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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 29 3.9%
  • Might and Magic III: Isles of Terra

    Votes: 59 7.9%
  • Might and Magic: World of Xeen

    Votes: 183 24.5%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.7%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.4%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 26 3.5%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.8%

  • Total voters
    748

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
668
So im thing about doing a full MM replay from 3-8. Ill be using the mmmerge mod for the later titles but wanted to ask:

Is there any mods or similar tweaks for 3-5 that make the UI/inventory/buy/sell/repair/spellbook screens easier? Im sort of dreading it. I think last time I was just using the hotkeys. Trying to give other party members items and so on was tedious as fuck. As I remember it didnt have mouse support or am I just retarded? Something about it took forever iirc.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
I think the interface is just fine. I can play it easily using just the mouse, or just the keyboard (keyboard is better).
There is a hot key for litterally everything. Inside a character's inventory, just type "2" to select the second item you see, then "F3" to give it to the 3rd character.
The only tedious thing was in MM3 where weapons, armor and accessories shared the same space, fixed in MM4-5
For spell lists, once you have several pages worth of spells, just use page up/page down to quickly browse, and use the number 0-9 to select it.
The only M&M games without mouse support are the first two games.
 

Kayato

Literate
Joined
Dec 8, 2023
Messages
27
I'll go back to talking about MM2 for a moment, I wanted to understand if I had found a couple of bugs or not.

-At the end of the game when I meet Sheltem instead of dialogue I have "Version 1.01" repeated four times.
-To complete Lord Peabody's quest to find his son I had to temporarily remove one of my hirelings (the ninja). I later managed to get + for all classes except ninja, despite activating the Murray quest and assassinating Dawn. I wonder if it could be linked to the fact that the ninja didn't complete Lord Peabody's quest, is it possible?
-Finally, to continue with the main quest when I talked to the queen I had to remove the ninja again as he was the only character without a +, so I wonder could I have gotten the + with just one class and just sent that character to talk to the queen?

Out of curiosity, how was MM2 received at the time by fans and the press? Have any criticisms like mine been raised?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
I think to complete peabody's quest you need to bring his son with you in your party (he's a paladin.... forgot his name)

For the queen's quests, you need every character promoted, and every character present during the "blackest battles". If not, leave them out temporarily before you speak to the queen, no big deal, you can still get the final quest from the queen and hire them back.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
Here is my long-ass post on gog.com when I completed MM2 for the first time, only a year ago, before I joined rpgcodex


My party was created from scratch. Used the 6 old default classes, plus 2 hirelings of the new classes (Barb and Ninja.).
The hires were not that expensive, and since they didn't need spell points I only needed to pay them when I needed to rest in a wild area outside of a city, or inside a dungeon... otherwise I dismiss them to the inn. Healing them in temple is free.
The hirelings level far slower than regular characters. My regular were Lv75, but they finished the game at Lv59.
They cap their fee at 50000 gold, and once you're really powerful, 50K is pocket change.

I first tentatively "completed" the Square Lake dungeon at level 50,but since I thought I needed to defeat the 66 devil kings, I fought them and had to escape. So, I grinded up to Lev 75. Grinding to lv75 was actually quite fast (ancient dragon and Cat from Hell work best), it was enchanting all my equipment to level 28 that was a bore.
- To beat the (optional!) 66 devil kings, I used 1 max HP potion for each char, and 1 skill potion for each char (2 for my hirelings)

Once in battle, Power Shield, multiple castings of Heroism, and Holy bonus (200+).
My characters all had good AC so they traded places a lot , so once they all lowered to very low HP, and about half the devils were killed, my cleric cast Divine Intervention. Only works once per fight.
My Sorcerer was useless after he cast Power Shield, devil kings resisted all my offensive spells, so he ended up in the front row many times.
I barely made it through, I was out of MP and all chars were very low HP at the end of the fight. WHEW!
Power Shield = best spell in the game. Reduces ALL DAMAGE, of any kind, by half.

--------My random observations-----

- That one Jester character that gives you HP according to your endurance was done ASAP, ... yes you need 1 million on each character, but he didn't actually take the money. Didn't work on hirelings since they don't carry gold.
- That one time 1000HP from Dragon Dominion was a must, of course. The Ancient Dragon was a complete pushover with the help of Power Shield and my enchanted silver armor/helms/shields. My sorcerer was lucky to have found an Energy Whip for energy protection.
- Don't waste your time with the meager HP bonuses of the various castles that exclude races... use the one in Dragon Dominion that gives 25HP one time per dungeon visit instead, no restrictions on moon phases/races! The only required fight is one lone armored dragon and he ain't that tough.
- Unless you wanna beat the game on year 1, don't waste too much time with the hard to reach +10 stat boosts of the various dungeons that limit to 59... wait instead for day 140 to abuse the Circus, since it goes up to 100, no fights whatsoever, only need teleport and lloyd's beacon (that you place right at the well). Fly to B2, Fly to D3, 2 teleports to old man, lloyd beacon to E3's well, rinse and repeat.
Then, the next year, the way to go about it smartly is to use stat trades wells (+3 / -5) in castles repeatedly RIGHT BEFORE day 140, then use the circus again to quickly raise those lowered stats back to 100. Easy, effective.
Speaking of castle stat trades wells: they can be used as many times as you want per visit, no need to even leave the castle. Don't be greedy though, end game equipment can already boost many stats by 50+ points.

- Archers seem to have an innate, undocumented, hidden damage bonus with bows. She always outdamaged my Knight (when he was in the back row) and they both had Ancient Bows, even though the knight gets more attacks per round!
- Ninja's special attack, "critical", seems to works identically to the thief's "backstab", except it's 4x damage instead of 2x. It does not "assassinate" ie instant death. It works more than one time per fight, not necessarily at the first attack like the manual says. Still, 2000 dmg on a devil king was nice.
- Around level 30, there ceased to be any exp requirement difference between the Knight/Cleric/Thief and Paladin/Archer/Sorcerer. The real level gap developing was between my 6 chars and the hirelings.

Thanks for reading. I had fun!
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
Here is my long-ass post on gog.com when I completed MM3 for the first time, only 6 months ago, just before I started posting on rpgcodex


Hi again,

Finally finished my MM3 playthrough !
It was fun. More fun than MM2 but also way easier.

Postmortem comments:

- In the final map, the optional room with many Terminators reminded me of the
Super Goober room in MM6. (Obviously MM6 took from MM3)
They are even more more dangerous than in MM6, as they are immune to physical damage!
- The AI lady's face in the ship's computer is almost identical to the Fountains' 4 Heads
you find in Fountain Head! Intentional?

Unsolved stuff:
- What is up to the well in the desert asking me what do I wish for? No matter what I say, it tells me
"Maybe your wish will come true!"
- Are Creators supposed to be Kreegan?

MM7 spoiler: : No wonder you don't get to fight anyone from the MM3 main party members and only one of the 2
hirelings from the first tavern, and no wonder Kastore so easily overpowered Archibald:
My party members were gods at level 116, far beyond any party I ever had in MM2-6-7-8.

- To reduce my fighters effectiveness I ended up downgrading all my diamond items to sapphire, and
Obsidian items to diamond, except for 1 obsidian long bow for my knight (and archer had I had one)
With my MM3 UGE module it was pretty quick to do, too.
I intend to do the same in Xeen.

- I did not use any of the many +5 levels wells/cups. Only the +2 ones

- It took me until nearly the end of the game to realize that "group" spells such as Fireball and Lightning bolt
only target up to 3 enemies, while "Cone" spells such as Dragon Breath target everything in front of you.

- Before tackling the last dungeons, Maze from Hell and the last pyramid, I had 40 million gold and was convinced
I would never have to worry about gold again. Well, by the end at level 116 i had burned through most of it and probably
would not have been able to continue training.

Onward to World of Xeen!
Since I constantly hear gold become scarce later on in that game, I intend to be the most avid and greedy penny pincher to have ever set foot on Xeen.
 
Joined
Jan 7, 2012
Messages
15,528
Since I constantly hear gold become scarce later on in that game, I intend to be the most avid and greedy penny pincher to have ever set foot on Xeen.
It does, but only because your eventual levels surpass even MM3. I ran out of gold and just focused on leveling my ninja (I had items to cast buffs with her, so they fully scaled along with her attacks, not much else matters). She got to 255 while everyone else was stuck around level 80. Saving money early on won't work because the scale of what you need and get by adventuring goes up exponentially in Darkside and later on. If you really wanted to max level you'd need to stop around level 40 or 50 or something, get all the money available, then put it in the bank for years.
lPvSknQ.png

ITa71eK.png

Rest of the party has around 180,000,000 XP, not sure what level they could theoretically get to if I had infinite gold, might be 255. 0 gold in bank. Gems are not an issue, I ended with another 50k in bank.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
Since I wrote that MM3 post back in september on GOG, I completed MM4, at lev 19, almost 2 million gold in the bank,characters are 22 years old.
Now I'm in MM5, lev21, and explored the entire SW quarter of the Darkside.

I do not intend to level to 255, only level as much to be strong enough to beat every enemy in the game including the super bosses, and still have money left over to complete every quest . I know there is one World of Xeen post-game dungeon that needs lots of gold.... I already kinda spoiled myself by watching a playthrough a while ago.

I do intend very shortly to farm the gems mines to sell ruby/emerald/sapphire/diamond plate armor. (Yes, I save scum... a lot)
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
622
Level 0 solo peasant knight game (MM6)

"Rules: simple - finish the game with all possible means, don't use the other characters, don't train and start the game with all stats nulled to 0.
Party consists of a lonely knight named Killer who for some reason is dumb enough to understand that a party and training would help him to save the world. Oh, those heroes."

:hero:
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
622
Now I began M&M Base Merge using a solo necromancer. Started in Jadame M&M8.
I recruited 4 beggar NPCs. They are good for nothing, but great company.
This is the true roleplaying.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,005
Yep, that bank will crank out the interest. USE IT IMMEDIATELY!

I used it because I was pretty familiar with the nasty bank system in Alternate Reality: The city. That game had a horrible tendency to have some horrid financial uproar where it would wipe your bank clean. A fucking terrible thing. In comparison, the MM banks are BOSS.
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
Yep, bank interest is the reason that is my immediate plan (level 22, age 22, only recently reached the 2nd town of Darkside) is to farm the gem mines ASAP and sell lots of plate armor and deposit the cash to reach 10+ million gold right away. I want to create lots of interest while I'm actually playing Darkside and don't want to wait until my characters are 30 years old to get super wealthy. As soon as I clear out Sandcaster and a few of the Towers, I'll visit the gemstone mines.
I have read that when I reach Sandro the lich I can kill him over and over for lots of gems for trading with the armor makers.
We will see if all my work pays off late game. I wanna reach level 160 at least, before my characters reach age 36 and still have plenty of gold to do all the late game quests.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,288
its this time of the year again, now doing mm6 solo druid.
Cleared new sorpigal, now im going slowly through castle ironfist and I just must know. Why is my reputation negative? No npc was harmed by me. I was already negative in new sorpigal, then went to mist and killed some enemies inside town, then to castle ironfist. Killed some enemies towards baal temple and I did notice that im at -200.
Again, not a big deal but im curious. Is it about fighting in town people vicinity?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
120
As soon as I finish World of Xeen, I intend to learn how to use a decompiler and start modding MM3-4-5.
I already tried to get in touch with Jeff Ludwig, to no success.

I'm a programmer, but never used a decompiler, and only every learned to code assembly decades ago at university.
Can you recommend me an easy to use decompiler that works with Dosbox?


My primary criticism of Jeff Ludwig's respawn mods for MM3-4-5 is that he changed too much.
He does have a standalone patch that only fixes two very critical bugs in MM3, though, so I will always be very thankful for his work:
His Arena experience bug fix and damage rounding bug fix.
http://www.jeffludwig.com/mm3/

I intend to have a mod that is somewhat conservative. Just a little balance tweak here and there.
I intend to mostly fix the % of treasure quality per level 1-6 (MM3 only),
Reduce obsidian weapon bonus damage from 50 to 40, and increase spell damage formula a little (mostly these five: power cure, cold ray, energy blast, fireball, and lightning bolt),
and remove the -1 endurance penalty for raise dead/resurrection. Maybe also give the Jump spell to the druid spellbook in MM3.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
165
Jeff Ludwig's respawn mods
i played half of clouds with it and i liked the addition of new enemies to several areas (e.g. beholder bats in the dwarf mines) since clouds feels kinda empty especially when compared to terra. i didnt really like the changes to melee combat with how everyone, both the party and enemies, have more hp and ac which makes combat a slog, more so when they respawn.
 

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