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Anime The mistake a lot of modern boomer shooters make

Ash

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Halo is a more visual work than it is a game

/End thread

All games are visual works. But the valuable ones are also games first. The truly good ones use gameplay to tie it all together into something greater, for example a survival horror uses gameplay to increase the stakes and create tension, which has a far reaching effect of increasing fear, immersion, atmosphere, EVEN THE STORY is enhanced this way. A game disregarding gameplay is pure retardation and a disgrace to the medium. Especially when, just like Halo does, it still includes gameplay but it is largely retarded, pointless & unengaging, so it is just a waste of time. This is why you don't respect gameplay, you grew up with this worthless trash with time-wasting gameplay and unsurprisingly fail to see the value.

Even disregarding this synergistic effect of gameplay for a moment, video games should still have a degree of respectable engaging gameplay, period. If not, you're in the wrong medium as a developer or player. It puts the controller in your hand and presents you with many multiple hours of game time. It is not respecting your time nor your intelligence if it doesn't make it engaging.
 
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Ash

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Nope. Authoratitive Prestigious Objective Chad vs Virgin Xbox Popamoler PUSSYcat Tard: The Thread.

It's not a matter of subjectivity that Halo is rather braindead, time-wasting and unengaging. The joker cat just admitted it too.

Morgoth and his shit takes again!
 

HeatEXTEND

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It just shows how insular console gaming was. As far as those people are concerned, PC games have never existed.
Other way around, FPS on consoles was dumb if you played them on PC, until you could play with your friends on the couch that is, that skyrocketed their value from "hell no" to "fuck yeah!"

I already know you know very little about video game history and the golden age.
More than you, I was there. Difference is I don't revel in a dogmatic hole of pretentiousness as a way to profile myself. The fact that you cry about Halo the way you do goes to show that you never actually played it at its time on the xbox, you probably played the shitty PC version after the fact and had your opinions loaded and ready to go. Keep going though :lol:

I'm testing myself against you people.
Ash is pretty unique, that's why we love him :love:
 

Ash

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More than you, I was there. Difference is I don't revel in a dogmatic hole of pretentiousness as a way to profile myself. The fact that you cry about Halo the way you do goes to show that you never actually played it at its time on the xbox, you probably played the shitty PC version after the fact and had your opinions loaded and ready to go. Keep going though :lol:

You have super low standards HeatEXTEND. I picked up on that a long time ago. But fear not, it simply means you need to move away from your beloved braindead games like Goldeneye, Halo and Chrono Trigger, and move on to the good stuff. Playing the good stuff is how you develop standards. It's that simple. The gaming world will be a better place for it. :salute:

For what it is worth, I bought an xbox in the early 2000s unawares of the decline, as mentioned I strived to get my hands on everything back then, grabbed a bunch of games for it one of them being Halo. It was utter shit even to teenage me (who had lower standards).

Edit: @morgoth don't button parade me you punk. You are one of the biggest popamolers there is on here. Even though you're a PC gamer, which makes it extra ironic.
 

HeatEXTEND

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your beloved braindead games like Goldeneye, Halo and Chrono Trigger
They wouldn't make my top 100 :lol:
as mentioned I owned a LOT of shit, grabbed a bunch of games for it one of them being Halo. It was utter shit even to teenage me
So you were a spoiled kid with no friends to couch-game with? I think we are starting to get to the heart of this "dogmatic pretentiousness" schtick :lol:
 

Ash

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Nope. Lets not go there again, you virgins can't comprehend the gaming chad :lol:

My elitism is not random. I played a lot of really fucking good games, and a lot of absolutely terrible ones. I witnessed this wonderful hobby disintegrate artistically before my eyes, almost nothing of value left. I will forever remain passionate about what was once achieved, and want to push you to experience and understand it too. I also refuse to believe you're incapable of comprehending more intelligent and valuable game design.

Time to move away from Baby's First FPS (Goldeneye/Halo), as well as Baby's First RPG (Chrono Trigger).
 

Ash

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I did. I even reluctantly played Goldeneye with a friend just a few months ago. We meet up for biweekly classic multiplayer gaming, and he requested it. It is NOT a notably good game, never was, inferior to almost every other console shooter of the day, and of course FAR inferior to the PC offerings. Play more games, geez! It runs like shit, controls like shit, looks like shit, is almost entirely flat plane despite being a 3D game, even Doom had more verticality, there is one goddamn enemy type in the entire freaking game, the level design is mostly linear. Sure, the multiplayer was kind of fun (funny more than anything because of how lame the characters look and animate), but anything is more fun in multiplayer and Goldeneye was not the only game that offered that.

Sigh. Alright, well, we've had this argument before, same two people If I recall, clearly nothing was learned last time and wont be this time either. Play. More. Games. There's nothing more retarded than arguing from stubborn ignorance.

:popamole:

Pictured: Morgoth and HEAT playing Goldeneye/Halo.
 

Ash

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Rent free

:stunned:

Someone has to counter all those game journos and nintendo kids that created a misguided narrative all over the net.
Someone has to raise standards.
Someone has to stand for truth.
 

Ash

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Messages
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You got me....that came out wrong.

:negative:

Let me be clear: singleplayer is KING. However if something is absolutely mediocre, it can be made variably fun with friends, because messing around socialising, competing etc can always make light of a bad situation, see.
 

GamerCat_

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As I've said elsewhere, "JRPGs" are their own tradition, and the only interesting branch from the root they share with the old "RPGs". I do not hate the letters R, P, and G. I hate boring mechanical contrivance with boring stock fiction layered on top of it.
I have no opinion about the Halo stuff but no way are you getting away with saying you like JRPGs because you want to avoid "boring mechanical contrivance with boring stock fiction layered on top of it".
hahaha. Excellent.

Have you played Final Fantasy 7 recently? The original one? More particularly the first act, where they loaded up the work they were most proud of?

The bad stereotype of JRPGs is that you spend 500 hours standing in a line using a menu to punch monsters, but in the first 8 odd hours which comprise the first act of Final Fantasy 7, how much time do you actually spend in JRPG Combat? The game's boring mechanical contrivance state? And how do those situations arise? Almost every instance of combat in the first act of Final Fantasy 7 is deeply embedded within some kind of rich context with care paid to how the greater sequence flows. Random encounters occur in a few select environments to serve as both a familiar grounding element of form, and to shape the tone and pace of progress. At some points the random encounters are very embedded within the context, like guards attempting to stop you during the initial terrorist raid. Others deliberately play off of the absurdity of the form, offering some relief and novelty during a kind of designated downtime moment (being attacked by a crazy house in a junkyard). As it's used, the mechanical contrivance is implemented in a very interested and expressive manner. They do a lot with what was once meant to serve as the point of a game. They find ways to bend and elevate this idea towards complimenting a far more advanced experience.

You're doing so much in this first act, mechanically, experiencing such an amazingly varied spread of things which somehow manages to feel bound within this form of "JRPG". By the end of act 1 can we say that JRPG is a boring mechanical contrivance with boring stock fiction layered on top of it? It's treated more like a challenge. To take a few quaint formal elements of old "video games" and incorporate them into cutting edge multimedia. To take lining up guys to punch a monster one at a time and turn that into something that will shock the entire world.

Halo is a more visual work than it is a game

/End thread
If people will keep indulging me we might be just getting started.

All games are visual works.
YES. YES THEY ARE. You may have always known this, but have you ever stated it before? We can go to so many interesting places from here. You might just become human.

But the valuable ones are also games first.
main-qimg-6ae40dbf67efbc4321819aa41433f156-lq.jpg

The truly good ones use gameplay to tie it all together into something greater,
Sure, if it's there make interesting use of it. But what does "games first" mean? Does it mean anything?

for example a survival horror uses gameplay to increase the stakes and create tension, which has a far reaching effect of increasing fear, immersion, atmosphere, EVEN THE STORY is enhanced this way.
Your point being..?
A game disregarding gameplay is pure retardation and a disgrace to the medium.
But what does it mean to disregard gameplay? Is it possible for someone to respect "gameplay" (by which in the context of a discussion of Halo, I suppose we mean pure player input driving and being the point at all times) by assigning it a less than prime place in a greater work?

You're apparently a survival horror aficionado. Seen all the finest video essays I'm sure. How do you feel about Silent Hill? A "survival horror" (lol) game which was made after Resident Evil and has less complex gameplay? These people were obviously aware of Resident Evil, they freely took elements of it. But pared down from a more complex form which contained more gameplay? Would you consider Silent hill to be a degeneration of Resident Evil? Silent Hill looked at a game with a novel form of gameplay and made that gameplay simpler to serve a greater vision. Gameplay was undeniably disprivileged in the production of Silent Hill to facilitate engagement with its other media elements. They were not gameplay maximalists. They would not privilege gameplay at the cost of any other element of the work.

And then they made more Silent Hill games, and if anything they got simpler.

Now we have constructed a Norwood Dilemma. Silent Hill, an essential prestige gaming institution, is guilty of a hardcore gaming sin? What do we do now? Did something good come from the disregard of gameplay?

Especially when, just like Halo does, it still includes gameplay but it is largely retarded, pointless & unengaging, so it is just a waste of time. This is why you don't respect gameplay, you grew up with this worthless trash with time-wasting gameplay and unsurprisingly fail to see the value.
Ah, here's our brilliant cerebral answer perhaps. That Silent Hill was not "retarded, pointless & unengaging" (was Halo also shallow and pedantic?). There's no discussion to be had here, you just pile synonyms for bad on things you don't like and act like you're exercising discernment. Don't think I'm the only one making this judgement.

And I actually had Duke Nukem 64 before Halo. In that game I'd load into bot matches and just wander around appreciating how rich the levels were in detail. Playing it sort of like an adventure game in an empty liminal world. I had a great time. I had never heard the term "first person shooter" at the time of course, so I didn't know I was enjoying myself wrong.

Even disregarding this synergistic effect of gameplay for a moment, video games should still have a degree of respectable engaging gameplay, period.
Or what? Are you going to call the police? Or your high school English teacher? I might start calling Visual Novels "video games" whenever I'm on this site now.

If not, you're in the wrong medium as a developer or player. It puts the controller in your hand and presents you with many multiple hours of game time. It is not respecting your time nor your intelligence if it doesn't make it engaging.
This statement is meaningless when "engaging" is a qualifier you arbitrarily bestow upon things you already like.

Muh taste > Ur taste: The Thread.

The staple of the Codex.
I am clearly not making arguments based on taste. You're either too dumb to know the difference, or you're trying to play peacemaker and act like this thread is devolving into wacky lol internet le random chaos to diffuse attention and draw people away from concluding that your oldfag friend is getting intellectually pummeled to death right in front of you in the first thing resembling real discourse to take place on this site since topdrunkee left.


I'm testing myself against you people.
Ash is pretty unique, that's why we love him :love:
He's depressingly common.

And everyone, enough with the COWCH sentimentality. Appeal to COWCH is for rapemeat like Phil Fish. Halo does not need your le comfy childhood friend modifier to be worthwhile. It did have that going for it, but this is not that discussion.
 

Ash

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Oh gamercat. You're really quite special.

You're apparently a survival horror aficionado. Seen all the finest video essays I'm sure. How do you feel about Silent Hill? A "survival horror" (lol) game which was made after Resident Evil and has less complex gameplay? These people were obviously aware of Resident Evil, they freely took elements of it. But pared down from a more complex form which contained more gameplay? Would you consider Silent hill to be a degeneration of Resident Evil? Silent Hill looked at a game with a novel form of gameplay and made that gameplay simpler to serve a greater vision. Gameplay was undeniably disprivileged in the production of Silent Hill to facilitate engagement with its other media elements. They were not gameplay maximalists. They would not privilege gameplay at the cost of any other element of the work.
Good question! Firstly, yes, Silent Hill is a slight measureable decline over Resident Evil in the gameplay department, BUT still has engaging gameplay (to a degree) in its own right and offers things Resident Evil does not. You're clearly vastly underestimating its gameplay, just as you are vastly underestimating Final Fantasy 7's combat, but that's for another day perhaps.

Here is what Silent Hill offers over Resident Evil:

-Hardcore puzzles. Resident Evil not so much.
-Hardcore navigation challenge, of two differing styles too (dungeon clearance and town exploration).
-Camera boss fights. The camera is rather dynamic and unpredictable in this game and it certainly works in its favor, adding to the tension and making combat a little more interesting than it otherwise is.
-It's overall scarier, so all gameplay is more tense despite there being a slight overabundance of resources.

Of course, all of it works together fantastically to enhance the immersion/horror/tension/story etc, which gives it bonus points. Though Resident Evil's does that too.

If the game had worthless gameplay that is not engaging AND works against its secondary elements (story, immersion, horror blah blah), it wouldn't be a good game. Like its sequel. Which you're no doubt a fan of, because you're mediocre.

Also, there is no evidence that things like inventory & strict resource management was sacrificed to favor story or other elements. The devs may have simply not liked micromanagement gameplay and wanted it gone, who knows. It could merely be the fact that grid inventories are quite a lot of work to program compared to the simple looping one they went with. Either way it's a shame; the game would have been better with both, perhaps even surpassing Resident Evil as a game and overall package.


This statement is meaningless when "engaging" is a qualifier you arbitrarily bestow upon things you already like.
Nope, it's quite easy to define via factors such as level of challenge, complexity, depth, design synergy. Snakes & Ladders = NOT engaging for a developed brain. Unless you're gamercat. Then you can just slap some spectacle on top and you're good.

Anyway, losing braincells hanging around you lot. I'm hoping the next codex adventure will involve...other people. Sorry.
 
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Wirdschowerdn

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Muh taste > Ur taste: The Thread.

The staple of the Codex.
I am clearly not making arguments based on taste. You're either too dumb to know the difference, or you're trying to play peacemaker and act like this thread is devolving into wacky lol internet le random chaos to diffuse attention and draw people away from concluding that your oldfag friend is getting intellectually pummeled to death right in front of you in the first thing resembling real discourse to take place on this site since topdrunkee left.

You sound like the Ben Shapiro of gaming, so full of self-deception that you confuse your feelings for "rational discourse". Your ramblings are very much all about taste.
 

HeatEXTEND

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Playing it sort of like an adventure game in an empty liminal world.
I used to clear the first open level of Halo with my buddy so my little sisters could play house and explore to their hearts content lol; These little fuckers managed to turn Guilty Gear into a dollhouse I kid you not :lol:

Halo does not need your le comfy childhood friend modifier to be worthwhile.
It kinda does. Have you played the PC version? It becomes very clear that Halo is not a good shooter, it's a good console shooter; What is the one thing that saves console shooters from being massacred by their PC counterparts? Couch gaming. That being said the weapon balance in Halo 1 is commendable any which way and is what elevates it among console shooters imo (promptly ruined in Halo 2 and beyond).
 
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GamerCat_

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You sound like the Ben Shapiro of gaming, so full of self-deception that you confuse your feelings for "rational discourse". Your ramblings are very much all about taste.
I do not ramble, nigger. I know where my taste and preferences end and never expect them to stand as self sufficient proof of anything beyond my own feelings.

Oh gamercat. You're really quite special.
These wishful gestures of superiority aren't going to convince anybody who matters.

You're apparently a survival horror aficionado. Seen all the finest video essays I'm sure. How do you feel about Silent Hill? A "survival horror" (lol) game which was made after Resident Evil and has less complex gameplay? These people were obviously aware of Resident Evil, they freely took elements of it. But pared down from a more complex form which contained more gameplay? Would you consider Silent hill to be a degeneration of Resident Evil? Silent Hill looked at a game with a novel form of gameplay and made that gameplay simpler to serve a greater vision. Gameplay was undeniably disprivileged in the production of Silent Hill to facilitate engagement with its other media elements. They were not gameplay maximalists. They would not privilege gameplay at the cost of any other element of the work.
Good question! Firstly, yes, Silent Hill is a slight measureable decline over Resident Evil in the gameplay department, BUT still has engaging gameplay (to a degree) in its own right and offers things Resident Evil does not.
You're fucking pathetic.

You're clearly vastly underestimating its gameplay, just as you are vastly underestimating Final Fantasy 7's combat, but that's for another day perhaps.


Here is what Silent Hill offers over Resident Evil:

-Hardcore puzzles. Resident Evil not so much.
-Hardcore navigation challenge, of two differing styles too (dungeon clearance and town exploration).
-Camera boss fights. The camera is rather dynamic and unpredictable in this game and it certainly works in its favor, adding to the tension and making combat a little more interesting than it otherwise is.

Of course, all of it works together fantastically to enhance the immersion/horror/tension/story etc, which gives it bonus points. Though Resident Evil's does that too.

If the game had worthless gameplay that is not engaging AND works against its secondary elements (story, immersion, horror blah blah), it wouldn't be a good game. Like its sequel. Which you're not doubt a fan of, because you're mediocre.

This is a very valuable post. The nadir of rpgcodexbrain. A post so bad it becomes historically important.

You're either so desperate to play contrary to me that you're describing Silent Hill like it's wireframe models in grey space, or you're so autistic that this is actually what you see when you look at it. By describing Silent Hill as made of "puzzles" are you being willfully reductive or are you just conceptually crippled by gamerbabble? "Dungeons" even. I could express my disgust at great length but let's stick to the line of discourse. I won't let you off that easy.

You are being wilfully evasive on two points. On, the suggestion that these are distinct elements over Resident Evil, rather than the same class of experience but simpler and easier. And second, all of these means of engagement with the game, things you do in it, the "hardcore navigation", "Hardcore puzzles", and the camera being a little funny at times, these are all seated in the far simpler base "gameplay". None of these supposedly superior gameplay elements offered by Silent Hill are enabled by its simplifications on how Resident Evil handled. Your bottomless pockets, highly effective methods of killing without using ammunition, very forgiving hostile entities, all of these are sheer simplifications of how Resident Evil handled for the purpose of privileging elements of the game other than your precious gameplay. Am I to take from this that Halo: CE would have been an acceptable simplification (even though it wasn't) of Quake if at one point you found a locked door and had to look at a series of cards with numbers under them, and then determined which number went below the final card? That would be a hardcore puzzle, and something over Quake.

But of course there's no way to quantify any of this that makes any kind of consistency out of the things you're saying. I raped you to death by raising Silent Hill and am now talking to your stubborn retarded zombie ghost (no decline in IQ).

Now, "enhance the immersion/horror/tension/story etc", these are baldxer gamerbabble linguistic dodges that exist to avoid conceding that video games are enjoyable for things other than gameplay (god forbid, if this is true then it's possible for a younger, smarter person to have a more prestigious and worthy read on video games than a retarded old fuck who has consumed and completed more sheer video game datamass).

Immersionhorrortensionstory, what do you really mean? What are you so afraid of, that you acknowledge this, then attempt to discretely hustle it out of the room with "which gives it bonus points." and then no further mention. Come on baldxer. You were taught to worship Silent Hill so you do. You were also taught to dismiss the fascinations of the youth rising below you by saying video games are mechanical contrivances so you do. How does this fit? Square the circle. You haven't yet. Can you?

Silent Hill's gameplay isn't notengaging. You'll have to explain what "engaging" is in some consistently applicable way, or else I'm going to have to keep figuring that "notengaging" is some kind of retarded animal noise you make when you're afraid. I pull your tail and you "notengaging" for me. The donkey goes HEE-HAW. Ash goes NOTENGAGING.

This statement is meaningless when "engaging" is a qualifier you arbitrarily bestow upon things you already like.
Nope, it's quite easy to define via factors such as level of challenge, complexity, depth, design synergy. Snakes & Ladders = NOT engaging for a developed brain. Unless you're gamercat. Then you can just slap some spectacle on top and you're good.
But you haven't defined it.
Anyway, losing braincells hanging around you lot. I'm hoping the next codex adventure will involve...other people. Sorry.
You're losing dignity and standing, even among your fellow morons.

Do you cut your losses now or dig yourself in further to try to win some back? Leaving now pretending to be bored would be the smart move. But do you really have the restraint to stay away?
 

GamerCat_

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Playing it sort of like an adventure game in an empty liminal world.
I used to clear the first open level of Halo with my buddy so my little sisters could play house and explore to their hearts content lol; These little fuckers managed to turn Guilty Gear into a dollhouse I kid you not :lol:
That's cute. Treating video games as virtual spaces is such a natural thing to do but is so neglected and looked down upon. Every video game should give you the power to just freely wander through it. I used to do this with a lot of games. Loved Pilotwings 64.

Halo does not need your le comfy childhood friend modifier to be worthwhile.
It kinda does. Have you played the PC version? It becomes very clear that Halo is not a good shooter, it's a good console shooter; What is the one thing that saves console shooters from being massacred by their PC counterparts? Couch gaming. That being said the weapon balance in Halo 1 is commendable any which way and is what elevates it among console shooters imo (promptly ruined in Halo 2 and beyond).
You may have noticed I've written about twenty pages worth of text in this thread asserting that Halo is not a "shooter" and should not be appraised as one.
 

Hell Swarm

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Imagine the thought process, there is nearly a MILLION video games in existence and you choose to play Halo for its dull asf campaign.
Halo is fun.
It just shows how insular console gaming was. As far as those people are concerned, PC games have never existed.
By this point most houses had a family PC and were using it to play basic PC gaming. You might remember how amazing Half-life was but the majority of us were also playing complete garbage shovelware on discs with "1,000 games!". You can cherry pick all you want but you're a faggot if you only remember the best a machine has and forget the insane amount of garbage we all played as kids.

The game doesnt really have much going for it at all besides somewhat impressive AI/enemy types here and there. Sure it has vehicles but they're not fun or interesting at all.
Halo is what you make it. It's a sandbox game with fun to fight enemies and a variety of ways to interact with them. Halos big innovation is getting vehicle and on foot to mesh into a single experience as opposed to fixed segments and then giving you the freedom to take anything (almost) any where. It's impressive that you can hijack a ghost or a banshee and use it to skip large segments of a level or take it into a boss fight or whatever. I can't think of many games that let you ride a grav bike off a cliff, launch yourself off it to land onto a giant mecha bug and then blow it up. Halo did a lot with it's physics engine games today don't compare to and that's part of the appeal. Halo is mostly about the game getting out of your way and letting you do what you want to do with it's tools. Which is very different to a lot of shooters back then.
It kinda does. Have you played the PC version? It becomes very clear that Halo is not a good shooter, it's a good console shooter; What is the one thing that saves console shooters from being massacred by their PC counterparts? Couch gaming. That being said the weapon balance in Halo 1 is commendable any which way and is what elevates it among console shooters imo (promptly ruined in Halo 2 and beyond).
Halos still fun on PC or console. Mouse and keyboard feels unnatural compared to controller but it's still playable. Halo for a Windows release back in the day and it still has players to this day for a reason.
 

HeatEXTEND

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You may have noticed I've written about twenty pages worth of text in this thread asserting that Halo is not a "shooter" and should not be appraised as one.
No I didn't read the entire thread, thanks for pointing that out. That's kinda retarded, "Pacman is an RPG because you play a role as Pacman" territory.
 

Hell Swarm

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You may have noticed I've written about twenty pages worth of text in this thread asserting that Halo is not a "shooter" and should not be appraised as one.
No I didn't read the entire thread, thanks for pointing that out. That's kinda retarded, "Pacman is an RPG because you play a role as Pacman" territory.
I wouldn't bother with him. He's a whacko writing pages of complete bullshit to any one who will reply to him. A self confessed pedophile as well.
 

HeatEXTEND

Prophet
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Halo is what you make it. It's a sandbox game with fun to fight enemies and a variety of ways to interact with them. Halos big innovation is getting vehicle and on foot to mesh into a single experience as opposed to fixed segments and then giving you the freedom to take anything (almost) any where. It's impressive that you can hijack a ghost or a banshee and use it to skip large segments of a level or take it into a boss fight or whatever. I can't think of many games that let you ride a grav bike off a cliff, launch yourself off it to land onto a giant mecha bug and then blow it up. Halo did a lot with it's physics engine games today don't compare to and that's part of the appeal. Halo is mostly about the game getting out of your way and letting you do what you want to do with it's tools. Which is very different to a lot of shooters back then.
Fair, niggering in Halo was certainly part of the fun.
Halos still fun on PC
I had some fun with PC Halo on LAN, the very important part here being LAN.
 

GamerCat_

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You may have noticed I've written about twenty pages worth of text in this thread asserting that Halo is not a "shooter" and should not be appraised as one.
No I didn't read the entire thread, thanks for pointing that out. That's kinda retarded, "Pacman is an RPG because you play a role as Pacman" territory.
I wouldn't bother with him. He's a whacko writing pages of complete bullshit to any one who will reply to him. A self confessed pedophile as well.
I have driven my first RPGcodex poster insane. Who's going to break next?

You may have noticed I've written about twenty pages worth of text in this thread asserting that Halo is not a "shooter" and should not be appraised as one.
No I didn't read the entire thread, thanks for pointing that out. That's kinda retarded, "Pacman is an RPG because you play a role as Pacman" territory.
No, the term "RPG" is a retarded and nobody can actually refute the Pacman point without demonstrating why.
 

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