In my humble opinion a grid-based movement is much better way to design a blobber than a free movement. M&M 6-8 are shit in comparison to M&M 3-5. Dungeon exploration in former titles is much more interesting – with hidden chambers, teleport/jump/fly spells, spinners, teleporters, dark places etc. Dungeon crawling in M&M 6-8 is just a boring slog through hordes of enemies. In M&M 3-5 there are tons of wonderful puzzles and navigation challenges; a lot of them is only possible in grid-based environment. There is no single advantage of free movement, everything in M&M 6-8 looks clunky and stupid. It’s something like shit shooter or even shittier helicopter simulation (your team flies like fucking Apache, bombarding enemies with maverick rockets fire spells).
So I much prefer M&M X than M&M 6-8. Legacy is not as good as Isles of Terra or World of Xeen but still good.
I agree on the indubitable superiority of Isles of Terra and Xeen, some counter examples aside (Dwarf Mines in Clouds), dungeon crawling is superior in the early trilogy.
Still, exploration and itemization wise, M&M VI and VII are better, character development as well, quests and a bit more of storyline, Arcomage too is a great addition and the UI was upgraded from average/annoying inventory management and not so efficient spellcasting (list) to a very nice grimoire with icons which allows to spot the spell you want to cast way faster.
And of course, the inventory management in VI+ is very good.
Also, even if VIII is way easier with mostly very small dungeons, most dungeons are very well designed.
Still, saying Legacy is superior to the 6-8 trilogy is an heresy.
- Retarded city mazes that didn't bring anything but a waste of time
- Retarded quests like the one where you have to count graffitis on walls ...
- Dumbed down character development
- Most interesting spells disappeared
- Backtracking as a core feature while monsters don't respawn
- Removed and nerfed most travel means (this + backtracking shows how retarded the dev team is)
Not everything is bad in Legacy, there is some interesting innovations, combat was mostly improved, i liked the artifacts gaining experience thing and exploration was alright but 15 years after the second M&M trilogy and Wizardry 8, i was expecting something way better from a AAA dev.
Isles of Terra > WoX > M&M VI and VII > M&M VIII and X > M&M IX