zapotec
Liturgist
- Joined
- Feb 7, 2018
- Messages
- 1,498
There is an unofficial patch that allows you to make a full team:
https://grayface.github.io/mm/#MM8-Choose-Party
https://grayface.github.io/mm/#MM8-Choose-Party
wow,i just realized everytime you start a new game in MM8 you have to play with the same fucking party again.
This killed the game for me ! definitely the weakest Might and Magic game after 9.
wow,i just realized everytime you start a new game in MM8 you have to play with the same fucking party again.
wow,i just realized everytime you start a new game in MM8 you have to play with the same fucking party again.
There are mods who allow you to create full party...
Anyway, the biggest problem of M&M VIII IMO is that is too easy. I mean, previous M&M games gives powerful spells to the player but monsters also use it. Even the weakest devil is a master of fire magic and can make rain meteors. M&M VIII looks like doesn't have enemies with insta death, insta erradicate, etc effects.
IMO enemies that insta kill you is poor gameplay design,the player should at least be given a opportunity to play around the enemy actions.One of the main reasons for why i rage quit Vagrant Story is those enemies who insta kill you from full hp leaving no room to play around.Now,i don't recall any monster that instagib you in MM6.
As for MM8,i think the game is fine early game if you don't abuse dark magic or dragons,but mid-late game become too easy.
Late game monsters in MM8 do literally no damage to you once you cast buffs on your party.
IMO enemies that insta kill you is poor gameplay design,the player should at least be given a opportunity to play around the enemy actions.One of the main reasons for why i rage quit Vagrant Story is those enemies who insta kill you from full hp leaving no room to play around.Now,i don't recall any monster that instagib you in MM6.
As for MM8,i think the game is fine early game if you don't abuse dark magic or dragons,but mid-late game become too easy.
Late game monsters in MM8 do literally no damage to you once you cast buffs on your party.
If you can cast Finger of Death on M&M VI, is nothing more fair than enemies also be able to cast it VS you...
There are a few monsters in MM6 with instant death mechanics, mostly in endgame.IMO enemies that insta kill you is poor gameplay design,the player should at least be given a opportunity to play around the enemy actions.One of the main reasons for why i rage quit Vagrant Story is those enemies who insta kill you from full hp leaving no room to play around.Now,i don't recall any monster that instagib you in MM6.
That's symptomatic of the entire MM series, MM8 being the "worst offender", being piss easy pretty much from the get-go.As for MM8,i think the game is fine early game if you don't abuse dark magic or dragons,but mid-late game become too easy.
Late game monsters in MM8 do literally no damage to you once you cast buffs on your party.
You get blasters in the very endgame, they are pretty much a non-factor in the playthrough.Yes, but one good thing about 8. No more OP Blasters. Blasters on 6/7 are so ludicrous powerful that only high level dark magic can outDPS it...
Dispel, curse and mana drain were SO much worse in terms of crippling effects on the party.
Might & Magic cover arts by original artist Mike Winterbauer: https://www.kickstarter.com/project...agic-art-prints-portfolio-by-mike-winterbauer
Because MMX is shit!Why don't the creators of M&MX do a Kickstarter to make their own blobber in their own universe?
Why? Besides the shit setting, but that's hardly the dev's fault.
Fuck off larcymas! You can't argue my points about the game and decide to attack my drunken spelling. You got what i was saying,don't be a little german bitch!I'm pretty sure the general consensus is that it has the best combat in the franchise. It wasn't linear, it had plenty of optional dungeons and shit to do, the corridors and grid movement were a throwback to the old M&Ms. I don't know what "uncontious no XP" means, that's not a word that exists in English. "The tight balance that let you feel of evolutions" also doesn't make sense, lol.
the fact that i couldn't find a expert in disarm traps until 12 hours later in the game