magic. With the growth of the Necromancers Guild (we should remind that according to our storyline, the Necromancers were stronger than the Temple of the Sun) a certain inquisitor order from Antagarich has arrived to Jadame to assault the new Necromancer domain.
The player will have to meet both sides, and traditionally, to choose from the two with the exctinction of another one. This location is very important for the Death Knight class because the Pit of the Dead Souls is situated in the area - and this place is responsible for the promotion quest.
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1 - Dark Citadel, a domain of the Death Knights.
2 - The Capitol, also being a Cathedral. This building was captured by the inquisitors and transformed to their HQ.
3, 4 - Some local architecture pieces.
5 - The Pit of the Dead Souls entrance.
6 - Dark Citadel, underground.
savetara said:Thank you friends and fans for your support on this project. It has been rough road these last few months, but all in all I am a bit better than before. I still haven't found the Divine Intervention book yet, but I'm sure it will turn up eventually.
Anyways, I am back to work full time on LOE Armageddon. Progress is going in a good direction. The system has been revamped for optimal creation, this will speed things up dramatically. Example: Instead of making thousands of lines of coding for every single object to respawn in the world, I now have single ids for each object which will manipulate each type.
Lots of work is going on right now. I try to post here as much as I can, but facebook is the most up to date for info on LOE.
https://www.facebook.com/thelegendoferthia
Well, I don't mind, I'm just a humble developer :DHey, i was about to post that!!
It may randomly effect a single character HP, do you train exclusively at atlantium?Alright so I am exploring Luxus Castle, and I have a question regarding one of the rooms in the first level of its dungeon.
I found a room restricting dwarves from my party, entering I was teleported away and cursed for having dwarves, right. Going back to middlegate inn to leave my dwarves behind I venture back only to find myself "showered in a cascade of pellets" and my party appareantly "feels slightly different".
I rested to see what had changed but I do not notice any given effect. Stats are the same, haven't recieved yet another sex- or alignment change and the likes. Any hint of what it was about?
Positive, when I found out that the different trainers had different fees and that it was tied to the quality of training recieved I have only been training at atlantium since. I think since level 8-9 or soIt may randomly effect a single character HP, do you train exclusively at atlantium?Alright so I am exploring Luxus Castle, and I have a question regarding one of the rooms in the first level of its dungeon.
I found a room restricting dwarves from my party, entering I was teleported away and cursed for having dwarves, right. Going back to middlegate inn to leave my dwarves behind I venture back only to find myself "showered in a cascade of pellets" and my party appareantly "feels slightly different".
I rested to see what had changed but I do not notice any given effect. Stats are the same, haven't recieved yet another sex- or alignment change and the likes. Any hint of what it was about?
Is alchemy reeeeaaaaly that needed in M&M 7 ? Most guides/tips/random posts I see online about party composition include a druid but mostly because he can max alchemy.
One of your characters will get a small boost in HP related to the inefficient early training, you might have to rest before it changes.Positive, when I found out that the different trainers had different fees and that it was tied to the quality of training recieved I have only been training at atlantium since. I think since level 8-9 or so
Alchemy is very powerful and can permanently boosts stats and potions can be sold for lots of money. Druids are very good until end game and get a lot of spell points due to meditation and getting bonus spell points from both personality and intellect.Is alchemy reeeeaaaaly that needed in M&M 7 ? Most guides/tips/random posts I see online about party composition include a druid but mostly because he can max alchemy.
They're the same, except there are separate achievements (I forget if that's what they're called, you can find them in your stats) for being blessed in each of the 5 temples.Do the more expensive costing Temples give you a better blessing spell, or are they all the same.
They *seem* all the same to me, but that could just be user observation error...
Don't make your party based just around that, you can buy black potions in shops anyway, and as others have said, it's MM7, you don' NEED to make a superpowered munchkin party. Even without the stat boosts from potions you'll do fine. Only take a druid if you actually want one.Is alchemy reeeeaaaaly that needed in M&M 7 ? Most guides/tips/random posts I see online about party composition include a druid but mostly because he can max alchemy.
Man, this looks exactly like the game I have always been waiting for since M&M II. But their facebook page doesn't seem to be too informative: Each mockup screen looks like it's a totally different style and more oriented towards Ultima clone / Jrpg. Are they done with brainstorming yet? Is there a fleshed out concept already? Cuz' I'd play the fuck out of this if it provides what this screen promises.And this:
savetara said:Thank you friends and fans for your support on this project. It has been rough road these last few months, but all in all I am a bit better than before. I still haven't found the Divine Intervention book yet, but I'm sure it will turn up eventually.
Anyways, I am back to work full time on LOE Armageddon. Progress is going in a good direction. The system has been revamped for optimal creation, this will speed things up dramatically. Example: Instead of making thousands of lines of coding for every single object to respawn in the world, I now have single ids for each object which will manipulate each type.
Lots of work is going on right now. I try to post here as much as I can, but facebook is the most up to date for info on LOE.
https://www.facebook.com/thelegendoferthia
Maybe you are able to help me with this one as well. Mapping Peabody's first level dungeon, and went to the 'no humans' tile. "Powerful currents move rapidly from your feet to your head", once again I dont seem to have noticed any effect.One of your characters will get a small boost in HP related to the inefficient early training, you might have to rest before it changes.Positive, when I found out that the different trainers had different fees and that it was tied to the quality of training recieved I have only been training at atlantium since. I think since level 8-9 or so
The Maze From Hell. Oh just fuck you. Grabbing the Keykard and getting the fuck outta Dodge!
Man, this looks exactly like the game I have always been waiting for since M&M II. But their facebook page doesn't seem to be too informative: Each mockup screen looks like it's a totally different style and more oriented towards Ultima clone / Jrpg. Are they done with brainstorming yet? Is there a fleshed out concept already? Cuz' I'd play the fuck out of this if it provides what this screen promises.