If Halo is boring, Half-Life must be torment. What does Half-Life offer from a 'gameplay' perspective that Halo doesn't?. Is the shooting better?, no. Are the guns more unique and varied?, no. Are the enemies unique and memorable?, no. Is the level design better?, debatable. Halo's second half suffers from a reuse of assets, which again is the fault of it's development crunch and lack of time. But even as is, Halo's levels are more varied in terrms of visuals and stick with you FAR more than anything in Half-Life. More often than not if you asked a gamer what he remembers most about Half-Life, it's either the ridiculously long introduction tram ride, the resonance cascade, the helicopter sequence in the canyon, or Xen. And nobody likes Xen. You ask a gamer who's played Halo what he remembers, and he will give you a detailed list of all the cool places he remembers playing through, and the setpieces that stuck with him. Especially in later sequels.
Debatable regarding level design? You can't be serious. That's one of the main areas that it destroys Halo. Halo doesn't have level design (slight exaggeration), just spaces depicting a location. Half-Life on the other hand Black Mesa itself is half the challenge and every new location offers something different, from puzzles, to environmental hazards, to hidden content, to swimming sections, platforming gauntlets etc etc. Content-packed, very varied, at times demands smarts (navigation, puzzles, combat encounters etc) and everything has purpose. Not to mention the environmental storytelling within and the immersive design (believable layout and execution).
Visually stick? Certainly not my primary concern, but Gaylo is dull, sparse in detail, and ugly.
I certainly like the fact that I have to actually manage the entire arsenal, pick the right weapon for the job to play most efficiently, have freedom to use the ones I desire (within reason), and that ammo conservation is in effect both short term and long.
"And nobody likes Xen."
Vocal minority of casuals, and sheep that parrot the crowd. A few fairly minor issues aside, Xen is a masterpiece.
"You ask a gamer who's played Halo what he remembers, and he will give you a detailed list of all the cool places he remembers playing through, and the setpieces that stuck with him. Especially in later sequels."
Those aren't gamers. They're casuals
Even if you were interested in Half-Life for it's half-baked "lore", there is no expansive multimedia effort to sink your teeth into.
I just want one piece of media to stand alone and complete. What in the actual fuck do I need all this extra cash-grabby shit squeezing out everything they can from the concept for? If a sequel or spinoff comes and it is great, awesome. If nothing comes, who cares. If it comes and it is bad however, then it is a stain upon the name. For example, Half-Life would be a more respectable name to me if it weren't also tied to Half-Life 2 muddying the waters. Anyway, we're not criticising sequels and multimedia here, just Halo: Combat "Evolved".
Anyways, most of this stuff as usual is not really a defense of the poor game design, but perceived value that isn't going to be there for those that were adequately gaming before 2001, talking in favor of metaverse crap, and appealing to the anecdotes of casuals. Nice job defending your decline!
Believe it or not, many 90s shooters weren't actually all that great.
I am aware. There will always be bad games. However for FPS there are like 15 good ones and 15 great ones in the decade. While the 2000s has like 8 good ones and ZERO great ones. In terms of singleplayer. It was the decade of multiplayer and that it did do fairly well, it just should not be the focus of gaming.