fantadomat
Arcane
Why? It is harder and slower.First time I played MM6 I played it mostly as a FPS, but my last two time I prefered turn based.
Why? It is harder and slower.First time I played MM6 I played it mostly as a FPS, but my last two time I prefered turn based.
There is almost no recovery time if you walk when i fight. I do walk by default and run with shift when i need to.It's actually easier when you kite enemies. In TB monsters move only a little bit per turn between your attacks. In RT you shoot your arrows and while you wait for the recovery, monsters keep moving. It's a huge difference. In TB mode, it's possible to kite a single enemy or a small group for ever, if you have the space (f.e. Arena). In RT, they will eventually catch on you, because you lose a lot of time turning around. Unless you slow them or keep in hit animation.
Do you also sheathe your weapons and take off your helm when you enter a city?There is almost no recovery time if you walk when i fight. I do walk by default and run with shift when i need to.It's actually easier when you kite enemies. In TB monsters move only a little bit per turn between your attacks. In RT you shoot your arrows and while you wait for the recovery, monsters keep moving. It's a huge difference. In TB mode, it's possible to kite a single enemy or a small group for ever, if you have the space (f.e. Arena). In RT, they will eventually catch on you, because you lose a lot of time turning around. Unless you slow them or keep in hit animation.
Hahaha,absolutely mate,even take off my armour when in audience with the crown .Do you also sheathe your weapons and take off your helm when you enter a city?There is almost no recovery time if you walk when i fight. I do walk by default and run with shift when i need to.It's actually easier when you kite enemies. In TB monsters move only a little bit per turn between your attacks. In RT you shoot your arrows and while you wait for the recovery, monsters keep moving. It's a huge difference. In TB mode, it's possible to kite a single enemy or a small group for ever, if you have the space (f.e. Arena). In RT, they will eventually catch on you, because you lose a lot of time turning around. Unless you slow them or keep in hit animation.
I think you can treat these just like secret doors in dungeons: once you've mapped and see an "island" of unexplored tiles that seem inaccessible, just go back and try and find where the secret wall/mountain is.Just like how there are some fake walls in towns and dungeons that you can pass through like the leprechaun in Sorpigal, there are some fake mountains on the overworld too. For example, there is a hermit hidden behind some of those fake walls just south of Sorpigal who gives you a quest item. I think that's what he means.
I don't remember having this much of a problem with money, or with poison, but then I usually grind until levels 4 or 5 before really going out and exploring. I love the game immensely but I've always had to admit the early game imbalance is probably its most serious flaw.Money is a constant problem in MM1 before learning the Cure Poison spell.
I don't remember having this much of a problem with money, or with poison, but then I usually grind until levels 4 or 5 before really going out and exploring. I love the game immensely but I've always had to admit the early game imbalance is probably its most serious flaw.Money is a constant problem in MM1 before learning the Cure Poison spell.
Using up a day's worth of food for each step was actually a big enough deal for me to make note of it in the Tips for New Players section in the review I wrote after I finished MM1 not too long ago. I ended up doing a bunch of suicide runs in order to fully map out the desert. Finding the giant scorpion was a pain.That fucking desert in MM1...it turns out characters devour 1 Food for every step you take.
And the game doesn't notify you when characters die from starvation/thirst.