Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
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don't send this tweet to Obsidian, we wouldn't want her to get fired now, would we? GO, my personal army!
Women in games were a mistake.
don't send this tweet to Obsidian, we wouldn't want her to get fired now, would we? GO, my personal army!
Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.
Avellone said:Brandon Adler did weigh in on production decisions, but he wasn't always listened to. For example, he told me that in all future titles, Josh should not do any companion design or writing for a long list of reasons (which made sense - the biggest point was the time it consumed vs. overseeing the project as Project Director). That said, Brandon doesn't run Obsidian, and while his instincts may be correct (I agreed when he told me his opinion), he doesn't have the authority to make that happen vs. the "owners".
Womenin gameswere a mistake.
Unless the writing team over at Obsidian saw some radical changes (and by that I mean less women and more men) then there's next to no hope the sequel will be any better than the first game.It's possible Boyarsky was likely unsatisfied with the quality of writing in TOW (who wouldn't be ) so he decided to become more hands-on as a full-time creative lead rather than spreading himself too thin as both creative lead and director. Cain also comes across as the kind of guy who would rather just program the things he wants to do instead of bearing the burden of leadership.
Cross-posting from the Avellone thread
Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.
I thought it was strange how Boyarsky and Cain were still on but not directing, but realized this is likely
I see that the outer world 2 narrative team newest recruits is consist of "professional creatives" which can be divide in to two main groups: the first one are the YA writers: a group that mostly consist of older millennials; obviously they are from the YA fiction field which is in a constant decline since the mid 10's' (probably explain their migration to gamedev and the newer trends that we are witnessing in crpgs writing in the last decade) now it is in a extremely dire state. (the twitter thread below presenting the dire state in publishing in an accurate way)
The second group are the freelancers contact creators, mostly consist of younger millennials; it's characterized with a vague focus on a single creative profession; it reflected in their resume which contained various creative gigs such as podcasts, short stories, screenwriting and etc. it seems they are trying to find a gig that stick (which also indicate the qualities of their other gigs).
i think that our awareness of that phenomenon is important due to its profound effects on the quality of crpgs writing.
Let’s be honest and admit the supply of writers far exceeds demand. This is true in book publishing and in media. It devalues writing.
Being a "young adult fiction writer' is not a fucking career, it is a hobby.
I should feel bad for these people to some degree because they were lied to their entire life and convinced to go $100k into debt based on a lie. But I don't, because it's funny.
He has in fact moved to Washington with his husband. Permanent remote work.Chris previously claimed Cain had retired which seemed odd.
And yet so few authors write about...Let’s be honest and admit the supply of writers far exceeds demand. This is true in book publishing and in media. It devalues writing.
Being a "young adult fiction writer' is not a fucking career, it is a hobby.
I should feel bad for these people to some degree because they were lied to their entire life and convinced to go $100k into debt based on a lie. But I don't, because it's funny.
They course-corrected with a babysitter in July of 2021 https://rpgcodex.net/forums/threads/obsidian-general-discussion-thread.84849/page-358#post-7509126Sadly, Microsoft is mismanaging their first party studios into the ground, and obsidian with no one to pressure them, and with it's teams now comfortable with a corporate salary, will likely just release another piece of crap.
Yep. And it's easier than ever to make money writing (books) these days, provided you don't try to go the traditional publishing route where you're subjected to primadonna agents and risk-averse publishers.Being a "young adult fiction writer' is not a fucking career, it is a hobby.
I should feel bad for these people to some degree because they were lied to their entire life and convinced to go $100k into debt based on a lie. But I don't, because it's funny.
It's a hobby when you're mediocre and can't get hired. It stops being a hobby when yougit gudget paid. That's the definition of a profession.
Nobody was lied to. I was told all throughout university that a writing degree is toilet paper. If you as a writer didn't either expect a lifetime of hardship and struggle (or 40 years of some corporate desk jockey job), then you were simply in denial.
I'm tired of people complaining about how hard their lives are when they write Gravity Falls fanfiction and sleep all day.
He has in fact moved to Washington with his husband. Permanent remote work.
game industry sure is full of people failing upwardsIn Feb 2022 (4 months ago) Evan Hill joined Obsidian as a senior area designer for TOW2. he also the Executive producer/writer/sole employee (according to LinkedIn) of Self Hunter Studio.
also worked on Torment: Tides of Numenera:Executive Producer / Writer
Self Hunter Studio
Jul 2019 - Present-2 years 11 months
Los Angeles, California, United States
Working with established writers and producers to develop IP for adaptation to film/tv/games
and on The Last of Us Part II:Level Designer / Technical Designer
inXile Entertainment
May 2015 - Jan 2017 1 year 9 months
Newport Beach
I focus on the creation and implementation of Torment: Tides of Numenera's "crisis sequences"
https://www.linkedin.com/in/evan-hill-a7880949Level Designer
Naughty Dog
Feb 2018 - May 20202 years 4 months
+ Principal level design, layout, and additional scripting for 4 sections of The Last of Us Part II
+ Narrative design, systems/feature design, and gameplay prototyping
+ Producer for owned levels. Scheduling, task/bug management, meeting coordination.
(Contracted through Yoh Services)
In Feb 2022 (4 months ago) Evan Hill joined Obsidian as a senior area designer for TOW2. he also the Executive producer/writer/sole employee (according to LinkedIn) of Self Hunter Studio.
also worked on Torment: Tides of Numenera:Executive Producer / Writer
Self Hunter Studio
Jul 2019 - Present-2 years 11 months
Los Angeles, California, United States
Working with established writers and producers to develop IP for adaptation to film/tv/games
and on The Last of Us Part II:Level Designer / Technical Designer
inXile Entertainment
May 2015 - Jan 2017 1 year 9 months
Newport Beach
I focus on the creation and implementation of Torment: Tides of Numenera's "crisis sequences"
https://www.linkedin.com/in/evan-hill-a7880949Level Designer
Naughty Dog
Feb 2018 - May 20202 years 4 months
+ Principal level design, layout, and additional scripting for 4 sections of The Last of Us Part II
+ Narrative design, systems/feature design, and gameplay prototyping
+ Producer for owned levels. Scheduling, task/bug management, meeting coordination.
(Contracted through Yoh Services)
you missed that part in between when he became a kickstarter rewardGreat MCA - from writing the best stories in the medium to Twitter gossiper. Decline is upon us.