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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Nano

Arcane
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4,826
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Also the only good obsidian DLC was Honest Hearts, so considering the base game's quality and their track record with DLCs over the years I see no reason to be interested in it.
I pity people who can't see the brilliance of Dead Money.
 

Hellraiser

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Danzig, Potato-Hitman Commonwealth
I pity people who can't see the brilliance of Dead Money.

Overrated as fuck and a fucking boring slog like the other two New Vegas DLCs I didn't like. Retardo holograms, fog and uninteresting hp bloat enemies. The crazy former BoS elder and not being able to grab all the gold were the only positive things about it that I remember. They should have done something like the Glow with it, having to figure out puzzles or make the ancient tech to work for some proper post-apoc experience. Or try to do an actual heist, assembling a crew and doing a (branching) plan that falls apart keeping you on your toes, aiming to rob the elder of the tech and gold he found. Instead we get some prisoner's dilemma bullshit and GHOST MEN, fuck that noise.
 

Butter

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8,735
They were limited to 10k voiced lines across 4 DLCs, and Ulysses probably consumed half of them. It would've been really awkward if you took Veronica or Raul to Old World Blues and they had absolutely nothing to say about it.
 
Joined
Jan 14, 2018
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50,754
Codex Year of the Donut
They were limited to 10k voiced lines across 4 DLCs, and Ulysses probably consumed half of them. It would've been really awkward if you took Veronica or Raul to Old World Blues and they had absolutely nothing to say about it.
It's even more awkward if you just simply can't take them without any explanation at all.
 

santino27

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2,792
My team has the sexiest and deadliest waifus you can recruit.
Unless they absolutely overhauled the shitty perks and itemization into something moderately enjoyable I cannot fathom why anyone would bother with more of TOW.

Also the only good obsidian DLC was Honest Hearts, so considering the base game's quality and their track record with DLCs over the years I see no reason to be interested in it.
White March 1/2 were both enjoyable, as were a couple of the POE 2 DLCs. More so than the base game(s), in fact.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
I actually can't see myself recommending this game if it was free.
I effectively got it for $1 (because of Gamepass on PC) and I had to force myself to finish it.
i got it literally for free and i had to force myself not to vomit. stay away from this crap, even cyberspunk is better. enough said.
Yeah 1 dollar play thru on game pass and it felt like a job
Don't give those degenerates any money.
Less than 0. I got it for free on gamepass and I want my time back.

Sticky this.

Agree. Sticky this
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
I don't like that the NV DLCs didn't let you take companions.
That's a technical problem with bsa files prior to Skyrim, if you bring main game NPCs to dlc area you won't be able to talk with them among other problems.
Source: Sawyer's NV stream, and easily verifiable with an installation of NV, FO3 or Oblivion.
A solution (I think) would be to make a new copy of each main game companion, run a check of whether you brought them along, and spawn them accordingly in the new areas, but obviously that's a lot of work.
 
Joined
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Messages
50,754
Codex Year of the Donut
I don't like that the NV DLCs didn't let you take companions.
That's a technical problem with bsa files prior to Skyrim, if you bring main game NPCs to dlc area you won't be able to talk with them among other problems.
Source: Sawyer's NV stream, and easily verifiable with an installation of NV, FO3 or Oblivion.
A solution (I think) would be to make a new copy of each main game companion, run a check of whether you brought them along, and spawn them accordingly in the new areas, but obviously that's a lot of work.
I always manually brought them via the console, they work just fine.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
I don't like that the NV DLCs didn't let you take companions.
That's a technical problem with bsa files prior to Skyrim, if you bring main game NPCs to dlc area you won't be able to talk with them among other problems.
Source: Sawyer's NV stream, and easily verifiable with an installation of NV, FO3 or Oblivion.
A solution (I think) would be to make a new copy of each main game companion, run a check of whether you brought them along, and spawn them accordingly in the new areas, but obviously that's a lot of work.
I always manually brought them via the console, they work just fine.
Maybe it's some mod doing the work? I didn't mess with console that much in my NV playthroughs but in Oblivion all the NPCs I brought to SI couldn't talk. They fight just fine if you make them your follower via console but they have no dialogue at all.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I watched that trailer two times now but it really does not sell me on getting this DLC. There is something about the tone that makes this look very average.
The theme of having to solve a murder doesn't really draw me in so it has to be something else that has to convince that this is worth the time and the money.
But so far it just seems to be more "generic" TOW.

Having played the FNV DLC I can not say that their content was really that good, when you get down to it a lot of their campaigns were about fetch quests (collect the other members of the team, collect things for Joshua Graham and Daniels, collect stuff for the think tank, LR was about crossing the Divide but during that you collected stuff).
But their settings were exciting in general, new places that look worth checking out as they are quite different from those in the main game.
This DLC has none of that, just another corporate place that happens to be some kind of resort.

Neither DLC feel that they add something to the main game or are interesting on their own.
 

Butter

Arcane
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Oct 1, 2018
Messages
8,735
I watched that trailer two times now but it really does not sell me on getting this DLC. There is something about the tone that makes this look very average.
The theme of having to solve a murder doesn't really draw me in so it has to be something else that has to convince that this is worth the time and the money.
But so far it just seems to be more "generic" TOW.

Having played the FNV DLC I can not say that their content was really that good, when you get down to it a lot of their campaigns were about fetch quests (collect the other members of the team, collect things for Joshua Graham and Daniels, collect stuff for the think tank, LR was about crossing the Divide but during that you collected stuff).
But their settings were exciting in general, new places that look worth checking out as they are quite different from those in the main game.
This DLC has none of that, just another corporate place that happens to be some kind of resort.

Neither DLC feel that they add something to the main game or are interesting on their own.
The DLC could've been an opportunity to do something brand new, but Tim and Leonard really fucked themselves with the setting. Corporations are the only reason people are in this part of space, so even though everyone got bored of the corporations 2 hours into the base game, they can't get away from it.
 

Infinitron

I post news
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Staff Member
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Jan 28, 2011
Messages
99,999
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Reposting (with edits):

Mar 17, 2021 at 1:16 PM - @Infinitron: TOW is mediocre but the people saying the reason is that the setting and theme are inherently boring are getting it wrong imo, the problem is there's just not enough there besides that
Mar 17, 2021 at 1:18 PM - @Infinitron: I think for example, that when people on this forum compare TOW and New Vegas, their analysis usually doesn't go much further than "FONV writing gud, TOW writing bad"
Mar 17, 2021 at 1:18 PM - @Infinitron: When there's so much more to it
Mar 17, 2021 at 1:19 PM - @Infinitron: The world design, the way factions and quests are laid out in the world
Mar 17, 2021 at 1:20 PM - @Infinitron: The main plot progression, item progression
Mar 17, 2021 at 1:20 PM - @Infinitron: and the kinds of sidequests you actually get to do
Mar 17, 2021 at 1:21 PM - @Infinitron: New Vegas - Elaborate set-piece scenarios where the world state is changed (NCR recapturing prison etc) within the first few hours of the game
Mar 17, 2021 at 1:21 PM - @Infinitron: TOW - bog-standard dungeon crawls and fetch quests, simplistic faction design
Mar 17, 2021 at 1:24 PM - @Infinitron: If you look just at the writing, I think most characters in New Vegas could actually easily have been written by the TOW writers (though it has a few standouts that TOW lacks)
 
Last edited:

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
The DLC could've been an opportunity to do something brand new, but Tim and Leonard really fucked themselves with the setting. Corporations are the only reason people are in this part of space, so even though everyone got bored of the corporations 2 hours into the base game, they can't get away from it.

I get you and that is indeed one of the issues that is the problem with TOW and its DLCs. If the main game can't sell you on the setting and themes then the DLCs will not change that either.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
Mar 17, 2021 at 1:24 PM - @Infinitron: If you look just at the writing, I think most characters in New Vegas could actually easily have been written by TOW writers (though it has a few standouts that TOW lacks)
The main issue that I have with TOW's writing is that the themes it wanted to tackle were handled very poorly. They might've wanted to do a critique of capitalism (or rather 'corporatism' in the derogative sense of the word), but they've ended up crafting a caricature of it. FNV itself wasn't too deep, but none of the factions which it portrayed were caricatural (not even the Legion, despite the meager content it received).
 

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