Is that the argument? Perhaps I just have tunnel vision on my own feelings on the game, but it always felt like the first Heroes game was inferior not only to its sequels but its predecessors, King's Bounty and Hammer of the Gods. Not just because those games had more, but because the original Heroes was clunky and unwieldy. It feels slower than it needs to. Its hard to put into words properly because every time I ever sit down and go, I should play Heroes 1 properly, once I get to playing, I start thinking there are better things I could be doing with my time.Newbies to the series today are often advised to skip the first game, on the argument that everything it does is done bigger and better by the later ones.
Is that the argument? Perhaps I just have tunnel vision on my own feelings on the game, but it always felt like the first Heroes game was inferior not only to its sequels but its predecessors, King's Bounty and Hammer of the Gods. Not just because those games had more, but because the original Heroes was clunky and unwieldy. It feels slower than it needs to. Its hard to put into words properly because every time I ever sit down and go, I should play Heroes 1 properly, once I get to playing, I start thinking there are better things I could be doing with my time.
Black dragons are the most powerful units in Heroes 1. The Heroes franchise peaked with Heroes 1 tbh. Everything after that is either bloat or unnecessary. Well, Heroes 4 is the best Heroes game imo, but it's so radically different from the rest I don't count it in that "the Heroes franchise peaked with Heroes 1" statement. A case can be made that *some* additions like *some* skills and *some* unit upgrades in 2 made for a better game, but it was still unbalanced as all hell, so that's a bit moot.
Why you hate 4 heroes then? You could hit there 9 units with cyclop, theoretically. And to easily avoid retaliation by just selecting... a tile next to enemy.In characteristics alone, cyclops hitting two units and possibly avoiding retaliation by attacking the weaker one was good, it was my favorite, by far and wasn't so far behind anyway.
Cool reasoning right there, mate. You don't count that black dragons are immune to opponent's magic, right?Not like in Heroes 2 where best units were Titans, because you could resurrect them with true resurrection, unlike Black Dragons.
Why you hate 4 heroes then? You could hit there 9 units with cyclop, theoretically. And to easily avoid retaliation by just selecting... a tile next to enemy.
Cool reasoning right there, mate. You don't count that black dragons are immune to opponent's magic, right?
But I agree with you that the 3rd, beloved by most game was sorta too balanced. 2rd was too unbalanced but that was part of the charm.
Wha? Are you talking about fog of war? I think it was a cool change considering that units could move on their own now. As for heroes I'm not sure what you mean - you can always resurrect them in any castle or temple. Or via spell. Then there're op potions of (auto) resurrection.Most units are invisible on HoMM IV's maps, it's my first grippe.
Also, Hero dies and it's game over so you can't attack powerful enemies anymore because they can just OS your main hero...
Yes. AoE ranged, 9 tiles per shot. I mean, how cool is that? In H2 I beleive cyclops also had splash damage. Crusaders work same in 3 and 4, hardly unique feature. Only if compared to h1?About Cyclops, are they not ranged AoE?
I prefer HoMM I close combat version better, particularly because they hit 2 tiles in front of them.
It was also nice, in HoMM II to have Crusaders hitting 2 times.
Yes but they have insane speed and can attack 2 units per hit so imo that beats any potential buffs/ress later on. Also you can absolutely dominate with them by spamming armageddon. Best. Unit.As for the Black Dragons immune to magic, sure but they're not a low magic Castle unit and you pay dearly their immunity, you can't heal them in battle, you can't resurrect them, you can't buff them...
Have you played h6? That's what was it about: a strategy game. Auto-taking mines, streamlined resources, you can convert castles ala AoW and much more except it turns out to be boring, at least to me. I'd better play Civ or something for that. Nah, it was cool that heroes of might and magic series was rather about you know, heroes and not castles.And so on to improve the gameplay making it more like a wargame on the worldmap.
please dont bring racism into homm1, there were no black dragonsBlack dragons are the most powerful units in Heroes 1
Well, the HoMM artists were women...
HoMM is not supposed to be edgy, scary or realistic. It's a fun, light hearted and, for a strategy game, abstract game.
So I have no problems with pink dragons. It's part of the charm of the game, IMO.
I don't know if a woman actually drew them, though. But the art director and of the three credited artists are women.
There has to be more artists than this:
Heroes 1
Artist(s) Julia Ulano
Heroes 2
Artist(s) Julia Ulano
Heroes 3
Artist(s) Phelan Sykes
Heroes 4
Artist(s) Joseph McGuffin
Fernando Castillo
Heroes 5
Artist(s). Andrey Supryaga
Kirill Naumov
Victor Surkov
Heroes 6
Artist(s) Tamás Sándor
Heroes 7
Artist(s) fuck if i know
Bah I should have checked mobygames
Heroes 1
Art Director Julia Ulano
Artist Joel Payne, Bonita Long-Hemsath, Michael J. Winterbauer
Heroes 2 - Succession Wars
Art Director Julia Ulano
Assistant Art Director Bonita Long-Hemsath
Artists Julie Bateman, Rebecca Riel, Shelly Dremann, Sam Hasson, Louis Henderson, Tracy Iwata, Steve Jasper, April Lee, Lieu Pham, Phelan Sykes, Steve Wasaff, Scott White
Heroes 2 - Price of Loyalty
Art Director Seth Spaulding
Art Lead Thomas Gale
Artists Julie Airoldi, Michael Baker, Michael Clarke
etc etc
My sister loved the game. Naturally she took the leader that had unicorns. In fact she kept bugging me to fix the game because she liked purple and certain things. I said I ain't a programmer so choose a leader. Sorceress it was.
She didn't care for the dwarf because she didn't like the one in labyrinth. She liked TROLLS like the toys (i heard she was elated with the later movies where i went "meh."
She wanted centaurs swapping out dwarves, trolls swapping out druids, dragons swapping out the phoenix. Just conquer a warlock and a barbarian and you can have em. I think i rolled randomly but on what was left.
In MULE, I can't recall what she chose but she preferred the NES. Lordy, we played the hell out of that game.
Its funny she rubs my face in the fact she beat the Genesis ver of Lunar: the Silver Star before me. I was playing The Terminator CD over and over again, so no wonder. I breathed and ate termination. You get to where you have to play the game on the hardest and still you end up with extra lives in surplus. Ah, loved that game. I did beat Lunar eventually and then grinded each alt to lvl 99 and tried to find those damn stat raising fruit/nuts. The end boss was such a pushover at that point.
I like this story about your sister,
I like this story about your sister,
I have a feeling you don't know thatis not a positive rating.
Have you played h6? That's what was it about: a strategy game. Auto-taking mines, streamlined resources, you can convert castles ala AoW and much more except it turns out to be boring, at least to me. I'd better play Civ or something for that. Nah, it was cool that heroes of might and magic series was rather about you know, heroes and not castles.
Crusaders work same in 3 and 4, hardly unique feature. Only if compared to h1?
Wha? Are you talking about fog of war?
H6 was quite boring to me but it's still made by relatively competent people. The end product is not terrible at all. Its main problem that it's called HoMM 6. Anyway, my point was that lets not turn series into something else entirely by your own example h4 get huge hate wave for exactly that.I'm pretty sure my autistic neighbor can come up with something better than HoMM 6.
Nope. That's the fun thing about h2 - top tier of human castle is a fucking joke, has 50 hp and low stats. Something something like minotaur.H2 Crusaders were top tier unit so they were stronger and could tank somewhat where H3+ Crusaders are canon fodder.
Well, thay had shoestring budget. I think global map looks fine. Perhaps you need to spend some time to be able to distinguish what's what. Playing with "moving mobs" should also helpNope, about how how most units sprites are about the same colors as the dirt and you can barely see what's what.
Even get ambushed sometimes if you're not careful.
It's just plain ugly.