There's just enough to give 10 to each king and one final one to which side you align with. Did you not do that? Did you not maximize your xp? YOU FAILURE?!?It's cool that there are way more ultimate power orbs than you need, so you have some choice of which ones to go for.
Are there any good mods for 6/7/8 for people who've played them a million times? I haven't tried any yet.
...Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.Are there any good mods for 6/7/8 for people who've played them a million times? I haven't tried any yet.
Good, not that i know of, there's the chaos conspiracy but undead casters are a real pain, cellar with witches here, cave with 50 power lich ambushing you there, the usual modding hell.
What are you talking about, Castle Darkmoor is an awesome dungeon. I really missed something like that in mm7-8....Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.
...Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.
Oh, god, that sounds terrible. And this is part two of the mod right? Because I remember trying to install that and it was a pain, because there were two parts, one and two, and part two didn't have any towns....Is it worse than Castle...Darkmoor I think, in MM6? Because that's a hell of an acomplishment if it is.
Way worse, the lichs respawn when you leave and come back, there is a kind of crossroads just next to the entrance and power lichs comes from all sides.
That's how it goes :
Cursed! MP drain, mp = 0! Cursed, cursed, cursed!
You : MP potion ... Remove curse!
Cursed! MP drain, mp = 0!
...
And so on...
I remember two other dungeons with archdruids or something, it's more or less the same than with the lichs, less of them but they have more hp and one drain = 0 MP left ...
Besides that, it's alright, nice even to have a different main quest, still ...
Anyway, does anyone here have any recommendations on which game to start with eventually? I had a look at 1 to 2 and they're not for me so I won't be playing these. 6 to 8 are definitely my cup of tea (real time exploration, with turn based combat). Now I'm not sure of 3-5, do they require actually using graph paper to make a map? Is the UI intuitive? Can you save when you want to? I'd like to give them a go but given I'm new to the series, and my first party-based first person RPG is Wizardry 8 (which I'm really loving), I've come here for some experiences anyone might want to share.
I started MM3 about a month ago and took a break around Wildabar. I came back today and could barely remember what was going on, then realized I didn't have anyone with Walk On Water in my party, so I restarted rather than bother with a mercenary. Part of me wishes the game started with creating a party from scratch, but it's also nice that you can just jump in and immediately have a full party ready to go.
Worlds of Xeen is very pretty, and has objectively more stuff in it than M&M 3, but I actually recommend playing 3 first. It's kind of like Fallout 1 vs 2. Fallout 2 has more stuff, but that kind of bogs it down. Like Fallout 1, Might and Magic 3 is a very concise and self-contained game. It doesn't take that long, and arguably has better pacing than Worlds of Xeen. While both games are great in their own right, bigger is not always better.
Well, I guess I meant relatively. The game is not quite as long as some of the others in the series. I would say most people would be able to finish 3 before something like M&M 1, 6, or even 4+5.Worlds of Xeen is very pretty, and has objectively more stuff in it than M&M 3, but I actually recommend playing 3 first. It's kind of like Fallout 1 vs 2. Fallout 2 has more stuff, but that kind of bogs it down. Like Fallout 1, Might and Magic 3 is a very concise and self-contained game. It doesn't take that long, and arguably has better pacing than Worlds of Xeen. While both games are great in their own right, bigger is not always better.
Interesting point of view but the art direction, while interesting in Darkside is a matter of taste, i know i prefer Terra, mostly because of Darkside darker colors (those purple goblins ...).
Also Isles of Terra is anything but short, according you don't replay it 2 times in a row or follow a walkthrough, it could take quite some time to complete.