Darth Canoli
Arcane
[...]
Either that or Casual Hero is some kind of robot here to destroy the Codex and I for one surrender immediately.
[...]
Either that or Casual Hero is some kind of robot here to destroy the Codex and I for one surrender immediately.
Light-master casting hour of power says all spells are cast at 4 times skill, so theoretically should be 48 which should mean everyone getting a +53 to hit since it's 5 + skill but the end result is... +17 to hit. At first I thought it was just not overriding an existing bless so I reloaded to make sure I was casting it without bless already running and get the same result. The same's true of all the spells cast during hour of power, such as heroism.
I wouldn't think so in large part due to day of protection giving +48 to resists. It also, apparently, isn't based on the character's regular skill in the spells since when the cleric casts hour of power she's got 0 earth magic skill and stone skin is giving +17 AC and stone skin gives 5 +1 per point of skill, so it's functioning as though cast at 12 skill. As far as I can tell it's just fucked up tooltips, unfortunately I haven't got a save from before I got light mastery so I can't compare to see if untrained or expert were giving the same baseline buff as this. Fortunately, I did have enough XP for a couple levels so after a trip to the trainer I could bump my light magic skill to 13 to see what that does to the buffs, and it... Is adding +4. Luck was 88 after casting day of the gods at 12 light magic, and it's 92 at 13 light magic. Hour of power's bless effect is only gaining +1 to hit from that skill point though. I need to stop looking at these goddamn numbers I'm going to drive myself crazy.Maybe it's just spell duration that's multiplied by 4 ?
I wouldn't think so in large part due to day of protection giving +48 to resists. It also, apparently, isn't based on the character's regular skill in the spells since when the cleric casts hour of power she's got 0 earth magic skill and stone skin is giving +17 AC and stone skin gives 5 +1 per point of skill, so it's functioning as though cast at 12 skill. As far as I can tell it's just fucked up tooltips, unfortunately I haven't got a save from before I got light mastery so I can't compare to see if untrained or expert were giving the same baseline buff as this. Fortunately, I did have enough XP for a couple levels so after a trip to the trainer I could bump my light magic skill to 13 to see what that does to the buffs, and it... Is adding +4. Luck was 88 after casting day of the gods at 12 light magic, and it's 92 at 13 light magic. Hour of power's bless effect is only gaining +1 to hit from that skill point though. I need to stop looking at these goddamn numbers I'm going to drive myself crazy.
Did a little more Googling now since I only did the scantest searching last night and kicked up someone else mystified about it on GoG at least. Doesn't look like anyone's got a clear answer, it's just the light/dark mass buff spells are fucky and don't work like they say.
https://af.gog.com/forum/might_and_magic_series/mm_6_hour_powerday_of_the_gods_wording?as=1649904300
Yep, I am. Unless somehow everything like mouselook and running the game windowed and having quicksave got patched in but game changes didn't.Are you even using Grayface patch?
I know for sure day of the gods works fine and also haste from hour of power scales accordingly but I'm not sure about heroism bonus.
But I seriously doubt Grayface didn't fix it if it didn't work correctly.
Yep, I am. Unless somehow everything like mouselook and running the game windowed and having quicksave got patched in but game changes didn't.
Yep, that's what made me start looking at it since I figured they should be all super-charged. Just looks like it must work differently for different spells within the mass buffs 'cause I get quad-skill on some but not others.Are you Master in light magic?
You wouldnt wanna.
https://www.movie-censorship.com/report.php?ID=5975526
It's like Nintendo US was run by Ayatollah Khomeini.
Young children would not get harmed by statue's boobs. This censorship comes from complexed adults, aimed at molding of complexed children.Nintendo's consoles were always aimed at young children/family friendly, the censorship is no surprise.
It's not meant to be nuanced decisions that can be lawyered around, it's a platform for young children. Yes, that does sometimes result in hilarious censorship.Young children would not get harmed by statue's boobs. This censorship comes from complexed adults, aimed at molding of complexed children.Nintendo's consoles were always aimed at young children/family friendly, the censorship is no surprise.
It's a parent's right to choose what content they want their children to view. Whether the child would be "harmed" or not is irrelevant to that. Nintendo simply catered to this demographic with their approved products.Young children would not get harmed by statue's boobs. This censorship comes from complexed adults, aimed at molding of complexed children.
They're the ones who chose to release their game on a heavily censored platform, it would be strange to protest your own decision.I wonder if the choice of pink bikini is a subtle method of protest? Makes the content underneath seem much worse than what it actually is. Especially since a lot of media for children with mermaids don't have them wearing panties. Because they intentionally design it so any no-no bits are not even close to being visible. It wouldn't be too hard to affect such changes so it isn't glaringly obvious.
Looks great, it actually has fluid turning animations and QoLs. But MM without gazillions of monsters is not MM.Wonder how many of you are aware how different the Japanese version of M&M 2 is