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Tags: Charles Staples; Leonard Boyarsky; Megan Starks; Mikey Dowling; Obsidian Entertainment; The Outer Worlds; Tim Cain
Tim Cain and Leonard Boyarsky, along with lead designer Charles Staples and senior writer Megan Starks, were at PAX East this weekend for their scheduled panel about The Outer Worlds. The panel began with the usual introductions but quickly moved on to a gameplay demonstration showcasing a new area - the elegant city of Byzantium, capital of the Halcyon colony. At first they played it straight, sending the player (joined by Felix and Nyoka, the latter now confirmed to be a companion as well) to audition for a propagandistic action movie using live ammunition. The dialogue was fairly amusing, but it suffered from the lack of voice acting, which isn't in the game yet. Maybe that's why the Obsidian guys decided to kill the movie's director and embark on a murderous rampage throughout the city instead of doing more quests. Along the way, we got to see a new Science weapon that glitches enemy's faces and had our first look at the game's (apparently still WIP) character and inventory screens.
The gameplay demonstration was about twenty minutes long in total. It was followed by a 30 minute Q&A session, which wasn't very interesting unfortunately (sorry, no Epic Games Store drama). Hopefully we won't have to wait until E3 to see more.
Tim Cain and Leonard Boyarsky, along with lead designer Charles Staples and senior writer Megan Starks, were at PAX East this weekend for their scheduled panel about The Outer Worlds. The panel began with the usual introductions but quickly moved on to a gameplay demonstration showcasing a new area - the elegant city of Byzantium, capital of the Halcyon colony. At first they played it straight, sending the player (joined by Felix and Nyoka, the latter now confirmed to be a companion as well) to audition for a propagandistic action movie using live ammunition. The dialogue was fairly amusing, but it suffered from the lack of voice acting, which isn't in the game yet. Maybe that's why the Obsidian guys decided to kill the movie's director and embark on a murderous rampage throughout the city instead of doing more quests. Along the way, we got to see a new Science weapon that glitches enemy's faces and had our first look at the game's (apparently still WIP) character and inventory screens.
The gameplay demonstration was about twenty minutes long in total. It was followed by a 30 minute Q&A session, which wasn't very interesting unfortunately (sorry, no Epic Games Store drama). Hopefully we won't have to wait until E3 to see more.