Coming from one of my IWD party members—a Ninja-Indian, same as the picture—I take it as granted and certified info.If it were presented like that; a FPS with lightweight RPG elements and some questing, *somewhat* inspired by Fallout, it may have been a different tale to tell.
But there were broken promises, posings for something and baiting people into buying your product that was way less/different than what you have advertised, false and abusive exploitations of renown terms, etc.
That's what made it a bad product.
I can’t recall it quite well, but wasn’t there an interview with Cain&Boyarsky before release, there they said not to expect anything big, that it’s gonna be a relatively short game with tight but branching main quest. Of course the marketing was all other the place with “From developers of FNV” and “Creators of Fallout” slogans, but actual game directors didn’t lie or give false promises unlike some. They didn’t said that writing gone be shit and boring either tho, but hey maybe they thought it was quirky and funny.
Tldr: listen to developers and don’t trust marketing ads. For all obsidian developers faults and shortcomings, lying seems to be not one of them(in recent times at least). Eg: it’s a visual adventure, not an RPG(Pentiment), it’s not so big as FNV(TOW), it’s not gonna have X feature(Awoved), i hate all white people and want a nigger to steal my job/wife/money(Awoved again)
No, really, thanks, it's a good piece of advice, appreciated.