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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
If anyone is interested in turbograpgx emulator pce.emu for android, which is based on Mednafen.
Most common old version 1.5.13 runs MM3 iso mostly fine, albeit with some sound issues.
1.5.50 is the most recent one for android 11, which is free, wont launch mine MM3 iso and it is a pain in the ass to search for another.
1.5.58 as of now is paid, so fuck it.
Wanted to give it a go but after MM2 i'm kinda burned out. That shit is humongous, it surely
is a biggest game on SegaMD platform. It took me over a month with guides. Without guides i wouldve spent my remaining years in this one. And, oh boy, it surely is cryptic. Devs back in the days meant business with no hand holding.
If anyone wants to try it on a gamepad, don't. Just ..don't. It wasn't intended to be played this way. Word "tedious" means nothing to me now.
On a good side, Im pleasantly surprised at how consistent game design of these series is throughout the years. I think, you can launch any game from 1 to 8 and it will be mostly the same old MM. This is how you do transition from TB to realtime. Of course, TB combat felt more tactical, with status effects usage and realtime was mostly about hiding behind corners and strafing.
Overall, it was a good history lesson but I think for a newcomer MM3 is a way to go.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,973
Bah! Era is on the damn mega site. I keep getting (data overage bullshit). I'll ve sure to host that file elsewhere when/if i get it.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,718
Location
Agen
At least he made an effort here to make it vaguely relevant to the thread, in the Wizardry one, he didn't even bother.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
Have you fellas addressed the MM2 Japan exclusive SNES version that got translated by MrRichard999? It's different from the SNES MM2 that was an European exclusive.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,133
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
quick q gize, in MM7 (and 8), when you wield the spear one-handed, does it count as a one handed or two handed weapon, speed wise? There was this tester on the TELP forums who said going spear+sword outshines the damage of axe+sword, but I have my doubts.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
quick q gize, in MM7 (and 8), when you wield the spear one-handed, does it count as a one handed or two handed weapon, speed wise? There was this tester on the TELP forums who said going spear+sword outshines the damage of axe+sword, but I have my doubts.
Recovery time of spear is 80, sword 90, axe 100. When dual wielding the highest value is used. So, i guess spear+sword would be 10 percent faster than sword+axe.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
622
I have forgotten mention this is a Wizardry-like game. But I used the "need food for rest" idea from M&M.

You really know how to pluck the best features from the classics, don't you?
Yes, the goal was to make a Wiz/M&M-like game.
You gave me a great idea, I am going to implement the M&M 1-2 turn-based combat as well, optionally. Hmmm, it could not be so hard to program. Fighting with the 100 barbarians or was it 1000?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Yes, the goal was to make a Wiz/M&M-like game.
You gave me a great idea, I am going to implement the M&M 1-2 turn-based combat as well, optionally. Hmmm, it could not be so hard to program. Fighting with the 100 barbarians or was it 1000?

It's 99.
Let me give you another one, free/cheap assets packs to replace every single graphic asset.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Yes, the goal was to make a Wiz/M&M-like game.
You gave me a great idea, I am going to implement the M&M 1-2 turn-based combat as well, optionally. Hmmm, it could not be so hard to program. Fighting with the 100 barbarians or was it 1000?

It's 99.
Let me give you another one, free/cheap assets packs to replace every single graphic asset.
It's 255. Largest number that can be stored in a single byte. Most of the numbers in MM1,2 are max out at 255.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
As much as I hated how snes mm3 gutted the party limit (6 max instead of 8) and other changes, I really REALLY liked the music in the soundtrack.

I can still whistle the tunes.

If only there was a mod that took the snes music and put it into the pc version. I know that'd be incredibly unlikely....but I can dream :|
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,281
i want to do another mm7 run, never did caster party. Want to go with sssd. Im prepared to just go at it but perhaps someone can tell me how I can allow warlocks grand master all the magic that they have access to? If I cheated that way I would consider going ssdd. Yes yes, i know that shrapmetal goes brrr, but I prefer to clear my dungeons without 'cheating' by casting beacon or leaving dungeon mid way - clear without resting, accept the danger of resting inside or no go.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,973
Leaving is cheating? Man, I swear in old rpg manuals they often say retreat and rest before you go too deep and are overcome. But I'm thinking of older MM, Bardstale, Ultima, Wizardry perhaps.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,973
Its a game so full boss rush mode is fine. Not like you can't try again. I don't recall MM7 having perma death mode.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,281
anyone used MMExtension? Tried to kickstart by quickly skimming over https://grayface.github.io/mm/ext/ref/ but its not hello world sort of thing I expected. Standard tables in Events.lod MMArchive do not contain mappings I seek so I expect I ned to use extansion somehow. Thing is I dont want to go through whole lua learning, can someone give me some quickstart?
I expect that what I need to change is simple just uncovering it apparently isnt
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
anyone used MMExtension? Tried to kickstart by quickly skimming over https://grayface.github.io/mm/ext/ref/ but its not hello world sort of thing I expected. Standard tables in Events.lod MMArchive do not contain mappings I seek so I expect I ned to use extansion somehow. Thing is I dont want to go through whole lua learning, can someone give me some quickstart?
I expect that what I need to change is simple just uncovering it apparently isnt


What are you trying to do exactly?
Chances are, it's already been done...
 

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