Shilver
Novice
- Joined
- Apr 30, 2020
- Messages
- 6
I'm loving this thread, and I'm glad it keeps delivering in 2020. I started these games for the first time within the past two weeks, having no previous experience with any of the CRPG Might and Magic games. But one of my favorites is Heroes of Might and Magic II so I had to give it a shot after seeing it circulating GOG on recommendations. I've put decent chunk of time into IV and VI so far and it's tough to pull a favorite. I'm using Might and Magic VI, VII, VIII mod for reference so a lot of MM:VI party/character build quirks are cleaned up with it from what I can tell.
Reading these threads it seemed like it may be a good idea to start with III or IV so I opted to start up with IV. To be honest, I thought it was too old school for me and put it down within a few minutes (more later).
I decided to try a more modern approach with MM:VI, and it really jived with me. MM:IV is a game older than me, I didn't have the experience of trying these out in their respective times, so this version felt more akin to my Morrowind experience.
After a few solid play-throughs I got to Castle Ironfist and have my custom party locked and loaded to run through Baal temple. Combat feels great with the seamless crossplay between turn-based and action. I'm pretty suprised with how well the MM:VIII engine runs also (or maybe it's the mod, not sure?), I feel like that was a big ass deal at the time either way. The dungeons are expansive and have character vs the modern copy-paste garbage. That's not to say there isn't copy-paste elements here, it's unavoidable in the end; but you can really tell MM:VI went all out with their designs for their time. Super impressed. The overworld mechanics are fun and I like fighting giant mobs and repositioning using Bow/Spells and freezing on a favorable angle. Where MM:VI shined to me, even though it's the same "drop off in a world with a note, good luck" startup as IV, is the game just flows easier and it's easier to pickup on the subtle mechanics. With a new understand and appreciation of the mechanics I decided to hop back into IV because....really all the reviews say it's so great and there HAS to be a reason people keep saying this all these years later. Now I have a good knowledge of the base mechanics I imagined it can't be much different in previous installments.
Loading back up IV, now knowing I can also create a custom party at the Inns. I went ahead and used a SpriteEditor and imported my own custom portraits too. It's just taken off from there, I actually understood the importance of Rangers, Mages and different spells now. I cleared the starting town and the whole world is open now, I went to the Pyramid town and cleared out the sewers; which was actually a battle of wits. At one point I rested and thought my DOSBox broke as I was in a black screen and didn't realize you need to use the Light spell LOL. Things like this just don't exist in today's RPGs and I wish I could encapsulate that feeling in words. I'm finally seeing the light on why this game is such a Cult classic.The fact you can teleport anywhere right away also?? F#% yeah! I haven't been able to put it down and I can't remember the last time I was up until 4am when I need to work the next day. You really have to dig for information is my biggest gripe, but the gameplay is straightforward enough where you don't need to know all the little mechanics and part of the greatness is piecing this world together.
Looking forward to finishing these gems, and savoring the wait to play-through VI, VII, VIII with the modpack. Hopefully no major bugs there haha.
Reading these threads it seemed like it may be a good idea to start with III or IV so I opted to start up with IV. To be honest, I thought it was too old school for me and put it down within a few minutes (more later).
I decided to try a more modern approach with MM:VI, and it really jived with me. MM:IV is a game older than me, I didn't have the experience of trying these out in their respective times, so this version felt more akin to my Morrowind experience.
After a few solid play-throughs I got to Castle Ironfist and have my custom party locked and loaded to run through Baal temple. Combat feels great with the seamless crossplay between turn-based and action. I'm pretty suprised with how well the MM:VIII engine runs also (or maybe it's the mod, not sure?), I feel like that was a big ass deal at the time either way. The dungeons are expansive and have character vs the modern copy-paste garbage. That's not to say there isn't copy-paste elements here, it's unavoidable in the end; but you can really tell MM:VI went all out with their designs for their time. Super impressed. The overworld mechanics are fun and I like fighting giant mobs and repositioning using Bow/Spells and freezing on a favorable angle. Where MM:VI shined to me, even though it's the same "drop off in a world with a note, good luck" startup as IV, is the game just flows easier and it's easier to pickup on the subtle mechanics. With a new understand and appreciation of the mechanics I decided to hop back into IV because....really all the reviews say it's so great and there HAS to be a reason people keep saying this all these years later. Now I have a good knowledge of the base mechanics I imagined it can't be much different in previous installments.
Loading back up IV, now knowing I can also create a custom party at the Inns. I went ahead and used a SpriteEditor and imported my own custom portraits too. It's just taken off from there, I actually understood the importance of Rangers, Mages and different spells now. I cleared the starting town and the whole world is open now, I went to the Pyramid town and cleared out the sewers; which was actually a battle of wits. At one point I rested and thought my DOSBox broke as I was in a black screen and didn't realize you need to use the Light spell LOL. Things like this just don't exist in today's RPGs and I wish I could encapsulate that feeling in words. I'm finally seeing the light on why this game is such a Cult classic.The fact you can teleport anywhere right away also?? F#% yeah! I haven't been able to put it down and I can't remember the last time I was up until 4am when I need to work the next day. You really have to dig for information is my biggest gripe, but the gameplay is straightforward enough where you don't need to know all the little mechanics and part of the greatness is piecing this world together.
Looking forward to finishing these gems, and savoring the wait to play-through VI, VII, VIII with the modpack. Hopefully no major bugs there haha.