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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,830
Location
Bjørgvin
One thing I'm curious about is how do M&M 1/2 play with a non-standard party configuration? In other words no sorcerors, or no clerics, or most/all casters?

I kind of got the feeling that the game was designed for the starting party, with the M&M2 new classes being obvious improvements on their M&M1 counterparts. Lots of situations and encounters seemed designed to be dealt with by specific spells, or needed strong physical attacks. Is the game still decently balanced without a wide spread of classes?

I wouldn't play them without spell casters. Imagine fighting 255 enemies in MM2 without spells. OTOH you can compensate by spell casting items, at least in MM2.

newtmonkey, congratulations. Now defeat the Dragon Town and the Volcano God. When I replayed MM1 a couple of years ago, I left no monster boss alive, but I only ever found three of those Black Boxes that contain the best loot.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,815
I started MM3 about a month ago and took a break around Wildabar. I came back today and could barely remember what was going on, then realized I didn't have anyone with Walk On Water in my party, so I restarted rather than bother with a mercenary. Part of me wishes the game started with creating a party from scratch, but it's also nice that you can just jump in and immediately have a full party ready to go.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,985
Location
Swedish Empire
I started MM3 about a month ago and took a break around Wildabar. I came back today and could barely remember what was going on, then realized I didn't have anyone with Walk On Water in my party, so I restarted rather than bother with a mercenary. Part of me wishes the game started with creating a party from scratch, but it's also nice that you can just jump in and immediately have a full party ready to go.

Just learn to swim in Fountain Head for 200 gold each (i think it was) and you dont need Walk on Water
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,985
Location
Swedish Empire
MM7 ESRGAN attempt
Postby Dragonfly » Thu May 23, 2019 3:52 am

Hi, i'm working on upscaling the textures using ESRGAN.

Things done:
- downloaded python, models, etc from ESRGAN
- upscaled BITMAPS.LOD images
- created a visual c++ proj to update the BITMAPS.HWL byte to byte with these images

Next steps:
- water (transparency missing from water tiles)
- d3d sprites
- icons?

Screenshots (I'm using GrayFace Patch 2.2) (thanks GrayFace for keeping the mm flame alive).

You can download it here:
https://mega.nz/#!rnJiwKiS!hmTRAHaR_EW4 ... pZJzVDfxok
480mb

First video presentation of "The Lord of the Damned", my (not finished yet) modification for great game Might and Magic VIII. Excellent soundtrack was made by Hobbit aka Amicus. More you can read in this topics (english and polish): https://www.celestialheavens.com/foru... http://www.forum.acidcave.net/topic.p... Regards, J. M. Sower.


 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,985
Location
Swedish Empire
[Announcement] Crusader Kings 2: The World of Enroth
Unread postby Toby » Tue Mar 03, 2020 10:09 pm

"Crusader Kings 2: The World of Enroth" is a for Crusader Kings 2 and was heavily inspired by the Warcraft: Guardians of Azeroth Mod for CK2. It is based on the Might and Magic universe by Jon Van Canegham and New World Computing. I am working on recreating the entirety of Enroth using my interpretation of the classic timeline. Play as the Human Lords, the Kreegan Generals, or the Centaur Chieftains and bring Enroth under your control! Help the Kreegans burn the Planet, create Powerful Weapons using the Heavenly Forges, reconnect Enroth to the Web of Worlds as an Independent Planetstate or reestablish the Colonial Government with the help of the Ancients.

FEATURES:
You can play as everyone on Enroth. The Chief of Goblinwatch, a Kreegan of Eofol, Slicker Silvertongue... It is your choice.
Pledge allegiance to the Kreegan Empire, the Ancient Empire, or any other of Enroth's Factions and use their help to fulfill your destiny.
Old Nations such as the Empire of Bracaduun, the Colonial Government, or Alamos can be recreated and are ready for a new Leader.
Relive the Wars of Enrothian Succession, the Night of the Shooting Star, the Restoration Wars, and many other historical events.
A class system that allows you interactions in ways suitable for your class like raising the dead or healing other's wounds.

JOIN THE DISCORD
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
That "The Lord of the Damned" mod looks interesting,shame that it is not in english and not finished.


Does anyone knows about good mod new content about MM678?
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,985
Location
Swedish Empire
The Chaos Conspiracy Redone
Unread postby DaveHer » Mon Aug 05, 2019 11:41 am

The Mod was made with GrayFace modding tools and Corel Draw. The original mod was made by Big Daddy Jim and later moddified by Maestro and now by me David Hernandez. You can find GrayFace modding tools @ https://grayface.github.io/mm/#Files-from-BDJ's-site

1. Start with more money.
2. Store open late hours.
3. Stable and Boat travel almost everyday plus everyday area.
4. Six new quests that help prepare you better for those brutes in Kastution Waters. Three quests are at Ellesia, where you should go first. One quest is at Sutter's Bay and it will take you to two other quests.
5. New textures, sprites, and models.
6. New helmets, shields, rings,books, and bows.
7. Two new towns. One in "The Far Reaches" and the other in "Glacier's End". They have shops that give services and NPCs for hire.
8. Monstors drop more money and useful stuff.
9. and other changes.
Here is the Link: https://www.nexusmods.com/mightandmight ... escription
There you will see Pics of the mod.

@All
All the New textures, sprites, models, helmets, shields, rings, book, and bows, that I created for “The Chaos Conspiracy Redone” can be used in the merge and making them available to all that are involve with the merge and want to use them in their copy of the merge. In each of the four folders there is a text file with instructions as to where and how to put the files into the Lod folders. There is also step by step instructions as to how to use the editor to put the models and sprites into the map. It is not difficult to do. Here is the link: https://drive.google.com/open?id=1Xtwuf ... aavL9eb_Ry Right click on the folder and select download.
smile_teeth.gif

Last edited by Pol on Mon Apr 27, 2020 9:58 pm, edited 3 times in total.
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I don't know about chaos conspiracy "redone" but the version i played last year was a mess, following the new questline had you fighting overpowered monsters and not so much in a fun way some fights being alright, some others, not so much (a shitload of undead casters in a small cellar comes to mind).
It was also quite buggy.
 

AArmanFV

Arbiter
Joined
Aug 28, 2015
Messages
631
Location
Arauco
Codex 2016 - The Age of Grimoire
I'm playing M&M for the first time (Book One), I started with an incloosive multi-racial party with one of each available classes like the manual suggested and quickly ended up making another with two clerics. The first part is too rough, the evil Jon van Caneghem could at least given my fighters a leather armor, but no, only clubs and those are worth shit for selling :lol:. In fact, I was reading Scorpia's review and she mentioned that the second version of the game included the predefined party to turn down a little bit the difficulty at the beginning.

Anyway, I explored the caves and the outside just to see a little and is very promising, I hope it gets fun once I'm done grinding.
 

AArmanFV

Arbiter
Joined
Aug 28, 2015
Messages
631
Location
Arauco
Codex 2016 - The Age of Grimoire
I always delete the predefined party before starting, and after playing for more than an hour I don't feel that it would have saved too much time by doing that. Also, I managed to equip them already with the best stuff and leveled up all but the sorcerer.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Guys I installed the new Greyface 2.4 patch for Might and Magic 6 and now no matter what I choose the game opens in a window even in widescreen mode with the system bar... any tips on how to turn it into borderless widescreen or simply fullscreen (with black bars of course)
 

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
Guys I installed the new Greyface 2.4 patch for Might and Magic 6 and now no matter what I choose the game opens in a window even in widescreen mode with the system bar... any tips on how to turn it into borderless widescreen or simply fullscreen (with black bars of course)

F4 toggles fullscreen with Greyface.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,815
Just finished MM3 with a score of 0678702659. I thought it was better than WoX until the last couple hours. Terminators and Medusas are dumb enemies that either get one-shot or prompt a reload with stone/eradication. It's cool that there are way more ultimate power orbs than you need, so you have some choice of which ones to go for.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,022
It's cool that there are way more ultimate power orbs than you need, so you have some choice of which ones to go for.
There's just enough to give 10 to each king and one final one to which side you align with. Did you not do that? Did you not maximize your xp? YOU FAILURE?!?
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,072
Location
harsh circumstances
Pathfinder: Wrath
Tried Christian Coder's mod for Xeen and didn't like it at all. I cleared Clouds and decided I'd had enough, while it ramps up the challenge for people who've played it 100 times and does add some nice features it also makes the game tedious as hell. Having to constantly clear trash gets old really quick and some enemies are way overpowered, I finally had to teleport past Darzog because it was literally impossible to avoid having my entire partied stoned by three turns, not even Lord Xeen was that dangerous.

Are there any good mods for 6/7/8 for people who've played them a million times? I haven't tried any yet.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Are there any good mods for 6/7/8 for people who've played them a million times? I haven't tried any yet.

Good, not that i know of, there's the chaos conspiracy but undead casters are a real pain, cellar with witches here, cave with 50 power lich ambushing you there, the usual modding hell.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Are there any good mods for 6/7/8 for people who've played them a million times? I haven't tried any yet.

Good, not that i know of, there's the chaos conspiracy but undead casters are a real pain, cellar with witches here, cave with 50 power lich ambushing you there, the usual modding hell.
...Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
...Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.

Way worse, the lichs respawn when you leave and come back, there is a kind of crossroads just next to the entrance and power lichs comes from all sides.
That's how it goes :
Cursed! MP drain, mp = 0! Cursed, cursed, cursed!
You : MP potion ... Remove curse!
Cursed! MP drain, mp = 0!
...
And so on...

I remember two other dungeons with archdruids or something, it's more or less the same than with the lichs, less of them but they have more hp and one drain = 0 MP left ...

Besides that, it's alright, nice even to have a different main quest, still ...
 

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