<3sRichardSimmons
Arcane
You're a madman Sceptic.
Good on you.
Good on you.
Maybe I should do something similar for the Ashan chronology
Not really. Especially with the latest game, most of the campaigns happen in the past. Also some of the expansions have questionable timelines that could need some clearing up.Maybe I should do something similar for the Ashan chronology
It isn't same as release dates?
Me, obsessed with Might and Magic? Why would you ever think such a thing
I've been replaying bits and pieces of M&M and HOMM, and have come to the realization that my timeline as I originally posted may have some errors in it. Since I had some fun reworking it, I thought I might as well post the corrected version if anyone cares.
Might and Magic I: Secret of the Inner Sanctum
Might and Magic II: Gates to Another World
Might and Magic III: Isles of Terra
Might and Magic IV-V: World of Xeen (finish Cloudside before Darkside)
(Descendants campaign from Price of Loyalty)
Heroes Chronicles: Warlord of the Wasteland
Heroes Chronicles: Conquest of the Underworld
Heroes Chronicles: Revolt of the Beastmasters
Heroes Chronicles: Master of the Elements
Heroes Chronicles: The World Tree
Heroes Chronicles: The Fiery Moon
Heroes of Might and Magic I
Heroes of Might and Magic II: The Succession Wars
Heroes of Might and Magic II: The Price of Loyalty (Descendants starts much earlier, but ends around the same time the other campaigns take place)
(Dragon's Blood campaign from Armageddon's Blade)
Heroes Chronicles: Clash of the Dragons
Heroes of Might and Magic III: The Shadow of Death
Might and Magic VI: The Mandate of Heaven
(Foolhardy Waywardness campaign from Armageddon's Blade)
Heroes of Might and Magic III: The Restoration of Erathia
Might and Magic VII: For Blood and Honor
Heroes of Might and Magic III: Armageddon's Blade (except 2 of the campaigns, see above)
Might and Magic VIII: Day of the Destroyer
Heroes Chronicles: The Sword of Frost
Heroes of Might and Magic IV
Might and Magic IX: Writ of Fate
I still have problems fitting HOMM2 POL expansion into the timeline, but then it wasn't developed by NWC. I don't think there's anything in it that references any characters, events or places from any of the other games, including HOMM2 itself. Also, I've no idea if the HOMM4 expansions fit, and if they do, if they should occur after the base game campaigns, or before the Reckoning. The AB campaigns are largely independent but they all seem to occur after the main AB campaign, with 2 exceptions: Foolhardy Waywardness, which definitely occurs where I've placed it per its ending, and Dragon's Blood, which is giving me some trouble because of Clash of the Dragons. Clash of the Dragons, which definitely takes place after Dragon's Blood, mentions a King of Erathia, but there is no King of Erathia at any time after RoE. And finally, I lumped MM1-5 together at the beginning because it's simpler to do it this way than to try and figure out where they occur in the Enroth/Erathia timeline, to which they are almost completely unrelated anyway.
Maybe I should do something similar for the Ashan chronology
You do realize that this idea of compiling a timeline has been around the MM forums since the 3DO years, right?
You do realize that this idea of compiling a timeline has been around the MM forums since the 3DO years, right?
Is there a consensus for the correct timeline?
There are, and some are pretty major, like Bracada being a desert in MM7 and snowy mountains in HOMM3. Someone was also trying to place Antagarich, Enroth and Jadame in relation to each other and ran into contradictions. That's also the problem I have with my timeline, especially with Mutare's arc. It HAS to occur before RoE because there's a King of Erathia, but then Clash of the Dragons mentions the tunnels from Nighon to Erathia, so it has to occur after RoE... but there are Kreegan running around in it, so it has to occur before the AB main campaign... and so on.There are also some contradictions, as far as geography goes, in the games if I'm not mistaken.
Quicksand in MM3 was worse, instant death for first two party members as well as being in more than one zone.Might and Magic 2. Third time is a charm, eh?
Quicksand in C4 one of the most evil traps ever. Almost sure death for one party member.
Need to find Fire Talon, Orb and to the Square Lake! Oh should I really try to kill Mega-Dragon? Decisions, decisions...
In M&M3 you could at least save anytime.Quicksand in MM3 was worse, instant death for first two party members as well as being in more than one zone.
Sometimes E2 encounters are deathwish even for high level party. Time Lords and Cuisinarts, oh my.
I think Death-in-the-Box from D3 9,14 leaves Doomsday Box, but I can be wrong.Anyone know any other fixed encounters that leave Doomsday Boxes, except from the Cat from Hell and the 3 Cuisinarts?
Nope, enchanted from scratch, usually on elemental planes to save time. Highest item found was +30 or +31.Lvl 85? Heh, you must have done a lot of slicing and dicing.
BTW, was +34 the highest item bonus you found?
It doesn't lock up the game, but it still keep spawning spiders.I'm thinking about replaying M&M3 for the first time in 20 years.
Question - have they fixed the bugs in that game? Like the Brother Zeta quest, that one square on the swamp island that locks up the game and the constantly spawning spiders on one of the earlier isles?
The developers left an entire map in the game resources, which they took out at release. I have restored that map... and left it otherwise untouched. You all will love it. I guarantee it.