Took the default party for a spin in a virgin playthrough of M&M3. The soundtrack is good but kinda monotonous (turned it off at this point), the exploration is awesome, and I somehow managed to miss Baywatch and Wildabar and go to Swamp Town as my second town of choice. Bought Gold items there, died a lot, tried to leave the town without the assistance of a portal (and died for that), did a couple arena fights, finally found Baywatch, slapped myself silly for this oversight, dropped a couple of mud huts on my head (greatest TPK ever), keep running to temples to cure that godforsaken Insane status and/or death...
Amazing isn't it, how hard it is to pinpoint exactly why MM3 is so great despite being easy and having so many obvious flaws. There's something to be said when the exploration design is so strong that it trumps any and all elements that could otherwise put you off the game. MM1 and MM3 are the games I generally credit into turning me into a total explorationfag, though the entire series is an explorationfag's heaven really.
Kastore's spells have been kinda underwhelming (even the strongest I can find)
That's because you haven't found Implosion. It's the strongest attack in the game and IIRC some enemies in the pyramid are immune to physical damage (are the Iron Wizards also in this game?) so you'll be using it quite a bit. Otherwise, this bring MM3-5, AAAAing is the way to go in early to midgame.
MM2 is wrecking my face, is this game just inherently designed to drain your hopes and aspirations?
Yes.
MM2 kinda assumes you're importing from MM1 - the early game is otherwise a non-stop grind to at least level 5, because there's absolutely nothing you'll be able to do before that (imported parties start at level 7). There are many reasons I consider this to be one of the weakest MM games (second only to 9), and that initial mountain hump is one of them. You're not doing anything wrong, it's just the way the game is designed. Octavius gave some good advice in his post, but otherwise you'll just have to tough it out. You could always use DOSBox save states - yes it's cheating, but not as onerous as hex editing IMO, and if it'll help you get past the hump faster, and not give up, then go ahead and do it. The game does have some good aspects in its exploration (it IS MM after all) and it's worth at least one playthrough.
I'm currently playing through MM1, I'm a newbie to the series. It's super tough and somewhat unforgiving. But I guess that's just the oldies.
I hope you stick it out, once you get past the slow and grindy early game MM1 is great. The beginner party has on average higher stats than what you can roll, so they're a more-than-good party.
True, you fight a lot of monsters but once you get 255 level you get unlimited hitpoints and if you are going to grind the Cusinarts for items you are going to get a high level naturally and the hardest fights in the game have a fixed amount of monsters so the more levels the better.
None of the fixed fights are hard IMO, and being level 255 means all the fixed-square random encounters become against 255 of this or that, and they're bloody tedious to go through, especially when there are a dozen in a row (*cough* Square Lake Cavern *cough*).
(How the hell do I spend 1 million gold?)
I usually run around with both hireling slots filled, once the hirelings are high level they actually drain quite a lot of gold every day.
And no looking at walkthroughs if you get stuck! Ask here, we'll provide a gentle nudge in the right direction if you missed something. Don't spoil the puzzles, MM3's are among the best in the series.
Played some M&M 1 after a long break. As always, mapping out areas is fun and seems like the most natural way of progressing in the game, seeing as it it really doesn't have a neat and tidy structure with it's quests or plot. I'm finding most encounters comfortably easy except a few set ones that I've stumbled upon on my merry travels. The default party is working fine and I'm thinking of exporting it to 2 once I get that far 2015-2099. Will it serve me in 2 also or will I have to switch out classes?
I usually import the MM1 party into MM2 and pick up a Barbarian and Ninja hirelings to fill up, having one of each class is always fun. Doesn't matter that much though, since you'll be juggling the party composition a lot in MM2 for the + quests. As for the game flow, mapping randomly is one way to do it (it is MM after all) but the Lords' quests are also designed to take you to all the plot-critical areas, so completing these is a good way to see the world.