Astral Rag
Arcane
- Joined
- Feb 1, 2012
- Messages
- 7,771
That it is the question!How the fuck do you even aim and shoot without the mouse in SS1?
Or interact with the environment, reload, swap ammo, throw 'nades, drop items, etc?
NOTE: System Shockis primarily a mouse-driven game, although you can also use keyboard commands to
move. Joystick and Cyberman are also supported. (See p. 45 for alternate controls.)
Oh nigga, you are shitting me...System Shocksupports both joysticks and Cyberman devices. You still need to use a mouse for some things,
such as picking up objects and manipulating your Inventory. However both devices are useful for moving
around in the game.
True but most of the time you had distinct stealth route and distinct aug-specific routes.Sure but at least they tried (and not *every* level is so segregated, the police station at the beginning is well done).And they still failed by going for formulaic, neatly segregated paths rather than letting everything flow more organically.The Human Revolution lead had everyone play DX1 before they started on the game.
It was a really good game, but DX1 it was not, especially in terms of levels.
They would have to have not just played DX1 but played *with* DX1, learning how everything was put together and worked together for that to work.
Butthurt in 3.. 2.. 1..That it is the question!How the fuck do you even aim and shoot without the mouse in SS1?
Or interact with the environment, reload, swap ammo, throw 'nades, drop items, etc?
I intended to answer it. So I fired SS1 and could not find a key to "double-click" or move mouse cursor. There are a lot of useful keys, though, and I remember using a lot of them. Tab - quick cycling of weapons, for example.
install.exe don't had any input options, input options in game were just mouse parameters and unavailable joistick menu.
So I removed mouse driver from memory. Bingo! I lost mouse cursor in the game!
Thus, CyberP most probably is wrong.
And then I found SS1 manual in my library.
NOTE: System Shockis primarily a mouse-driven game, although you can also use keyboard commands to
move. Joystick and Cyberman are also supported. (See p. 45 for alternate controls.)Oh nigga, you are shitting me...System Shocksupports both joysticks and Cyberman devices. You still need to use a mouse for some things,
such as picking up objects and manipulating your Inventory. However both devices are useful for moving
around in the game.
I'm of two minds here. On one hand SS2 is overall a much better experience due to far superior atmosphere.I much prefer its sequel.
I'm of two minds here. On one hand SS2 is overall a much better experience due to far superior atmosphere.
Only weapon skills. And I would be perfectly happy with different implementation of them - for example splitting maintenance skill between them and making them affect weapon degradation rate.I know full well you are a hater of SS2's RPG systems.
Also PSI and weapon degradation. I explicitly excluded SS2 only features like these.Other aspects of SS2 gameplay exclusivity such as alt fire modes, weapon modding, security systems that spawn in death should you be spotted, the research system and so on are excellent also.
OTOH SS1 had cybernetic rig as an actual gameplay point (cyberspace, however shitty it might have been, turning yourself into PnP man with all sorts of hardware, even playing games in your brain)
Because it's just a glorified basic HUD. That's about the only functionality it allegedly provides that feels strongly tied to it. Pretty much everything else it is claimed to give you, maybe apart from socketing implants into your body and cyber-assimilation perk is perfectly achievable by a normal, uncybered human. A normal human can fire all kinds of weapons, can be strong or agile enough to use mass produced items aimed at the market of individuals without R-grade cyber rigs, can hack stuff, do research, use PSI, get better at stuff, etc. An unauged PSI sensitive individual can presumably see "ghosts" too.Mostly agreed.
OTOH SS1 had cybernetic rig as an actual gameplay point (cyberspace, however shitty it might have been, turning yourself into PnP man with all sorts of hardware, even playing games in your brain)
How is SS2's rig not "an actual gameplay point"?
When you’re comfortable playing the game, try using the keyboard and the mouse simultaneously. The mouse provides fine control for aiming your weapon (allowing you to smoothly rotate right and left) while the keyboard permits you to activate the many useful functions of the game.
This looks about 100x better than the first video I saw. The weaksauce plasma rifle though"A linear corridor cinematic takedown shooter from id and Bethesda"
https://youtu.be/l_XbtE6g3GM?t=1m25s
Original Doom was designed with mouse in mind because it was a preferred method of control at id during the beta.
You should learn what popamole means first. Unless I am vastly mistaken Gears of War was both the originator and populzier of popamole gameplay. IE, you hide behind a wall and pop the moles as they leave theirs.Interesting. I stand corrected. Dumbfucks need to take a hard look at these facts and stop the retardation, however.
1. Popamole FPS originated and was popularized on PC. Console shooters and PC shooters were very similar to each other in the 90's, until the Colla Dootys and Counterstrikes (and the Halos) as well as the decline in general.
No only slightly because it's very rare that you ever want to move at less than full speed. Seriously watch a competitive FPS player on a console and watch how often he only pushes a stick part way. It would be <5% of the time.2. Console pads > Keyboard only. Significantly so.
If you try to play death match Doom with only kb against someone with a mouse you will lose. If you try to play many of the fantastic WADS that have been created over the years without a mouse you will lose. Doom 1 and 2 are *possible* to play with just a keyboard, but frankly that's just because they didn't push the difficulty too much.By the logic of retards that make hilariously misinformed arguments of "auto aim this, snail pace that", Doom shouldn't have existed/could have only been compatible with mouse input only.
It won't.When the retardation stops
Clearly you don't.you can enjoy your thread tag-free, because I get so very tired of the many ignorant idiots.
So the decline was due to chasing money or having a codexian mentality?Think about it, if the mentality of PC developers was the same as yours no fucking wonder why the decline happened when PC devs sold out and hit the console market en masse...but that wasn't the reason, because most are informed and study the tech they work with/use. The reason was, of course, money. And it is the reason why the PC is just as bad these days and you have to look to indie to get anything new closely resembling Doom at all.
I wonder why people think that playing Doom with only the keyboard is pretty much how the Good Lord dictated it should be. Even the original Doom manual recommends to try using both keyboard and mouse simultaneously:
When you’re comfortable playing the game, try using the keyboard and the mouse simultaneously. The mouse provides fine control for aiming your weapon (allowing you to smoothly rotate right and left) while the keyboard permits you to activate the many useful functions of the game.
Tuluse said:No only slightly because it's very rare that you ever want to move at less than full speed. Seriously watch a competitive FPS player on a console and watch how often he only pushes a stick part way. It would be <5% of the time.
It won't.
A question for the wise men: when was the leaning function discarded from shooters and action games in general? One would assume popamole shooters would be benefited from having a leaning function.
Leaning has been contextualized, hold left or right and you lean out to pop.A question for the wise men: when was the leaning function discarded from shooters and action games in general? One would assume popamole shooters would be benefited from having a leaning function.