<3sRichardSimmons
Arcane
Yes. VII is the best of the three. The fact that VI has the most votes in this thread has always confounded me.
Also neither are as good as WoX.
Also neither are as good as WoX.
Subjective, but neither 7's starting area or its end area were very good, albeit 7's starting area is a better tutorial for the series that either other game provided.
Though one big thing in its favor is that 7 doesn't have a dungeon with ten thousand beholders in it.
Also neither are as good as WoX.
Electric scooterish thing can be taken to metro/train and in general be mighty fine city transportation method.
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The perfect Might & Magic would be:
- Isles of terra with M&M 8 sound effects.
- Mandate of Heaven with Arcomage and weapons artifacts being the best weapons, by far.
- Clouds of Xeen without the Red dwarf mines and M&M 8 sound effects
Stat bloat
No monsters are immune at 0:10
This game now feels modern
Annoying monsters' spells have also been readjusted for a better non-frustrating gaming experience.
To me it would be the MM6 world, skill system and quests, with MM2 combat and items, and no level scaling.The perfect Might & Magic would be:
- Isles of terra with M&M 8 sound effects.
- Mandate of Heaven with Arcomage and weapons artifacts being the best weapons, by far.
- Clouds of Xeen without the Red dwarf mines and M&M 8 sound effects
Interesting, I can't compare M&M 2 items because I didn't play it but I doubt there is a revolution there, would you care to develop?
Just that I like the idea of having occasionally seeing defeated monsters drop Doomsday Boxes which means a chance of finding +64 items. It means you can always get better items, and combat doesn't become a chore. But by all means, itemization is already very good in MM6, so I agree there would be no revolution.
About combat, MM2 has the most tactical combat of the abstract blobber type combat, at least among western RPGs.
Hades Longsword 3d3+15 30000 +20 Poison Damage, +20 Luck, Thievery, Negative Regeneration
-->3d6+18
Excalibur Broadsword 3d4+12 20000 +30 Might
-->3d7+15 (+50 Might)
No interest. I don't wanna more bloated stats for monsters and removing immunity is a
I don't wanna fire specialized wizards burning fire elementals Dark Schneider style. Mainly because M&M 6 is very generous with damage types. For example, if you mastered air magic, you can deal lightning damage with lightning bolt or physical damage with implosion. Water magic has cold, poison and physical damaging spells. Dark, physical and poison. Removing insta death from enemies is another thing that I din't liked. Monsters mindless charging towards you, I also din't liked.
I really wanna a mod which allows you to play M&M VI with inhuman races. Preferentially M&M 8 races but not "races as classes". Where I can find M&M 6 mods?