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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Tweed

Professional Kobold
Patron
Joined
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harsh circumstances
Pathfinder: Wrath
Well screw that, I just went through that kind of bullshit with the Xeen mod. There's a perfectly good reason why dungeons stay cleared out for a time.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
...Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.

Way worse, the lichs respawn when you leave and come back, there is a kind of crossroads just next to the entrance and power lichs comes from all sides.
That's how it goes :
Cursed! MP drain, mp = 0! Cursed, cursed, cursed!
You : MP potion ... Remove curse!
Cursed! MP drain, mp = 0!
...
And so on...

I remember two other dungeons with archdruids or something, it's more or less the same than with the lichs, less of them but they have more hp and one drain = 0 MP left ...

Besides that, it's alright, nice even to have a different main quest, still ...
Oh, god, that sounds terrible. And this is part two of the mod right? Because I remember trying to install that and it was a pain, because there were two parts, one and two, and part two didn't have any towns.
 

AArmanFV

Arbiter
Joined
Aug 28, 2015
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Arauco
Codex 2016 - The Age of Grimoire
Continuing my playthrough today and the beginning's grindfest is over :cool:

I took the quest and now I'm exploring the land of Varn. Now makes sense the food and rest system and why the characters get uncouncious instead of dying, is a good way to avoid the "save anywhere" command.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,039
After a sort of recommendation in another thread, I went on GOG and purchased M&M from 1 to 8. For anyone interested (although if you're reading this thread, you probably already own them), there's a huge sale of the series.

Anyway, does anyone here have any recommendations on which game to start with eventually? I had a look at 1 to 2 and they're not for me so I won't be playing these. 6 to 8 are definitely my cup of tea (real time exploration, with turn based combat). Now I'm not sure of 3-5, do they require actually using graph paper to make a map? Is the UI intuitive? Can you save when you want to? I'd like to give them a go but given I'm new to the series, and my first party-based first person RPG is Wizardry 8 (which I'm really loving), I've come here for some experiences anyone might want to share.

Cheers.
 
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octavius

Arcane
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Joined
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Bjørgvin
3-5 are very user friendly IMO, especially if you prefer keyboard shortcuts, but rather too simplistic for my taste, at least the combat.
They have auto-maps, and since mapping challenges is not what M&M is about, there's no need for manual mapping.
IIRC you can save anywhere.
 
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Darth Canoli

Arcane
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Jun 8, 2018
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Perched on a tree
Anyway, does anyone here have any recommendations on which game to start with eventually? I had a look at 1 to 2 and they're not for me so I won't be playing these. 6 to 8 are definitely my cup of tea (real time exploration, with turn based combat). Now I'm not sure of 3-5, do they require actually using graph paper to make a map? Is the UI intuitive? Can you save when you want to? I'd like to give them a go but given I'm new to the series, and my first party-based first person RPG is Wizardry 8 (which I'm really loving), I've come here for some experiences anyone might want to share.

M&M III is already a modern game, the UI is good, it has auto-mapping (you need to learn a skill first) and you can save anywhere, and you have hirelings if you want to recruit some (IV and V don't have them).

The only problem is sound effects (same goes for IV, V and swords though) which are alright to fairly broken when running with a modern computer, there a lot of help out there giving you the "right" settings (there is always one sound or another sounding weird though).

M&M VI is also a good starting point but Isles of Terra ( III ) is my favorite and it's also Might & Magic fans favorite.
 
Joined
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Messages
741
Both Isles of Terra and World of Xeen are great entry points, both are very accessible and userfriendly. My favourite part of the series is Darkside of Xeen, I find the overall design of the world, the enemies and dungeons more creative than in Clouds of Xeen and really enjoyed the darker atmosphere compared to Clouds. Isles of Terra has still a special place in my heart, it was the first M&M I tried my luck with, many decades ago. The "newer" parts of the series never captured my interest for long though, too much combat for my taste and the quirky VGA-graphics of III-V are just an integral part of the typical Might&Magic flair for me.
 

EruDaan

Arcane
Joined
Jan 1, 2013
Messages
1,654
I started MM3 about a month ago and took a break around Wildabar. I came back today and could barely remember what was going on, then realized I didn't have anyone with Walk On Water in my party, so I restarted rather than bother with a mercenary. Part of me wishes the game started with creating a party from scratch, but it's also nice that you can just jump in and immediately have a full party ready to go.

Kek, just use "Etheralize". There is no drowning mechanic and your party walks on water as soon as it enters deep water. :) As far as I know "Water walk" only can be cast by Druids... which are an nuisance and absolutely needless in MM3. Forget about them, just use "Etheralize".
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
But there is a druid NPC and outside, teleport does the job most of the time.
Bonus, there boats is to travel to distant islands and the swimming skill to cross rivers.
 

Casual Hero

Prophet
Joined
Mar 24, 2015
Messages
489
Location
USA
Worlds of Xeen is very pretty, and has objectively more stuff in it than M&M 3, but I actually recommend playing 3 first. It's kind of like Fallout 1 vs 2. Fallout 2 has more stuff, but that kind of bogs it down. Like Fallout 1, Might and Magic 3 is a very concise and self-contained game. It doesn't take that long, and arguably has better pacing than Worlds of Xeen. While both games are great in their own right, bigger is not always better.
 

Darth Canoli

Arcane
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Messages
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Perched on a tree
Worlds of Xeen is very pretty, and has objectively more stuff in it than M&M 3, but I actually recommend playing 3 first. It's kind of like Fallout 1 vs 2. Fallout 2 has more stuff, but that kind of bogs it down. Like Fallout 1, Might and Magic 3 is a very concise and self-contained game. It doesn't take that long, and arguably has better pacing than Worlds of Xeen. While both games are great in their own right, bigger is not always better.

Interesting point of view but the art direction, while interesting in Darkside is a matter of taste, i know i prefer Terra, mostly because of Darkside darker colors (those purple goblins ...).

Also Isles of Terra is anything but short (it's bigger than Clouds or Darkside taken separately), according you don't replay it 2 times in a row or follow a walkthrough, it could take quite some time to complete.
 

Casual Hero

Prophet
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Messages
489
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USA
Worlds of Xeen is very pretty, and has objectively more stuff in it than M&M 3, but I actually recommend playing 3 first. It's kind of like Fallout 1 vs 2. Fallout 2 has more stuff, but that kind of bogs it down. Like Fallout 1, Might and Magic 3 is a very concise and self-contained game. It doesn't take that long, and arguably has better pacing than Worlds of Xeen. While both games are great in their own right, bigger is not always better.

Interesting point of view but the art direction, while interesting in Darkside is a matter of taste, i know i prefer Terra, mostly because of Darkside darker colors (those purple goblins ...).

Also Isles of Terra is anything but short, according you don't replay it 2 times in a row or follow a walkthrough, it could take quite some time to complete.
Well, I guess I meant relatively. The game is not quite as long as some of the others in the series. I would say most people would be able to finish 3 before something like M&M 1, 6, or even 4+5.
 

Darth Canoli

Arcane
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Messages
5,737
Location
Perched on a tree
Also, while there is good dungeons in all three, clouds and darkside also have shitty dungeons, dwarven mines alpha, beta, delta, gamma, etc. are extremely boring in clouds and Darkside also has a lot of not so good lairs and unnamed mines "mini" dungeons.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,039
Thanks all for the suggestions! Once I start my playthrough I'll commence with III then. The frame by frame movement will need getting used to, but maybe I'll manage somehow. :salute:
 

Sreggin Etah I

Arbiter
Joined
Jun 24, 2019
Messages
699
i know, keyboard controls are faster and smoother once you get used to it, and console controls are easier to get into but slower. Different strokes for different folks. But i really like the atmosphere from SNES version
 
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kmonster

Augur
Joined
May 24, 2010
Messages
316
Besides being censored the SNES omits the tactical positions (Everyone can melee or shoot now) and a spell is overpowered since no monster has a chance to resist it there.
 

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