Pope Amole II
Nerd Commando Game Studios

- Joined
- Mar 1, 2012
- Messages
- 2,052
adding the few nonhuman races to the mix greatly improved on things for me, not to mention a few new classes to explore and so forth.
That's an illusion - there's nigh-zero difference between the races and new classes also give pretty much nothing meaningful to explore.
Also you are kind of wrong here anyway as Druids are the only class who can Grandmaster Alchemy to make some of the best potions and Rogues and Rangers can be used effectively, lacking little in comparison with other classes
Master Alchemy is all that it takes to make actually best potions, GM is worthless because black potions are worthless. And rogues & rangers, compared to the monks & knights, gain twice less damage from their skills and don't have decent artifact weapon options, not to mention that they're much less survivable. That's not lacking little. Besides, your difficulty argument doesn't matter much because M&M VI-VIII are all so easy they're almost casual. You can beat them with any kind of party build, it's more of a question of time that it takes.
WTF is "God mode" and why would someone play with that on?!
Divine Intervention, Sacrifice, Master Healer - anything of those. Even lloyd's beacon counts, tbh, it's just that the previous two are even more convenient.