I really didn't like SoSC at all - mainly because of the floor layouts. They were complete garbage up until I just had to quit out of sheer boredom.FYI: Stranger of Sword City is currently on 50% sale on Steam. Historical low price they say. If you like me then you want some blobber action but are not willing to go full hardcore with something like Elminage Gothic and don't want to go back to classic but less penetrable games. This game looks good for that kind of attitude. There's some anime BS but as I understand you can switch to using more tolerable graphics and portraits. I understand it's more like Wizardry but you'll probably like it too.
Surely Elemental magic is more important than Dark/Light? Lloyd's Beacon is the most crucial spell. So Druid or Sorceror. Downside of Druid is that it takes time before you can do the promotion quests, while Sorceror is probably the easiste one to promote.
Re: cheese in M&M, I've always thought it was disingenuous to try to cheese such a simple system. M&M isn't a sophisticated game, and you're robbing yourself of part of the fun if you do that. For repeat playthroughs maybe, but I was never big on replaying games anyway, save for a few rare exceptions.
Re: cheese in M&M, I've always thought it was disingenuous to try to cheese such a simple system. M&M isn't a sophisticated game, and you're robbing yourself of part of the fun if you do that. For repeat playthroughs maybe, but I was never big on replaying games anyway, save for a few rare exceptions.
Here's how it works. You maneuver in real time and then switch to turn-based when you need to perform actions/found an advantageous position to make a stand.
Also, recovery time is doubled while you're moving.
Still more fun than 3-5 combat.In short: Awful.
Re: cheese in M&M, I've always thought it was disingenuous to try to cheese such a simple system. M&M isn't a sophisticated game, and you're robbing yourself of part of the fun if you do that. For repeat playthroughs maybe, but I was never big on replaying games anyway, save for a few rare exceptions.
It's one thing when cheese is about using exploitable mechanics or AI bugs or else. M&M6 felt like it's built on cheese. If I try to play in turn-based mode I can't move and it feels like I'm supposed to be able to move during combat in this game. Maybe there are some house rules you should follow to get "real" experience a la no rests in Baldur's Gate but it's a work of the designer to make me play like that. M&MXL had some cheese tactics too but those felt like rare exploits making you think you're being clever, there were no significant encounters that were a cakewalk because of cheese.
In short:
Here's how it works. You maneuver in real time and then switch to turn-based when you need to perform actions/found an advantageous position to make a stand.
Also, recovery time is doubled while you're moving.
In short: Awful.
I am playing MM7 solo right now with a cleric. I choose that class because it's the only class that can get to grandmaster body magic. I wanted my protection from magic to save me from eradication effects as well, so I could kill one of the bosses near the end of the game. The promotion quests are fairly easy. For most of the game, I was using magic just to support and heal myself, killing stuff with mace or bow. Now that I am over lvl 70, have grandmaster dark magic with a skill level of 36, I am using spells to kill tough enemies - behemots, masters of the sword and such.If one wants to play solo mm6, what would be THE class to do so? sorcerer due to access to both daggers and light/dark magic or something else?
How about mm7?
Re: cheese in M&M, I've always thought it was disingenuous to try to cheese such a simple system. M&M isn't a sophisticated game, and you're robbing yourself of part of the fun if you do that. For repeat playthroughs maybe, but I was never big on replaying games anyway, save for a few rare exceptions.
It's one thing when cheese is about using exploitable mechanics or AI bugs or else. M&M6 felt like it's built on cheese. If I try to play in turn-based mode I can't move and it feels like I'm supposed to be able to move during combat in this game. Maybe there are some house rules you should follow to get "real" experience a la no rests in Baldur's Gate but it's a work of the designer to make me play like that. M&MXL had some cheese tactics too but those felt like rare exploits making you think you're being clever, there were no significant encounters that were a cakewalk because of cheese.
There's just no way to defend MMX's combat - especially if you try to consider that game as part of the M&M series, which has always had fast (if simple) combat. MMX has slow, plodding combat that doesn't benefit from the added complexity that the devs tried to add to the game - it's just a buff/debuff shitfest that plods along and ruins the pace of the entire thing.
A bit late. I'm at level 4 for everyone but my Robber and my Priest(I think it was my Priest). HP values are alright though. I just keep my casters both in the back row, s if they are getting damaged, I'm already fucked (although I had a cool moment where everyone but my Sorceror was unconscious, but I still won the battle).Make sure to give your casters decent Endurance and savescum a bit if you get horrible HP rolls on level up. Absolutely nothing sucks more than having your Sorcerer at single digit HP (and 2 AC) until their 4th level.
You'll understand that near the end. When I first got to know wtf is going on, my mind was kinda blown away. That's also because I've seen the intro like 15 years ago but only managed to get to the final stages of the game some 3 years ago.and the unknown individuals coming on shore has no connection to anything so far.
Strange, but once you hit a certain skill, not a single trap will ever harm you again.-I'm pumping Disarm Trap on my thief and still having most treasures/cabinets blow up in my face.
I never used it properly. Just once, to steal a quest item from enemy I wasn't able to kill. I always have lot of gold anyway.-Is stealing ever worth using? Do I suffer anything if I get away with it without being found out?
I downloaded the soundtrack and I am playing it all on loop in Winamp. Not ideal, but at least something. I remember when I was playing the game back on Win98 or XP and the music worked properly. Stepping into Erathia and hearing it's soundtrack was fucking poetry. Barrow Downs as well. Tularean Forest, on the other hand, not at all.-I'm using Grayface's patch but the music doesn't loop. I've changed some of the settings put it always just plays one time and then stops. Any ideas?