OP, how do you feel about Halo?
I'm both
Over Powered and an
Original (quality) Poster, so I'm glad you asked. The space toucan making a rare flyby visit to us proles shat on you for making Halo the backbone of your argument, but I find that discussion much more interesting than the pedestrian observation that duct taping a tube to your asshole and popping a laxative before sucking on the other end isn't going to be an infinite energy generator, or the amateur enthusiast psychology hour. The other brunt of your post can be summarized in the immortal words of Chris Taylor; "You're not making a video game, you're selling a fantasy." So let's talk about Halo, shall we?
If there ever was a video game that cemented the medium as a ghetto it was Halo. Not that the furry homosexual intellectuals in this thread aren't technically correct, but they are also fundamentally wrong about what Halo was. Because it was a capitulation, not a secret triumph that only guys in the secret cool club will get.
I'm a big fan of Marathon, you might even say I LIKE MARATHON THIS MUCH, a janky game with a lot of jumping for a game without an implemented jump function. The distinct soundtrack by Alexander Seropian, unique enemy and weapon designs as well as genre innovations like dual wielding as well as the health stations before HL did it, with a memorable if frustrating level design, would on its own be enough to set it apart from at least the middling offerings of "Doom clones" of the period.
But just like Looking Glass aimed for higher targets with System Shock, so did Bungie with Marathon, if clumsier. In a premonition of things to come they had ambitions far beyond their means and put computer terminals all over the levels injecting a science fiction narrative with a scope impossibly larger than the virtual space of the game would allow for, and injecting a metaplot as well as eventually more literary minded attempts further on. Some of it was easy to miss, but even for the standard player it gave the gameworld some versimilitude. If you did read it all you'd get meta commentary on the genre conventions through a functional science fiction plot, as well as some lore and explorations of hero myths in the action hero shooter game and some big concepts like AI and the like. It was cool and all, and it relates to the topic of this thread very much, and continued through the entire trilogy.
Honestly, the Marathon games makes Fromsoft look like a joke in comparison. In the first two games you could ignore much of the story and world and play it fairly mindlessly, but in the third and final game, Infinity, the writer of the previous two games had splintered off to form a separate studio and was banking on that the audience was half as highbrow as the devs were. The game came with a level editor so the community could make their own maps, and so the narrative was a rare case of a justified multiverse. All the player content is canon, the gameworld breaks down into infinite possible realiites, just as the game does when you grab another map pack. The computer terminals had become increasingly indulgent and more literary than functional, and for one reason or another the game flopped.
We never got to see Double Aught's Duality and what Greg Kirkpatrick might have done with that game, but we do know that Bungie ended up making Halo, first as a Mac exclusive, and then an Xbox one. You might call it selling out, you might call it losing all respect you had for the medium and your audience, but Halo was the game where they stopped trying. Instead of fusing together the gameplay and the more highbrow science fiction lit, or any ambitions of giving games the unimaginable: good game writing, they reheated the most base aspects of the Marathon games, dumbed them down, and banished anything bigger than
Master Chef the Spess Muhreen Not Doomguy We Swear into official video game novels or other multimedia junk.
Yeah, whatever, they snuck in some things in there under the radar and most missed it, big deal, but wouldn't it be cool if they actually made a video game out of what they are really into? Here's where I gather my open fist into the Judo chop that will break Catboy's back. Are you really telling me that a mid shooter tech demo is the best way of delivering the metaphysical mytho-poetic science fiction space opera they want to explore? Because something good hiding as trash isn't the maximum pwnage that some seem to think it is, and furthermore, Halo is the epitome of staying within the rigid structures of a genre despite making every attempt of escaping it before.
Halo isn't just a degeneration of shooters, it's a betrayal of Marathon, and in a better timeline Bungie would have stayed a small studio that went on to develop the Western nerd version of Pathologic.