So far, I'd give that spot to Wizardry 8,
Well, that's more like a pseudo blobber. But I guess I should have qualified my statement with "of the games I've played" (will probably play Wiz 8 later this year).
So far, I'd give that spot to Wizardry 8,
What does the first part of that actually do? I remember briefly trying it after finishing MM6 a year or so ago and thinking, hey, this is just MM6 again! Without any changes.Now, I want to play The Chaos Conspiracy (M1M 6 mod) revised by Grayface but probably next year, with luk, part two will be revised as well then.
What does the first part of that actually do? I remember briefly trying it after finishing MM6 a year or so ago and thinking, hey, this is just MM6 again! Without any changes.
Did you mean David Hernandez (DaveHer) Enhanced version or am I missing something?Now, I want to play The Chaos Conspiracy (M1M 6 mod) revised by Grayface but probably next year, with luk, part two will be revised as well then.
Merge uses MM8's spell system. Restrictions on spell damage type. Could be mitigated by editing spells.txt.I don't wanna fire specialized wizards burning fire elementals Dark Schneider style. Mainly because M&M 6 is very generous with damage types. For example, if you mastered air magic, you can deal lightning damage with lightning bolt or physical damage with implosion. Water magic has cold, poison and physical damaging spells. Dark, physical and poison. Removing insta death from enemies is another thing that I din't liked. Monsters mindless charging towards you, I also din't liked.
I really wanna a mod which allows you to play M&M VI with inhuman races. Preferentially M&M 8 races but not "races as classes". Where I can find M&M 6 mods?
The MMMerge mod is there for you.
Merge uses MM8's spell system. Restrictions on spell damage type. Could be mitigated by editing spells.txt.I don't wanna fire specialized wizards burning fire elementals Dark Schneider style. Mainly because M&M 6 is very generous with damage types. For example, if you mastered air magic, you can deal lightning damage with lightning bolt or physical damage with implosion. Water magic has cold, poison and physical damaging spells. Dark, physical and poison. Removing insta death from enemies is another thing that I din't liked. Monsters mindless charging towards you, I also din't liked.
I really wanna a mod which allows you to play M&M VI with inhuman races. Preferentially M&M 8 races but not "races as classes". Where I can find M&M 6 mods?
The MMMerge mod is there for you.
Merge uses mostly MM7's skill system. Restrictions on spells learnable. Could be mitigated by editing Data/Tables/SpellsLearning.txt in Revamp.
Together these systems give you spells that have no defined behavior for lower skill masteries (usually it turns into usage of first available mastery parameters). Requires one to patch mm8.exe to mitigate.
Did you mean David Hernandez (DaveHer) Enhanced version or am I missing something?
Enhancements done by GrayFace.
GrayFace Wrote: Here are files for MM6 version of TCCR. Includes reworked
sprites and fixed maps. I've removed all extra monsters that resulted from the export trick that you used, fixed some textures and their alignment
The only real problem with MM6 is...Castle Darkmoor
I just go in and shoot everything down lol buffz are for cuckz. Just smash some liches and have fun. I normally do it one in game day or maybe two. Just use the loyd's beacon and teleport to new sorpigal to get healed in the temple,then go back and continue cleansing. It is pretty easy dungeon,the pyramid is more annoying.Remove your buffs, drive you insane, and generally act annoying. My method for clearing Darkmoor is to nuke the place with inferno over and over.
lol i always do it after i get the loyd's beacon.Oh as far as "annoying" goes, nothing beats the Hall of the Fire Lord.
It's on the light blue grid paper that doesn't photocopy well in black and white. Either that or Casual Hero is some kind of robot here to destroy the Codex and I for one surrender immediately.Not using square paper? Now that's hardcore indeed.