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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.8%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 10 1.3%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    747

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
try to find shirt abridged reviews but sometimes it doesn't happen. Alas, with no real internet I can't reliably upload content at all. I do EVERYTHING via my shitty iphone. Once in a blue moon my connection allows an upload or dl through hotspot. Sucks.
Hah, im playing MM2 on a friggin 7" samsung galaxy, on a megadrive emulator. It is a no mean feat let me tell ya, but I think Im gonna make it. It is hell though, to play this on a touchscreen gamepad, every action takes three times longer than it should, it took me at least 20 hours just to get used to it. Nevertheless It is pretty accurate 16bit remake of PC version.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
I've found Terbograf16 emulator on android. When im done with MM2, ill try Isles of Terra. That is a good thing.The bad thing is that i didnt play MM3 on PC.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,324
Played MM3 on amiga but didn't finish. Finished it on PC several times. Tbh, 3-xeen is kind of the easy-peasy baby might & magics. Swords is tougher. It'd be hard for me to rate the ease of each game considering platforms vary a little and determining a scale is the issue. Size of game, how fast to complete, difficulty of combats, puzzles, interface and frustration, etc. I would have liked MMX to be untethered from steam & ubi but I say that about all games. If you like achievements and shit then fine, but sometimes that isn't possible so cut the tether.

i don't know if the tbgfx16 one i found is translated or not. I am wondering if there isn't an in-game toggle tbh.

https://www.emulator-zone.com/doc.php/pcengine/

Mednafen eh?




 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Played MM3 on amiga but didn't finish. Finished it on PC several times. Tbh, 3-xeen is kind of the easy-peasy baby might & magics. Swords is tougher. It'd be hard for me to rate the ease of each game considering platforms vary a little and determining a scale is the issue. Size of game, how fast to complete, difficulty of combats, puzzles, interface and frustration, etc. I would have liked MMX to be untethered from steam & ubi but I say that about all games. If you like achievements and shit then fine, but sometimes that isn't possible so cut the tether.

i don't know if the tbgfx16 one i found is translated or not. I am wondering if there isn't an in-game toggle tbh.

https://www.emulator-zone.com/doc.php/pcengine/

Mednafen eh?






I'm not speaking for everyone but rather than difficulty comparison, it's more about eventual censorship and even more about music and sound effects.
It seems PCengine version is way slower so maybe sound effects aren't botchered, it'd be quite nice if it was the case.

Good sfx and no censorship would make it my favorite version.

I tried retroarch a while back for Death's Adder revenge but either i had a phony demo rom or it just didn't work and i'm not sure about mednafen.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,686
tried retroarch a while back for Death's Adder revenge but either i had a phony demo rom or it just didn't work and i'm not sure about mednafen.
I can't say I've ever had any problems with Mednafen, outside of Atari Lynx emulation, which I think has an issue with older versions of game files. Might be some other issues, but those are very easy fixes. The specific version of game files seems to be a big problem with the newer, more accurate emulators, because if you have a version that isn't clean or perhaps just an older version, some won't run it. I think Retroarch uses those kinds of emulators, or maybe there was some weird issue with it. I gave up on Retroarch when it wouldn't properly play DOS games, which made me highly suspect of its entire design.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
If anyone is interested in turbograpgx emulator pce.emu for android, which is based on Mednafen.
Most common old version 1.5.13 runs MM3 iso mostly fine, albeit with some sound issues.
1.5.50 is the most recent one for android 11, which is free, wont launch mine MM3 iso and it is a pain in the ass to search for another.
1.5.58 as of now is paid, so fuck it.
Wanted to give it a go but after MM2 i'm kinda burned out. That shit is humongous, it surely
is a biggest game on SegaMD platform. It took me over a month with guides. Without guides i wouldve spent my remaining years in this one. And, oh boy, it surely is cryptic. Devs back in the days meant business with no hand holding.
If anyone wants to try it on a gamepad, don't. Just ..don't. It wasn't intended to be played this way. Word "tedious" means nothing to me now.
On a good side, Im pleasantly surprised at how consistent game design of these series is throughout the years. I think, you can launch any game from 1 to 8 and it will be mostly the same old MM. This is how you do transition from TB to realtime. Of course, TB combat felt more tactical, with status effects usage and realtime was mostly about hiding behind corners and strafing.
Overall, it was a good history lesson but I think for a newcomer MM3 is a way to go.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,324
Bah! Era is on the damn mega site. I keep getting (data overage bullshit). I'll ve sure to host that file elsewhere when/if i get it.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,694
Location
Agen
At least he made an effort here to make it vaguely relevant to the thread, in the Wizardry one, he didn't even bother.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
Have you fellas addressed the MM2 Japan exclusive SNES version that got translated by MrRichard999? It's different from the SNES MM2 that was an European exclusive.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,898
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
quick q gize, in MM7 (and 8), when you wield the spear one-handed, does it count as a one handed or two handed weapon, speed wise? There was this tester on the TELP forums who said going spear+sword outshines the damage of axe+sword, but I have my doubts.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
quick q gize, in MM7 (and 8), when you wield the spear one-handed, does it count as a one handed or two handed weapon, speed wise? There was this tester on the TELP forums who said going spear+sword outshines the damage of axe+sword, but I have my doubts.
Recovery time of spear is 80, sword 90, axe 100. When dual wielding the highest value is used. So, i guess spear+sword would be 10 percent faster than sword+axe.
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
609
I have forgotten mention this is a Wizardry-like game. But I used the "need food for rest" idea from M&M.

You really know how to pluck the best features from the classics, don't you?
Yes, the goal was to make a Wiz/M&M-like game.
You gave me a great idea, I am going to implement the M&M 1-2 turn-based combat as well, optionally. Hmmm, it could not be so hard to program. Fighting with the 100 barbarians or was it 1000?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Yes, the goal was to make a Wiz/M&M-like game.
You gave me a great idea, I am going to implement the M&M 1-2 turn-based combat as well, optionally. Hmmm, it could not be so hard to program. Fighting with the 100 barbarians or was it 1000?

It's 99.
Let me give you another one, free/cheap assets packs to replace every single graphic asset.
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Yes, the goal was to make a Wiz/M&M-like game.
You gave me a great idea, I am going to implement the M&M 1-2 turn-based combat as well, optionally. Hmmm, it could not be so hard to program. Fighting with the 100 barbarians or was it 1000?

It's 99.
Let me give you another one, free/cheap assets packs to replace every single graphic asset.
It's 255. Largest number that can be stored in a single byte. Most of the numbers in MM1,2 are max out at 255.
 

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