Wayward Son
Fails to keep valuable team members alive
BTW, anyone that wants it, MM (1-9) games are now 67% off on GOG!!
-Seemed odd to me that I was unable to return to the tutorial island. Would have had some good 'revenge' potential on the dragon. I ran from it though I know its possible to kill.
I might skip MM8 and head onto MM9.
Trust me, that's what you really wanna do.I might skip MM9 and head onto MMX
I started M&M6 after World of Xeen and was very impressed by the battle against the skeletons at the temple of Baa. Very, very impressed, it was a jaw-dropping moment and I certainly thought they had gone out of their minds. Destroying them was a matter of shooting arrows until breaking my finger, but still is a really memorable fights if only for the preposterous number of enemies.
MM8=swimming in money, no difficulty after few hoursI might skip MM8 and head onto MM9.
You played with 1.3 patch?
edit: weird, all patches have less than megabyte? No wonder game is still bugged.
What you say is true and I already acknowledged it in the post you yourself quoted -still, the battle is impressive because of the size of the enemy army.Destroying them was a matter of shooting arrows until breaking my finger, but still is a really memorable fights if only for the preposterous number of enemies.
Seriously? I considered that fight totally lame, one of the most stupid fights I have ever encountred in any cRPG. It was pathetic, just go up and shoot everything from above. 100-200 skeletons? It was not a challenge at all, just dumb clicking same button thousand times for 20 minutes.
I would brofist you one hundred times if I wasn't on tapatalk.Why are all the Japanese Wizardry clones using engines that are less good than MM3, from way back in 1991? I mean in every Wizardry clone I've ever played, any kind of encounters, people, objects, etc. are completely invisible until you step on that space. Or the Elminage games show a silhouette of a person to mean that there is a person on that space. The world of MM3 was populated with people, events, towns, day/night patterns and tons of things that make the world feel alive. And the Japanese Wizardry clones that are even made TODAY are nothing but empty dungeons with invisible encounters and tons of grinding. I have no idea why they keep making them.
Is there really that much of a hardcore following that wants to repeatedly play games that are virtually indistinguishable from the very first Wizardry from 1981??? If you're going to copy a game, copy MM3 or MM6 or at least add something of your own. I mean most of these Wizardry clones are such dumb copies that they carry over things like losing stats upon level up, characters getting turned to ash upon resurrection, having the option to stay in the stables for free at the inn in town, etc.
I beg to differ.... There's loads of dungeons that I do remember from m&m games, while I don't remember much from wizardries or many Japanese clones. And I did play wiz8 three times.From a pure dungeon crawling perspective, the best Wizardries and the best Wizclones are just vastly superior to Might and Magic in general (and I'm a huge M&M fan). They're not very similar types of games, to be honest. The best dungeon crawlers depend on tension and resource management whereas M&M is a more freeform game based on exploration and getting utterly and completely overpowered. The dungeon crawling experience in M&M games is usually very tame and simplistic.
Not really comparable and it shouldn't surprise anyone why people who like Wizardry-style dungeon crawling still play games like Wizardry.