Cryomancer
Arcane
Merge uses MM8's spell system. Restrictions on spell damage type. Could be mitigated by editing spells.txt.I don't wanna fire specialized wizards burning fire elementals Dark Schneider style. Mainly because M&M 6 is very generous with damage types. For example, if you mastered air magic, you can deal lightning damage with lightning bolt or physical damage with implosion. Water magic has cold, poison and physical damaging spells. Dark, physical and poison. Removing insta death from enemies is another thing that I din't liked. Monsters mindless charging towards you, I also din't liked.
I really wanna a mod which allows you to play M&M VI with inhuman races. Preferentially M&M 8 races but not "races as classes". Where I can find M&M 6 mods?
The MMMerge mod is there for you.
Merge uses mostly MM7's skill system. Restrictions on spells learnable. Could be mitigated by editing Data/Tables/SpellsLearning.txt in Revamp.
Together these systems give you spells that have no defined behavior for lower skill masteries (usually it turns into usage of first available mastery parameters). Requires one to patch mm8.exe to mitigate.
So I can play with a vampire and use spells like M&M VI. Amazing.