Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,941
Location
South Africa, Cape Town
There has to be more artists than this:
Heroes 1
Artist(s) Julia Ulano

Heroes 2
Artist(s) Julia Ulano

Heroes 3
Artist(s) Phelan Sykes

Heroes 4
Artist(s) Joseph McGuffin
Fernando Castillo

Heroes 5
Artist(s). Andrey Supryaga
Kirill Naumov
Victor Surkov

Heroes 6
Artist(s) Tamás Sándor

Heroes 7
Artist(s) fuck if i know


Bah I should have checked mobygames

Heroes 1
Art Director Julia Ulano
Artist Joel Payne, Bonita Long-Hemsath, Michael J. Winterbauer

Heroes 2 - Succession Wars
Art Director Julia Ulano
Assistant Art Director Bonita Long-Hemsath
Artists Julie Bateman, Rebecca Riel, Shelly Dremann, Sam Hasson, Louis Henderson, Tracy Iwata, Steve Jasper, April Lee, Lieu Pham, Phelan Sykes, Steve Wasaff, Scott White

Heroes 2 - Price of Loyalty
Art Director Seth Spaulding
Art Lead Thomas Gale
Artists Julie Airoldi, Michael Baker, Michael Clarke

etc etc

I just wanted to add how you often provide a wealth of information especially around CRPG, I appreciate the effort you put in to share things and stories :salute:
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,439
My sister loved the game. Naturally she took the leader that had unicorns. In fact she kept bugging me to fix the game because she liked purple and certain things. I said I ain't a programmer so choose a leader. Sorceress it was.

She didn't care for the dwarf because she didn't like the one in labyrinth. She liked TROLLS like the toys (i heard she was elated with the later movies where i went "meh."

She wanted centaurs swapping out dwarves, trolls swapping out druids, dragons swapping out the phoenix. Just conquer a warlock and a barbarian and you can have em. I think i rolled randomly but on what was left.

In MULE, I can't recall what she chose but she preferred the NES. Lordy, we played the hell out of that game.

Its funny she rubs my face in the fact she beat the Genesis ver of Lunar: the Silver Star before me. I was playing The Terminator CD over and over again, so no wonder. I breathed and ate termination. You get to where you have to play the game on the hardest and still you end up with extra lives in surplus. Ah, loved that game. I did beat Lunar eventually and then grinded each alt to lvl 99 and tried to find those damn stat raising fruit/nuts. The end boss was such a pushover at that point.
 
Last edited:

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,941
Location
South Africa, Cape Town
My sister loved the game. Naturally she took the leader that had unicorns. In fact she kept bugging me to fix the game because she liked purple and certain things. I said I ain't a programmer so choose a leader. Sorceress it was.

She didn't care for the dwarf because she didn't like the one in labyrinth. She liked TROLLS like the toys (i heard she was elated with the later movies where i went "meh."

She wanted centaurs swapping out dwarves, trolls swapping out druids, dragons swapping out the phoenix. Just conquer a warlock and a barbarian and you can have em. I think i rolled randomly but on what was left.

In MULE, I can't recall what she chose but she preferred the NES. Lordy, we played the hell out of that game.

Its funny she rubs my face in the fact she beat the Genesis ver of Lunar: the Silver Star before me. I was playing The Terminator CD over and over again, so no wonder. I breathed and ate termination. You get to where you have to play the game on the hardest and still you end up with extra lives in surplus. Ah, loved that game. I did beat Lunar eventually and then grinded each alt to lvl 99 and tried to find those damn stat raising fruit/nuts. The end boss was such a pushover at that point.

I like this story about your sister, it reminds me of the choices my sister and other ladies I know would make. I love many of the obvious differences between the sexes like when you mention " Naturally she took the leader that had unicorns"

And especially when she beat Genesis before you, nice one sister. The world would be a sad and lonely place without the various ladies in our lives :cool:
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,692
Location
Bjørgvin
I like this story about your sister,

I have a feeling you don't know that
participationtrophy.png
is not a positive rating.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Have you played h6? That's what was it about: a strategy game. Auto-taking mines, streamlined resources, you can convert castles ala AoW and much more except it turns out to be boring, at least to me. I'd better play Civ or something for that. Nah, it was cool that heroes of might and magic series was rather about you know, heroes and not castles.

I'm pretty sure my autistic neighbor can come up with something better than HoMM 6.


Crusaders work same in 3 and 4, hardly unique feature. Only if compared to h1?

H2 Crusaders were top tier unit so they were stronger and could tank somewhat where H3+ Crusaders are canon fodder.


Wha? Are you talking about fog of war?

Nope, about how how most units sprites are about the same colors as the dirt and you can barely see what's what.
Even get ambushed sometimes if you're not careful.
It's just plain ugly.
 
Last edited:

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
I'm pretty sure my autistic neighbor can come up with something better than HoMM 6.
H6 was quite boring to me but it's still made by relatively competent people. The end product is not terrible at all. Its main problem that it's called HoMM 6. Anyway, my point was that lets not turn series into something else entirely by your own example h4 get huge hate wave for exactly that.
H2 Crusaders were top tier unit so they were stronger and could tank somewhat where H3+ Crusaders are canon fodder.
Nope. That's the fun thing about h2 - top tier of human castle is a fucking joke, has 50 hp and low stats. Something something like minotaur.
Nope, about how how most units sprites are about the same colors as the dirt and you can barely see what's what.
Even get ambushed sometimes if you're not careful.
It's just plain ugly.
Well, thay had shoestring budget. I think global map looks fine. Perhaps you need to spend some time to be able to distinguish what's what. Playing with "moving mobs" should also help :)
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Nope. That's the fun thing about h2 - top tier of human castle is a fucking joke, has 50 hp and low stats. Something something like minotaur.

You get more of them so if you can buff them or debuff their target to alleviate the retaliation, you're good and they hurt like hell.
Also, the archers are quite good.

When you played with H1/H2 human forces, you'd try to get a wizard's castle for the magic guild, trying to get true resurrection, then you're in business.


Well, thay had shoestring budget. I think global map looks fine. Perhaps you need to spend some time to be able to distinguish what's what. Playing with "moving mobs" should also help

That was quite smart of them.

Lead designer: -We don't have the budget we hoped for, so, let's change the engine entirely and add uglier graphics and when we run out of money, we'll just release a buggy mess nobody will buy!
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,088
You get more of them so if you can buff them or debuff their target to alleviate the retaliation, you're good and they hurt like hell.
Also, the archers are quite good.

When you played with H1/H2 human forces, you'd try to get a wizard's castle for the magic guild, trying to get true resurrection, then you're in business.
What that has to do with crusaders themselves? Your initial point was that they could tank somewhat. Any unit (except afro-dragons) could tank with true ressurection then. Yes, you can still win with human castle but that doesn't make it less pathetic in terms of balance. And that's not even a bad thing!
That was quite smart of them.

Lead designer: -We don't have the budget we hoped for, so, let's change the engine entirely and add uglier graphics and when we run out of money, we'll just release a buggy mess nobody will buy!
Ugh, you're trying too hard. The only truly atrocious thing about H4 is the AI. So bad that is not even funny. The map however is perfectly readable, some guys apparantely did a mod for 1080p even though I don't care about this stuff personally
idbl7efh.png
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Now try a map with dirt tiles from the necromancer's campaign, for example.

Also, upgraded crusaders had 65hp in H2, the ones with 50 were the paladins from H1 and H2, whom you could upgrade to Crusaders in H2.
But the balance discussion is irrelevant as each castle would dominate the game at some point if played skillfully.

Barbarians and Knights early, Wizards and Warlocks late game if the maps provided sufficient resources.
Because on top of being more expensive and requiring additional resources to recruit, Dragons and Titans buildings require more upgrades, Black Dragons being the worst with 3 buildings to get to the Black Dragon.

In multiplayer, Barb/Knights rush tactics would be quite annoying but maps with plenty of mines and resources would benefit the Wizards or the Warlocks the most.

And late game, with enough resources, Titans + Phoenix + True resurrection combos would rule, or with adequate items and a lot of Warlock castles Black Dragons + max spell power + Armageddon.

The fun part was the unbalance and everything could work with the right skills + items.

The not so fun part is playing cat & mouse game with level 1 enemy heroes trying to take your mines every time you'd leave your kingdom and try to vanquish your other neighbors.

Instead of trying to fix this, HoMM 4 gave us mortal and fragile heroes on the battlefield.
And of course, the AI (never played HoMM 4 multiplayer, it'd just be even worse) would exploit this and focus their attacks on your main hero and if you have many, only the "game over" hero would be targeted...

One of the most retarded game design of its time for a tactical game, Sawyer wasn't even the first to deliver shit with cream.
 
Last edited:

Anomander

Augur
Joined
Oct 22, 2015
Messages
126
Ubisoft is looking for Senior Brand Manager [Might & Magic]
https://www.celestialheavens.com/ubisoft-is-looking-for-senior-brand-manager-might-magic
Ubisoft Shanghai is looking for a Senior Brand Manager to champion the brand marketing and product marketability of a new Might & Magic AAA game. Under the management of the Brand director, join an ambitious team and help reinvent one the biggest Fantasy franchise in video game history.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,439
Can't get hyped by games that are steam & ubi connect to the net. I find it hard to believe Ubi gives a crap about MM.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,439
Yeah.... the last few entries are just so grand:




Ahhh.... MIGHT & MAGIC DISNEY PRINCESSES BIRTHDAY EDITION!
2jHzdJO.jpg

bXp5F5U.jpg

pUeQK6Q.jpg

Sooooooo CUUUUUTTTTEEEEEE!!!!!
:love::codexisfor::love::codexisfor:



Yep.... I'm just betting it will be revived in a most grand way.

"at the end of the day the IP doesn't matter but the gameplay must be fun..."

Bullox... the IP MATTERS!
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I know this sounds insane but Might & Magic: Clash of Heroes was actually a pretty good game. Jaedar can vouch for this.

Might & Magic: Duel of Champions is easily my favourite digital TCG of all time, even more so than Magic Arena. Too bad it died due to lack of players.

None of them has got shit to do with Might & Magic of course, but it does prove quality within the franchise isn't impossible. Of course I'm one of the few people here who liked X so YMMV.
 
Last edited:

Gaznak

Learned
Joined
Oct 6, 2021
Messages
184
Location
The Fortress Unvanquishable
Reimagine

Ah, I see. It's just like today's 'new normality' and other SARS-CoV-2-spoof word coinage.

Returning to this thread's rails, how can anybody in sane mind ever believe that Ubisoft, EA, Slitherine, or any other gang of swindlers brandishing "All your good old brands are belong to us now" flag can be good for anything else than parasitizing everything they can reach out, like tapeworms? And what good can be from parasites but diarrhea?
 

Reader

Scholar
Joined
Jan 28, 2018
Messages
191
Might and Magic 6... I'm at 107 hours clocked, opened the Control Center and discovered the Hive and i'm exhausted.
Some explanation and advice would have been really appreciated.

People say blasters rock.
Well, in my game blasters suck. I have two guns and two rifles. I have master skill on all chars. I even raised blaster skill to 15 on two chars hoping that..i dunno..there is some hidden variable for damage?..
But no matter what battle mode i use the monsters just coming closer and beat the shit out of me. Because blaster's damage sucks.

People say magic rocks.
Well, yes. In overworld. In a dungeon however it may vary. I have 20 in fire magic skill and 25 in dark magic. Inferno does puny damage to robots or eyes and no damage to demons. Whats more, fucking shrapnel costs a ton but does the same puny damage.

People say "lure the monsters out one by one"..
Do we even play the same game?.. In my game monsters not follow you from a big room. They hid around corners in groups and wait for you to come to them.
There are exceptions but many mobs just hide.

So i wanted to ask - how am i supposed to deal with big rooms filled with like 10-30 mobs?
What am i doing wrong?
I mastered all armor skills to reduce recovery time. I'm using Day of Gods and Hour (my Light magic skill is 29 so i have huge buffs), i'm using The Day of Protection ofc too.
And still... I just walked into a room with three Terminator units which can just insta eradicate you and a dozen of other drones and they just keep wiping me out. And they don't come to me one by one, they all hide around the corners..
And then there is that big room with demons in hive...I can beat them all but then all my party is deseased and without any SP. And if i walk out they all respawn.


My party is Pal/Archer/Cleric/ Sorc (yes, i did all the promotions) Level 98.
GoG version of the game if that matters.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
People say blasters rock.
Well, in my game blasters suck. I have two guns and two rifles. I have master skill on all chars. I even raised blaster skill to 15 on two chars hoping that..i dunno..there is some hidden variable for damage?..
But no matter what battle mode i use the monsters just coming closer and beat the shit out of me. Because blaster's damage sucks.

Use rifles. Use real time. Press down attack button.
Blaster go brrrrrr.


Magic rocks, but you gotta know what to use aganst what mobs, because enemy reistances in MM6 are no joke (unlike MM7 and especially MM8).
Magic is ESPECIALLY strong versus big enemy packs (as long you're protected from their magical attacks of course).
Sparks is the strongest (by far) short range magic spam spell in the game, seconded by poison spray (which is usually used vs air resitant mobs). Fireball and rock blast demolish packs at long range. If something survives - come closer and spark it out.

Terminators are a total fuck you monster. Only fight them 1 at a time or just cheese the control center and never come back.
The hive entry hall can be almost completely cleared by spamming carefully aimed rock blast while you're standing at the room entrance and the demons are dying below.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,557
Location
Bulgaria
blaster is boring,it makes the game meh

also don't know what kind of weirdos play them in tb mode lol ,with blaster you just hold A or S and watch shit die,you cast haste on high level and shit die instantly. Prefer sword and magic,the game is more fun that way.


Magic rocks, but you gotta know what to use aganst what mobs, because enemy reistances in MM6 are no joke
Not really,i just use sparks and fire blast in melee range,everything dies very fast. Also there was a decent water magic spell but forgot the name. It is a shame that earth magic is the most useless garbage out there,town portal should have been earth to give you at least reason to get it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom