Dorateen
Arcane
And VII has dwarves.
Subjective, but neither 7's starting area or its end area were very good, albeit 7's starting area is a better tutorial for the series that either other game provided.
Though one big thing in its favor is that 7 doesn't have a dungeon with ten thousand beholders in it.
Also neither are as good as WoX.
Electric scooterish thing can be taken to metro/train and in general be mighty fine city transportation method.
)
The perfect Might & Magic would be:
- Isles of terra with M&M 8 sound effects.
- Mandate of Heaven with Arcomage and weapons artifacts being the best weapons, by far.
- Clouds of Xeen without the Red dwarf mines and M&M 8 sound effects
Stat bloat
No monsters are immune at 0:10
This game now feels modern
Annoying monsters' spells have also been readjusted for a better non-frustrating gaming experience.
To me it would be the MM6 world, skill system and quests, with MM2 combat and items, and no level scaling.The perfect Might & Magic would be:
- Isles of terra with M&M 8 sound effects.
- Mandate of Heaven with Arcomage and weapons artifacts being the best weapons, by far.
- Clouds of Xeen without the Red dwarf mines and M&M 8 sound effects
Interesting, I can't compare M&M 2 items because I didn't play it but I doubt there is a revolution there, would you care to develop?
Just that I like the idea of having occasionally seeing defeated monsters drop Doomsday Boxes which means a chance of finding +64 items. It means you can always get better items, and combat doesn't become a chore. But by all means, itemization is already very good in MM6, so I agree there would be no revolution.
About combat, MM2 has the most tactical combat of the abstract blobber type combat, at least among western RPGs.
Hades Longsword 3d3+15 30000 +20 Poison Damage, +20 Luck, Thievery, Negative Regeneration
-->3d6+18
Excalibur Broadsword 3d4+12 20000 +30 Might
-->3d7+15 (+50 Might)