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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Wintermute

Augur
Patron
Joined
Jul 29, 2008
Messages
299
Location
Cyberspace
A Beautifully Desolate Campaign
Do I get this correct - only clerics can obtain mastery in Spirit magic in MM6, since only clerics can ascend to high priests? Becoming 'honorary' high priest for a paladin will not work, right?

No. In MM6 if you can learn it, you can master it. Honorary titles are sufficient here.
 

Curratum

Guest
So help me out here, I rolled a party and I think I got a knight, an archer, a cleric / priest and a sorcerer. I don't remember all starting skills I gave them but I just wanted to know if this is a viable combo to finish the game with, or it requires some ungodly minmaxing to work?
It is,tho i prefer paladin over priest,it does the same job,but it have more hp and does more melee damage.

But WHY? I chose knight over paladin because the general fucking assumption is that the more heavily specialized dude will actually do more damage and have more HP at the cost of no magic ability.
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
710
Do I get this correct - only clerics can obtain mastery in Spirit magic in MM6, since only clerics can ascend to high priests? Becoming 'honorary' high priest for a paladin will not work, right?

No. In MM6 if you can learn it, you can master it. Honorary titles are sufficient here.
Can confirm you are correct, my archer was able to become a Master at air magic despite not being an archmage technically.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
There's 0 reason to take melee chars with dark, not just because dark magic is so much better than melee but also because all the mass buffs are on the light side.

Isn't melee generally inferior in M&M 6 and 7 anyways? That seems to be a popular sentiment.

Not in 7 (i never got to 6 endgame, dungeons were too tedious, so I can't comment). without the crazy dark magic spells melee is better if you're playing light side thanks to the insane bonuses from hour of power
 

Curratum

Guest
There's 0 reason to take melee chars with dark, not just because dark magic is so much better than melee but also because all the mass buffs are on the light side.

Isn't melee generally inferior in M&M 6 and 7 anyways? That seems to be a popular sentiment.

Not in 7 (i never got to 6 endgame, dungeons were too tedious, so I can't comment). without the crazy dark magic spells melee is better if you're playing light side thanks to the insane bonuses from hour of power

That's not good news. I found some dungeons tedious even in 8, which I gather has the lightest, shortest ones... Maybe I should play 7 instead?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
There's 0 reason to take melee chars with dark, not just because dark magic is so much better than melee but also because all the mass buffs are on the light side.

Isn't melee generally inferior in M&M 6 and 7 anyways? That seems to be a popular sentiment.

Not in 7 (i never got to 6 endgame, dungeons were too tedious, so I can't comment). without the crazy dark magic spells melee is better if you're playing light side thanks to the insane bonuses from hour of power

That's not good news. I found some dungeons tedious even in 8, which I gather has the lightest, shortest ones... Maybe I should play 7 instead?

I actually thought 7 went in the opposite direction and the dungeons were too small.

But if you found 8's dungeons tedious you are not gonna have a good time in 6.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,080
Maybe I should play 7 instead?
Definitely.
dont, mm7 was designed around invis usage. They even created quest around it on soy side.
Invis is a way to cheese through the game if desired, nothing more, nothing less. Just an alternative to simply slaughter every fucking mob. If you're referring to training grounds from both sides, there no exp for mobs inside, so that's really good reason to use invis. But besides those? Nah.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
There's 0 reason to take melee chars with dark, not just because dark magic is so much better than melee but also because all the mass buffs are on the light side.

Isn't melee generally inferior in M&M 6 and 7 anyways? That seems to be a popular sentiment.

Not in 7 (i never got to 6 endgame, dungeons were too tedious, so I can't comment). without the crazy dark magic spells melee is better if you're playing light side thanks to the insane bonuses from hour of power

That's not good news. I found some dungeons tedious even in 8, which I gather has the lightest, shortest ones... Maybe I should play 7 instead?
Or maybe you should try out call of duty...just saying.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,933
Location
Swedish Empire
Maybe I should play 7 instead?
dont, mm7 was designed around invis usage.
And dont listen to anyone claiming it is not so. They even created quest around it on soy side.
To annoy you even more - while you are urged to use invis everywhere, last location doesnt permit it :lol:
removes your armor and weapons even

As soon as you get yer ass into the Lincoln you can redress everything again, and in the shoals you can just gun & jump around that huge area since those sharks arent that hard..
 

Curratum

Guest
There's 0 reason to take melee chars with dark, not just because dark magic is so much better than melee but also because all the mass buffs are on the light side.

Isn't melee generally inferior in M&M 6 and 7 anyways? That seems to be a popular sentiment.

Not in 7 (i never got to 6 endgame, dungeons were too tedious, so I can't comment). without the crazy dark magic spells melee is better if you're playing light side thanks to the insane bonuses from hour of power

That's not good news. I found some dungeons tedious even in 8, which I gather has the lightest, shortest ones... Maybe I should play 7 instead?
Or maybe you should try out call of duty...just saying.

Brother, I have a cumulative score of around 3000 hours playing various CODs over the years... :D
 

Curratum

Guest
So, it's going to be MnM 7 obviously, just going to use my GOG version. Should I bother with that widescreen patch nonsense? Anything else I should do apart from the GOG installer?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Maybe I should play 7 instead?
dont, mm7 was designed around invis usage.
And dont listen to anyone claiming it is not so. They even created quest around it on soy side.
To annoy you even more - while you are urged to use invis everywhere, last location doesnt permit it :lol:
removes your armor and weapons even

I only use invisibility early in the game (trying to sneak past behemoths in those narrow tunnels was one of the best experiences I've had in any game). once you have access to the eeofol well, teleportation and gm magic resist you can faceroll all the content
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
another "great" feature of 7 is that you can kill the dragon on the beginner island then abuse savescumming to loot his corpse over and over again (the corpse doesn't always disappear when you loot it so just save everytime you loot and reload if the corpse disappears). you can leave the beginner island decked out in high level loot
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
another "great" feature of 7 is that you can kill the dragon on the beginner island then abuse savescumming to loot his corpse over and over again (the corpse doesn't always disappear when you loot it so just save everytime you loot and reload if the corpse disappears). you can leave the beginner island decked out in high level loot
I do save scum him only for a decent artefact to boost my early game.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,080
Should I bother with that widescreen patch nonsense? Anything else I should do apart from the GOG installer?
Honestly, I'm still playing from time to time my old box version and it's fine (mm6 is not due to impossibility rebind keys in vanilla). So, if you for some reason despise mods - don't bother.
you can leave the beginner island decked out in high level loot
I will never get that idea. It's almost like using save-trainers etc. Maybe it's about the abusing process itself? Or feeling of cheesing through entire game in general? That's also implies to superstims kills in Fallout, robbing traders in Arcanum and many more similiar examples, I just don't get it, for me it's like killing enjoyment for free.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
I never get that idea. It's almost like using save-trainers etc. Maybe it's about the abusing process itself? Or feeling of cheesing through entire game in general? That's also implies to superstims kills in Fallout, robbing traders in Arcanum and many more similiar examples, I just don't get it, for me it's like killing enjoyment for free.

Killing the dragon isn't easy, the attempt usually ends in having to reload. I like big challenges + big rewards. no different from sneaking through narrow tunnels full of behemoths with invisibility and praying to God your collision box doesn't touch theirs to get access to late game areas as early as possible.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,080
Killing the dragon isn't easy, the attempt usually ends in having to reload. I like big challenges + big rewards. no different from sneaking through narrow tunnels full of behemoths with invisibility and praying to God your collision box doesn't touch theirs to get access to late game areas as early as possible.
Difference lies in messing with the core game mechanics (not RPG-system mechanics) or not. Killing the dragon is fine although it's clearly not intended by the devs (with ranged-oriented party it's pretty easy though). Save-scumming in order to abuse a loot bug (I'm sure it is or if there's a legit chance to get "extra item" than it's strict save-scum abuse, not much of a difference) is not, in my book, anyway. Getting an "average" reward like some gold and some high tier item is one thing, packing all the way - is another (compare to Arcanum again - killing trader and taking all his gold is fine but milking him every day via his personal key - sure as hell not).

Using legit invisibility spell to complete any quest early is perfectly fine to me, since it falls within player's strategy. Turns out, some say, game has designed around that spell, after all.
 
Joined
Feb 28, 2011
Messages
4,162
Location
Chicago, IL, Kwa
Playing WoX right now. Is there a keyboard command for selecting what enemy to target? I'm using keyboard for everything else and it's annoying to use the mouse for one action.

edit: just remembered that when looking at quests, U and D for Up and Down don't seem to work, so I guess that's another time I use the mouse.
Late reply, but if you haven't found out yet know that you can use numbers to move through targets (1 is the top of the enemy list).

Also very late reply, but you can also use tab to cycle through. There is nothing in WoX that requires the mouse, and imo the game plays waaaaay more fluidly with keyboard only.
 

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